No cheating?

An archive of the Usenet group alt.games.microprose.transport-tyc.
Phillip Michael Jordan

Re: No cheating?

Post by Phillip Michael Jordan »

Steve <enschec...@aol.com> wrote in message news:19991128224502.12439.00000039@ngol01.aol.com...
In article <81phda$ur...@news.netway.at>, "Phillip Michael Jordan"
pmjor...@netway.at> writes:

I don't know, I've only had problems with network games. The game keeps > >crashing all the time, althoght I have had no problems witho other LAN > >games (except C&C 3, but that's rubbish anyway)

Probably because you've got a bad LAN.
yeah right... I'm stupid you know
And C&C 3 is not 'rubbish'. It runs great on my comp, even though I haven't
played it in awhile...
-----STEVE!-----

"I need a better sig." -Me
Phillip
Stephen Down

Re: No cheating?

Post by Stephen Down »

Bill Hayles wrote:
Although I did have a 7 track station once (at a city with a
factory) the main thing I like is the facility to be able to add
an extra track to a station without having to demolish it. As
traffic builds up, you can expand the station to handle it.
With Josef's patch, can you remove platforms from stations, or can you
only add them?

--
The best way to save face is to keep the lower part shut

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Stephen Down

Re: No cheating?

Post by Stephen Down »

Steve wrote:
Sometimes I use 2 trains per tracks with passing-things, and
sometimes I'll run two trains with different routes onto one
line. But why would you run 20 trains on one line?
If you are running a rail network, as I usually do, you can quite easily
have 20 or even 40 trains that all use one particular stretch of track.

--
The best way to save face is to keep the lower part shut

email address spam-trapped
see if yooo can spot it
Stephen Down

Re: No cheating?

Post by Stephen Down »

Steve wrote:
The only theoretical situation I can think of for 7 track stations
would be if you had a power plant, a factory, a steel mill, and a
city. 1 track for coal, 1 track for grain, 1 track for livestock, 1
track for iron ore, 1 track for steel, 1 track for passengers and 1
track for mail. Or you could have 1 track of passengers and mail and
throw in a refinery...
I would quite often use a 7-track station if I got round to setting up
Josef's patch.

If I have a large city, I might want to run passenger trains on half a
dozen lines away from the station. That could account for seven
platforms on its own, if the lines were high intensity. And then more,
if I'm delivering goods, food or mail.

--
The best way to save face is to keep the lower part shut

email address spam-trapped
see if yooo can spot it
Graham Cox

Re: No cheating?

Post by Graham Cox »

On 26 Nov 1999 03:51:41 GMT, enschec...@aol.com (Steve) Gave forth
this really invaluable piece of information:
Just out of curiousity, how many of you do NOT cheat when playing TT or TTDLX?

Be honest...
Only if you counf Josef's patch as cheating. I don't use the sign
cheats though
--
Graham Cox
c...@grahama99.freeserve.co.uk.antispam
Remove antispam, you get the idea
ICQ# 24532124
Graham Cox

Re: No cheating?

Post by Graham Cox »

On 27 Nov 1999 11:33:18 GMT, enschec...@aol.com (Steve) Gave forth
this really invaluable piece of information:
In article <383e6910.10275...@news.ctv.es>, bill...@ctv.es (Bill Hayles)
writes:

I use Joseph's patch for such things as presignals and big stations, but
I never cheat by increasing my own money or sabotaging the opposition.
It just makes life too easy!

Now that's something I don't understand.

The only theoretical situation I can think of for 7 track stations would be if
you had a power plant, a factory, a steel mill, and a city. 1 track for coal, 1
track for grain, 1 track for livestock, 1 track for iron ore, 1 track for
steel, 1 track for passengers and 1 track for mail. Or you could have 1 track
of passengers and mail and throw in a refinery...
Or if you get a very very very busy station, you can then set it up
using presignels and a large station to have one track coming in and
feeding all 7 platforms. Then you can easily run 7 trains on the same
track
--
Graham Cox
c...@grahama99.freeserve.co.uk.antispam
Remove antispam, you get the idea
ICQ# 24532124
Phillip Michael Jordan

Re: No cheating?

Post by Phillip Michael Jordan »

Stephen Down <sjd...@york.ac.oook> wrote in message
news:38431EC5.1441736F@york.ac.oook...
Bill Hayles wrote:

Although I did have a 7 track station once (at a city with a
factory) the main thing I like is the facility to be able to add
an extra track to a station without having to demolish it. As
traffic builds up, you can expand the station to handle it.

With Josef's patch, can you remove platforms from stations, or can you
only add them?

--
The best way to save face is to keep the lower part shut

email address spam-trapped
see if yooo can spot it

Only add them
a keg of dynamite and boooom goes the whole station!
Phillip
Steve

Re: No cheating?

Post by Steve »

In article <81ukb2$40...@news.netway.at>, "Phillip Michael Jordan"
<pmjor...@netway.at> writes:
yeah right... I'm stupid you know
No, I didn't know, but now I do.
-----STEVE!-----

"I need a better sig." -Me
Steve

Re: No cheating?

Post by Steve »

In article <38431FB0.C82FD...@york.ac.oook>, Stephen Down <sjd...@york.ac.oook>
writes:
I would quite often use a 7-track station if I got round to setting up
Josef's patch.

If I have a large city, I might want to run passenger trains on half a
dozen lines away from the station. That could account for seven
platforms on its own, if the lines were high intensity. And then more,
if I'm delivering goods, food or mail.
You'd take up more space that way then with a simple airport, and you wouldn't
have to build tracks. Planes fly faster from point A to point B than trains do
from point A to point B.

And, if you're like me, you'll buy 4 Concordes from point A to point B... easy.
-----STEVE!-----

"I need a better sig." -Me
Steve

Re: No cheating?

Post by Steve »

In article <38402782.24405...@news.freeserve.co.uk>,
c...@grahama99.freeserve.co.uk (Graham Cox) writes:
Only if you counf Josef's patch as cheating. I don't use the sign
cheats though
Actually, yes I do, but I'm not going to go into that any further.
-----STEVE!-----

"I need a better sig." -Me
Steve

Re: No cheating?

Post by Steve »

In article <384027b1.24451...@news.freeserve.co.uk>,
c...@grahama99.freeserve.co.uk (Graham Cox) writes:
Or if you get a very very very busy station, you can then set it up
using presignels and a large station to have one track coming in and
feeding all 7 platforms. Then you can easily run 7 trains on the same
track
How do you get a 'very very very busy station'? Do you mean with an industry
that's make 900 units per month? Do you mean there's more than one industry
around?

I once had 2 iron mines at one station, they both had 500 some units per month.
I only had two trains and never had any problems.
-----STEVE!-----

"I need a better sig." -Me
Paul Wright

Re: No cheating?

Post by Paul Wright »

how is josefs patch cheating, it simply de bugs the game?

--
____________________________________________________________________

Paul Wright
"I love children, but I couldn't eat a whole one"
ICQ UIN: 38986089
E-Mail: paul-wri...@SPAMu.genie.co.uk
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Website: COMING SOON
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This post is 100% Paul Wright, © Paul Wright 1999, Keep Away!
___________________________________________________________________

Steve <enschec...@aol.com> wrote in message
news:19991201063336.14016.00000161@ngol05.aol.com...
: In article <38402782.24405...@news.freeserve.co.uk>,
: c...@grahama99.freeserve.co.uk (Graham Cox) writes:
:
: >Only if you counf Josef's patch as cheating. I don't use the sign
: >cheats though
:
: Actually, yes I do, but I'm not going to go into that any further.
: -----STEVE!-----
:
: "I need a better sig." -Me
Steve

Re: No cheating?

Post by Steve »

In article <O78EVwDP$GA.223@cpmsnbbsa03>, "Paul Wright"
<paul-wri...@SPAMSPAMSPAMu.genie.co.uk> writes:
how is josefs patch cheating, it simply de bugs the game?
De bugs the game? By making trains go top-speed right out of the station? By
making you build stations with 7 tracks? By building trains with 200 cars?!? I
mean, Chris Sawyer put in limitations for a reason.
-----STEVE!-----

"I need a better sig." -Me
Paul Wright

Re: No cheating?

Post by Paul Wright »

yes, it get rids of annoying bits, cheats are bits like the sign cheat which
most peeps don't use, no one would use the 200 car train as it's too big to
fit in a station, chris s put in the limitations cos in them days 'puters
were slow, there not now, well maybe yours is

--
____________________________________________________________________

Paul Wright
"I love children, but I couldn't eat a whole one"
ICQ UIN: 38986089
E-Mail: paul-wri...@SPAMu.genie.co.uk
SMS: pwrigh...@SPAMgenie.co.uk
Website: COMING SOON
Diary: http://www.psychoscott.co.uk
This post is 100% Paul Wright, © Paul Wright 1999, Keep Away!
___________________________________________________________________

Steve <enschec...@aol.com> wrote in message
news:19991201182918.15874.00000012@ngol02.aol.com...
: De bugs the game? By making trains go top-speed right out of the station?
By
: making you build stations with 7 tracks? By building trains with 200
cars?!? I
: mean, Chris Sawyer put in limitations for a reason.
: -----STEVE!-----
:
: "I need a better sig." -Me
Stephen Down

Re: No cheating?

Post by Stephen Down »

Steve wrote:
Stephen Down wrote:

If I have a large city, I might want to run passenger trains on
half a dozen lines away from the station. That could account for
seven platforms on its own, if the lines were high intensity. And
then more, if I'm delivering goods, food or mail.

You'd take up more space that way then with a simple airport, and
you wouldn't have to build tracks. Planes fly faster from point A
to point B than trains do from point A to point B.
Let's try again.
I might want to run passenger trains on ... <wait for it> ... half a
dozen lines away from the station. It's called a network. It is often
more profitable to run a network of train services to the smaller cities
than to put an airport in each.
The other advantage of a station is that it can handle a lot more
passengers. For example, even a double header train can carry 320
passengers, which is more than most planes. With a sufficiently good
track layout, several trains can enter and leave the station at the same
time. The trains don't take very long to load. Compare this with an
airport. Planes spend ages manoeuvring around when on the ground. Only
one plane can be taxiing, taking off or landing at any one time. If
planes are regularly waiting a long time for a space to land they are
likely to crash. That doesn't happen with trains.
Yes, planes fly quicker from A to B. But over a medium distance service,
a fast train will usually be quicker than the equivalent number of
people on sub-sonic planes.

--
The best way to save face is to keep the lower part shut

email address spam-trapped
see if yooo can spot it
Steve

Re: No cheating?

Post by Steve »

In article <3845DAE7.2FE9E...@york.ac.oook>, Stephen Down <sjd...@york.ac.oook>
writes:
Yes, planes fly quicker from A to B. But over a medium distance service,
a fast train will usually be quicker than the equivalent number of
people on sub-sonic planes.
Well, I don't build medium distance passenger server routes... short distance
busses and long distance planes is all I build, really.
-----STEVE!-----

"I need a better sig." -Me
Graham Cox

Re: No cheating?

Post by Graham Cox »

On 01 Dec 1999 11:33:37 GMT, enschec...@aol.com (Steve) Gave forth
this really invaluable piece of information:
In article <384027b1.24451...@news.freeserve.co.uk>,
c...@grahama99.freeserve.co.uk (Graham Cox) writes:

Or if you get a very very very busy station, you can then set it up
using presignels and a large station to have one track coming in and
feeding all 7 platforms. Then you can easily run 7 trains on the same
track

How do you get a 'very very very busy station'? Do you mean with an industry
that's make 900 units per month? Do you mean there's more than one industry
around?

I once had 2 iron mines at one station, they both had 500 some units per month.
I only had two trains and never had any problems.
I was talking hypothetically. If you had a station that was generating
a lot of stuff, e.g. 500 units a month, and all the trains going to it
were on incredably long journeys, e.g. 6 months to the other end, then
there would be a lot of stuff building up in the mean time. if there
was only one train then it would have to pick up 3000 units each go,
and this would mean over 100 carriages in some cases.
--
Graham Cox
c...@grahama99.freeserve.co.uk.antispam
Remove antispam, you get the idea
ICQ# 24532124
Graham Cox

Re: No cheating?

Post by Graham Cox »

On 01 Dec 1999 23:29:18 GMT, enschec...@aol.com (Steve) Gave forth
this really invaluable piece of information:
In article <O78EVwDP$GA.223@cpmsnbbsa03>, "Paul Wright"
paul-wri...@SPAMSPAMSPAMu.genie.co.uk> writes:

how is josefs patch cheating, it simply de bugs the game?

De bugs the game? By making trains go top-speed right out of the station? By
making you build stations with 7 tracks? By building trains with 200 cars?!? I
mean, Chris Sawyer put in limitations for a reason.
How does the ability to make trains with 200 cars make the game
easier? A train with 200 cars would take forever to load, and even
longer to complete a journey. Also, 7 track stations arn't cheating
either, IMO. They simply make it so that you can have more trains at
the station at once, which automatically increases the complexity of
the situation.
--
Graham Cox
c...@grahama99.freeserve.co.uk.antispam
Remove antispam, you get the idea
ICQ# 24532124
Paul Wright

Re: No cheating?

Post by Paul Wright »

exactly, by having 7 stations you have to be one hell of a good train layout
guy thingy, i couldn't do 7 tracks, and i also agreee with the carrige
argument, theres no way you'd really use 200 carriges in a game

--
____________________________________________________________________

Paul Wright
"I love children, but I couldn't eat a whole one"
ICQ UIN: 38986089
E-Mail: paul-wri...@SPAMu.genie.co.uk
SMS: pwrigh...@SPAMgenie.co.uk
Website: COMING SOON
Diary: http://www.psychoscott.co.uk
This post is 100% Paul Wright, © Paul Wright 1999, Keep Away!
___________________________________________________________________

Graham Cox <c...@grahama99.freeserve.co.uk> wrote in message
news:3848f5fd.4865363@news.freeserve.co.uk...

: How does the ability to make trains with 200 cars make the game
: easier? A train with 200 cars would take forever to load, and even
: longer to complete a journey. Also, 7 track stations arn't cheating
: either, IMO. They simply make it so that you can have more trains at
: the station at once, which automatically increases the complexity of
: the situation.
: --
: Graham Cox
: c...@grahama99.freeserve.co.uk.antispam
: Remove antispam, you get the idea
: ICQ# 24532124
Steve

Re: No cheating?

Post by Steve »

In article <3848f5fd.4865...@news.freeserve.co.uk>,
c...@grahama99.freeserve.co.uk (Graham Cox) writes:
How does the ability to make trains with 200 cars make the game
easier? A train with 200 cars would take forever to load, and even
longer to complete a journey. Also, 7 track stations arn't cheating
either, IMO. They simply make it so that you can have more trains at
the station at once, which automatically increases the complexity of
the situation.
Yeah, I know, but you have the ABILITY to make 200 cars.

But, with 7 stations, it starts to become more like a railroad game... from
that point you have to start building trucks and helicopters and the like. I
think that's good. I'm not as single-faceted in my transport routes as I used
to be, and with 7 tracks per station, I'd start to only build trains.
-----STEVE!-----

"I need a better sig." -Me
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