Eddie Bernard schrieb in Nachricht <865et0$oi...@newsg3.svr.pol.co.uk>...
...
Yeah sure. Simply, you can buy and sell plots of land, but especially to
make a profit.
It is not the games' content to do this.
It could add to more realism and add to strategy if you buy cheap land where
you can later build on when the city expanded over and you could not afford
it then.
But for selling...?
As in the example above, you could invest in land at the
outskirts of the town at the start of a game, and then when the town has
grown later on, they might need this land to expand, and you could sell it
at quite high prices, as they have no alternative. Either buy your land and
expand, or do nothing, and have stunted growth. Also you could use the land
to reserve it for future use, and not have to pay higher land prices in the
future. Land prices don't just vary with inflation, there are many other
factors to consider. TT only takes inflation into account. If you have ever
played or seen A-Train, you'll know what I mean. In A-Train, land values
change, and you can make quite a big profit if you can manage it carefully.
It's an interesting economic challenge.
The land value in RRT could vary as well.
In TT naked ground has unified prices but it is a bit modelled by the
bulldozing costs you have when you come too late and there are already
expensive buildings.
I have nothing against such a feature but if you have a tilebased world you
can simply assign a land value to each square. In 3DTT this is somewhat
difficult since you are building in free space and the land you consume by
building has very irregular shapes. Of course you could 'buy' the tiles of
the landscape although I tried to hide this structure from the player. The
size is about 2x2 smaller buildings. Since there are 1,000,000 tiles it
would cost 1 MB of memory to store the information of the owner of a tile.
Another system would be to make irregular shapes for buying land, too. But
this would be the absolute memory hog and I don't know how to keep your
buying wish simple to tell the computer by mouse and keyboard.
Peter