[Halted]AUSset
Moderator: Locomotion Moderators
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- Traffic Manager
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- Illegal_Alien
- Tycoon
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Its a GAME not real life 

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Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
Maby a little bit off topic, but can someone help me with some my problem?
The height and width are a little bit to small, can someone tell me what I did wrong, this is the XML code:
Attachment below:
The height and width are a little bit to small, can someone tell me what I did wrong, this is the XML code:
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1"?>
<object class="0x97" subclass="0x118280" name="NLPY2005"><chunk compression="1">
<variable name="class" size="1">0</variable>
<variable name="type" size="1">0</variable>
<unknown name="field_4" size="1">3</unknown>
<variable name="nummods" size="1">1</variable>
<variable name="costind" size="1">8</variable>
<variable name="costfact" size="2">180</variable>
<variable name="reliability" size="1">100</variable>
<variable name="runcostind" size="1">5</variable>
<variable name="runcostfact" size="2">14</variable>
<variable name="colourtype" size="1">4</variable>
<variable name="numcompat" size="1">2</variable>
<structure name="field_24[0]" size="6">
<variable name="length" size="1">0</variable>
<unknown name="field_1" size="1">0</unknown>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">0</variable>
<unknown name="field_5" size="1">178</unknown>
</structure>
<structure name="field_24[1]" size="6">
<variable name="length" size="1">0</variable>
<unknown name="field_1" size="1">0</unknown>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">1</variable>
<unknown name="field_5" size="1">0</unknown>
</structure>
<structure name="field_24[2]" size="6">
<variable name="length" size="1">0</variable>
<unknown name="field_1" size="1">0</unknown>
<unknown name="field_2" size="1">255</unknown>
<unknown name="field_3" size="1">255</unknown>
<variable name="spriteind" size="1">130</variable>
<unknown name="field_5" size="1">0</unknown>
</structure>
<structure name="field_24[3]" size="6">
<variable name="length" size="1">0</variable>
<variable name="spriteind" size="1">0</variable>
</structure>
<structure name="sprites[0]" size="30">
<variable name="numdir" size="1">64</variable>
<unknown name="field_1" size="1">32</unknown>
<unknown name="field_2" size="1">1</unknown>
<variable name="vehtype" size="1">1</variable>
<variable name="numunits" size="1">1</variable>
<unknown name="field_5" size="1">1</unknown>
<variable name="bogeypos" size="1">131</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_1">0</bit>
<bit name="bit_3">1</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[1]" size="30">
<variable name="numdir" size="1">64</variable>
<unknown name="field_1" size="1">32</unknown>
<unknown name="field_2" size="1">1</unknown>
<variable name="vehtype" size="1">1</variable>
<variable name="numunits" size="1">1</variable>
<unknown name="field_5" size="1">1</unknown>
<variable name="bogeypos" size="1">114</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_1">1</bit>
<bit name="bit_3">1</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[2]" size="30">
<variable name="numdir" size="1">64</variable>
<unknown name="field_1" size="1">32</unknown>
<unknown name="field_2" size="1">1</unknown>
<variable name="vehtype" size="1">1</variable>
<variable name="numunits" size="1">1</variable>
<unknown name="field_5" size="1">1</unknown>
<variable name="bogeypos" size="1">131</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">1</bit>
<bit name="bit_1">1</bit>
<bit name="bit_3">1</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<structure name="sprites[3]" size="30">
<variable name="numdir" size="1">0</variable>
<variable name="vehtype" size="1">0</variable>
<variable name="numunits" size="1">0</variable>
<variable name="bogeypos" size="1">0</variable>
<bitmask name="flags" size="1">
<bit name="hassprites">0</bit>
<bit name="reversed">0</bit>
</bitmask>
<variable name="spritenum" size="1">0</variable>
</structure>
<variable name="power" size="2">1716</variable>
<variable name="speed" size="2">78</variable>
<variable name="rackspeed" size="2">0</variable>
<variable name="weight" size="2">142</variable>
<bitmask name="flags" size="2">
<bit name="bit_0">1</bit>
<bit name="bit_1">1</bit>
<bit name="bit_3">0</bit>
<bit name="bit_5">0</bit>
<bit name="rackrail">0</bit>
<bit name="anytrack">0</bit>
<bit name="cancouple">0</bit>
<bit name="dualhead">0</bit>
<bit name="bit_D">0</bit>
<bit name="refittable">0</bit>
<bit name="noannounce">0</bit>
</bitmask>
<variable name="visfxheight" size="1">25</variable>
<variable name="visfxtype" size="1">5</variable>
<variable name="wakefxtype" size="1">0</variable>
<variable name="designed" size="2">2005</variable>
<variable name="obsolete" size="2">65535</variable>
<variable name="startsndtype" size="1">1</variable>
<unknown name="field_11A[3]" size="1">4</unknown>
<unknown name="field_11A[5]" size="1">9</unknown>
<unknown name="field_11A[6]" size="1">200</unknown>
<unknown name="field_11A[7]" size="1">50</unknown>
<unknown name="field_11A[8]" size="1">17</unknown>
<unknown name="field_11A[9]" size="1">180</unknown>
<unknown name="field_11A[10]" size="1">210</unknown>
<variable name="numsnd" size="1">1</variable>
<description num="0" language="0">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="1">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="2">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="3">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="4">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="5">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="9">PJ NL 'Sprinter 2005' EMU-3</description>
<description num="0" language="11">PJ NL 'Sprinter 2005' EMU-3</description>
<useobject desc="tracktype" class="17">TRACKST </useobject>
<useobject desc="trackmod" class="16">TREXCAT1</useobject>
<cargo num="0" capacity="36">
<cargotype id="12">0</cargotype>
<cargotype id="52">512</cargotype>
</cargo>
<cargo num="1" capacity="184">
<cargotype id="12">0</cargotype>
<cargotype id="51">512</cargotype>
</cargo>
<useobject desc="compatible[0]" class="23">NLPY </useobject>
<useobject desc="compatible[1]" class="23">NLPY3 </useobject>
<useobject desc="visualeffect" class="3">SPARK1 </useobject>
<useobject desc="startsnd" class="1">SNDTR1 </useobject>
<useobject desc="soundeffect" class="1">SNDH1 </useobject>
[u][b]!!!SPRITES!!![/b][/u]
</chunk></object>
- Attachments
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- Height and width problem!
- height.jpg (81.05 KiB) Viewed 3637 times
- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
awesome that is! you keep modding you lot.Amtrak wrote:i use:Msts2lomo
Palette Express
Paint Shop Pro 3
Vehicle Creator
getting somewhere!

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
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- Traffic Manager
- Posts: 164
- Joined: 18 Dec 2004 10:23
- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
So if I do not touch any camera point, then it should work like normal? including length?Amtrak wrote:i have no idea. if you used msts2lomo, did you change the zoom?leaving the camera distance helps A LOT
Now, Back to my problems. Can someone tell me how to combine the sprites so i can make an emu?
- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
So if I do not touch any camera point, then it should work like normal? including length?Amtrak wrote:i have no idea. if you used msts2lomo, did you change the zoom?leaving the camera distance helps A LOT
Now, Back to my problems. Can someone tell me how to combine the sprites so i can make an emu?
My example is the Sprinter-3 of Scrat, so no problemo of an example, just the height problem, but maby know what's wrongchevyrider wrote:Shifty, perhaps you could compare it with Scrat's Sprinter III.dat?
But if it was so easy we could change all the too large vehicles.
Think it's already gone wrong in the rendering fase.
- Shifty Powers
- Director
- Posts: 629
- Joined: 04 Nov 2004 10:12
- Location: The Netherlands
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- Engineer
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- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
- Illegal_Alien
- Tycoon
- Posts: 7824
- Joined: 29 Sep 2004 20:07
- Location: Kingdom of Far Far Away
- Contact:
Still got the Millenium train here, where do you want it? 

:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
I second that, we all know that QLD beats NSW in everything. Union (heres hoping tonight goes to plain, not looking to good nowElwood J Blues wrote:You people need to be set straight, you're making Blue (NSW) trains first, when you should be making the best of all, the Queensland trians, everyone knows that they are the best.


- chevyrider
- Tycoon
- Posts: 3285
- Joined: 16 Sep 2004 09:52
- Location: Amersfoort The Netherlands
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- Traffic Manager
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- Joined: 18 Dec 2004 10:23
- d00mh4mm3r
- Tycoon
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- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
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