[Halted]AUSset

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More of what?

Steamers
19
42%
diesels
11
24%
electric
15
33%
 
Total votes: 45

thompson_fan
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Post by thompson_fan »

with the pic in the post above. It says that the Reliability is 100%. Maybe someone should tell City Rail how to do that coz it took them almost 2 yrs before they got the M Set working to some level of service.
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Illegal_Alien
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Post by Illegal_Alien »

Its a GAME not real life :|
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Samo
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Post by Samo »

wut program do you guys make these with?
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Amtrak
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Post by Amtrak »

i use:Msts2lomo
Palette Express
Paint Shop Pro 3
Vehicle Creator

getting somewhere!
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Shifty Powers
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Post by Shifty Powers »

Maby a little bit off topic, but can someone help me with some my problem?

The height and width are a little bit to small, can someone tell me what I did wrong, this is the XML code:

Code: Select all

<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x97" subclass="0x118280" name="NLPY2005"><chunk compression="1">
	<variable name="class" size="1">0</variable>
	<variable name="type" size="1">0</variable>
	<unknown name="field_4" size="1">3</unknown>
	<variable name="nummods" size="1">1</variable>
	<variable name="costind" size="1">8</variable>
	<variable name="costfact" size="2">180</variable>
	<variable name="reliability" size="1">100</variable>
	<variable name="runcostind" size="1">5</variable>
	<variable name="runcostfact" size="2">14</variable>
	<variable name="colourtype" size="1">4</variable>
	<variable name="numcompat" size="1">2</variable>
	<structure name="field_24[0]" size="6">
		<variable name="length" size="1">0</variable>
		<unknown name="field_1" size="1">0</unknown>
		<unknown name="field_2" size="1">255</unknown>
		<unknown name="field_3" size="1">255</unknown>
		<variable name="spriteind" size="1">0</variable>
		<unknown name="field_5" size="1">178</unknown>
	</structure>
	<structure name="field_24[1]" size="6">
		<variable name="length" size="1">0</variable>
		<unknown name="field_1" size="1">0</unknown>
		<unknown name="field_2" size="1">255</unknown>
		<unknown name="field_3" size="1">255</unknown>
		<variable name="spriteind" size="1">1</variable>
		<unknown name="field_5" size="1">0</unknown>
	</structure>
	<structure name="field_24[2]" size="6">
		<variable name="length" size="1">0</variable>
		<unknown name="field_1" size="1">0</unknown>
		<unknown name="field_2" size="1">255</unknown>
		<unknown name="field_3" size="1">255</unknown>
		<variable name="spriteind" size="1">130</variable>
		<unknown name="field_5" size="1">0</unknown>
	</structure>
	<structure name="field_24[3]" size="6">
		<variable name="length" size="1">0</variable>
		<variable name="spriteind" size="1">0</variable>
	</structure>
	<structure name="sprites[0]" size="30">
		<variable name="numdir" size="1">64</variable>
		<unknown name="field_1" size="1">32</unknown>
		<unknown name="field_2" size="1">1</unknown>
		<variable name="vehtype" size="1">1</variable>
		<variable name="numunits" size="1">1</variable>
		<unknown name="field_5" size="1">1</unknown>
		<variable name="bogeypos" size="1">131</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">1</bit>
			<bit name="bit_1">0</bit>
			<bit name="bit_3">1</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
	<structure name="sprites[1]" size="30">
		<variable name="numdir" size="1">64</variable>
		<unknown name="field_1" size="1">32</unknown>
		<unknown name="field_2" size="1">1</unknown>
		<variable name="vehtype" size="1">1</variable>
		<variable name="numunits" size="1">1</variable>
		<unknown name="field_5" size="1">1</unknown>
		<variable name="bogeypos" size="1">114</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">1</bit>
			<bit name="bit_1">1</bit>
			<bit name="bit_3">1</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
	<structure name="sprites[2]" size="30">
		<variable name="numdir" size="1">64</variable>
		<unknown name="field_1" size="1">32</unknown>
		<unknown name="field_2" size="1">1</unknown>
		<variable name="vehtype" size="1">1</variable>
		<variable name="numunits" size="1">1</variable>
		<unknown name="field_5" size="1">1</unknown>
		<variable name="bogeypos" size="1">131</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">1</bit>
			<bit name="bit_1">1</bit>
			<bit name="bit_3">1</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
	<structure name="sprites[3]" size="30">
		<variable name="numdir" size="1">0</variable>
		<variable name="vehtype" size="1">0</variable>
		<variable name="numunits" size="1">0</variable>
		<variable name="bogeypos" size="1">0</variable>
		<bitmask name="flags" size="1">
			<bit name="hassprites">0</bit>
			<bit name="reversed">0</bit>
		</bitmask>
		<variable name="spritenum" size="1">0</variable>
	</structure>
	<variable name="power" size="2">1716</variable>
	<variable name="speed" size="2">78</variable>
	<variable name="rackspeed" size="2">0</variable>
	<variable name="weight" size="2">142</variable>
	<bitmask name="flags" size="2">
		<bit name="bit_0">1</bit>
		<bit name="bit_1">1</bit>
		<bit name="bit_3">0</bit>
		<bit name="bit_5">0</bit>
		<bit name="rackrail">0</bit>
		<bit name="anytrack">0</bit>
		<bit name="cancouple">0</bit>
		<bit name="dualhead">0</bit>
		<bit name="bit_D">0</bit>
		<bit name="refittable">0</bit>
		<bit name="noannounce">0</bit>
	</bitmask>
	<variable name="visfxheight" size="1">25</variable>
	<variable name="visfxtype" size="1">5</variable>
	<variable name="wakefxtype" size="1">0</variable>
	<variable name="designed" size="2">2005</variable>
	<variable name="obsolete" size="2">65535</variable>
	<variable name="startsndtype" size="1">1</variable>
	<unknown name="field_11A[3]" size="1">4</unknown>
	<unknown name="field_11A[5]" size="1">9</unknown>
	<unknown name="field_11A[6]" size="1">200</unknown>
	<unknown name="field_11A[7]" size="1">50</unknown>
	<unknown name="field_11A[8]" size="1">17</unknown>
	<unknown name="field_11A[9]" size="1">180</unknown>
	<unknown name="field_11A[10]" size="1">210</unknown>
	<variable name="numsnd" size="1">1</variable>
	<description num="0" language="0">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="1">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="2">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="3">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="4">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="5">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="9">PJ NL 'Sprinter 2005' EMU-3</description>
	<description num="0" language="11">PJ NL 'Sprinter 2005' EMU-3</description>
	<useobject desc="tracktype" class="17">TRACKST </useobject>
	<useobject desc="trackmod" class="16">TREXCAT1</useobject>
	<cargo num="0" capacity="36">
		<cargotype id="12">0</cargotype>
		<cargotype id="52">512</cargotype>
	</cargo>
	<cargo num="1" capacity="184">
		<cargotype id="12">0</cargotype>
		<cargotype id="51">512</cargotype>
	</cargo>
	<useobject desc="compatible[0]" class="23">NLPY    </useobject>
	<useobject desc="compatible[1]" class="23">NLPY3   </useobject>
	<useobject desc="visualeffect" class="3">SPARK1  </useobject>
	<useobject desc="startsnd" class="1">SNDTR1  </useobject>
	<useobject desc="soundeffect" class="1">SNDH1   </useobject>
[u][b]!!!SPRITES!!![/b][/u]
</chunk></object>
Attachment below:
Attachments
Height and width problem!
Height and width problem!
height.jpg (81.05 KiB) Viewed 3637 times
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chevyrider
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Post by chevyrider »

Shifty, perhaps you could compare it with Scrat's Sprinter III.dat?
But if it was so easy we could change all the too large vehicles.
Think it's already gone wrong in the rendering fase.
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Amtrak
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Post by Amtrak »

i have no idea. if you used msts2lomo, did you change the zoom?leaving the camera distance helps A LOT

Now, Back to my problems. Can someone tell me how to combine the sprites so i can make an emu?
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lobster
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Post by lobster »

Amtrak wrote:i use:Msts2lomo
Palette Express
Paint Shop Pro 3
Vehicle Creator

getting somewhere!
awesome that is! you keep modding you lot. :wink:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

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<orudge> make love to me while I surf, dear lobster
thompson_fan
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Post by thompson_fan »

i'm aware that this is a game. It was an attempt at humour.
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Shifty Powers
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Post by Shifty Powers »

Amtrak wrote:i have no idea. if you used msts2lomo, did you change the zoom?leaving the camera distance helps A LOT

Now, Back to my problems. Can someone tell me how to combine the sprites so i can make an emu?
So if I do not touch any camera point, then it should work like normal? including length?
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Shifty Powers
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Post by Shifty Powers »

Amtrak wrote:i have no idea. if you used msts2lomo, did you change the zoom?leaving the camera distance helps A LOT

Now, Back to my problems. Can someone tell me how to combine the sprites so i can make an emu?
So if I do not touch any camera point, then it should work like normal? including length?
chevyrider wrote:Shifty, perhaps you could compare it with Scrat's Sprinter III.dat?
But if it was so easy we could change all the too large vehicles.
Think it's already gone wrong in the rendering fase.
My example is the Sprinter-3 of Scrat, so no problemo of an example, just the height problem, but maby know what's wrong
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Amtrak
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Post by Amtrak »

Shifty Powers wrote: So if I do not touch any camera point, then it should work like normal? including length?
It worked for me
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Shifty Powers
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Post by Shifty Powers »

Height is done, now length, need MSTS for that to do, but haven't got it here
Elwood J Blues
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Post by Elwood J Blues »

You people need to be set straight, you're making Blue (NSW) trains first, when you should be making the best of all, the Queensland trians, everyone knows that they are the best.
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d00mh4mm3r
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Post by d00mh4mm3r »

LoL, you tool, let him finnish the N.S.W set then VIC set, as both have A LOT more to offer users then Queensland :lol:
S.A. Is mainly buses, and the bus like train way (I forgot what its called, but it was like thick tracks for buses; its been 5 years from when I waslast in S.A.)
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Illegal_Alien
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Post by Illegal_Alien »

Still got the Millenium train here, where do you want it? :)
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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ajy170
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Post by ajy170 »

Elwood J Blues wrote:You people need to be set straight, you're making Blue (NSW) trains first, when you should be making the best of all, the Queensland trians, everyone knows that they are the best.
I second that, we all know that QLD beats NSW in everything. Union (heres hoping tonight goes to plain, not looking to good now :o ), the best political fups, the best rail service, more corruption, and where also the "Smart Sate" now if you buy into that brain dead labour dickhead that for some reason continues to get elected by the public who know nothing about the real world what so ever. Yes everything is better in QLD :D
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chevyrider
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Post by chevyrider »

Illegal_Alien wrote:Still got the Millenium train here, where do you want it? :)
Any place you want.
We love it. :D
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thompson_fan
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Post by thompson_fan »

the only reason that a QLD train beats an NSW train is that a QLD train can run to time. In terms of variety and interesting graphitti NSW has QLD beat. :lol:
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d00mh4mm3r
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Post by d00mh4mm3r »

I go by the looks.. queensland has NSW beat in the bird watching department (If you know what I mean :wink: )
But train wise, NSW takes the trophy to the top.
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