[Fixed] - Nightly problems (invisible trains, crashes, etc.)

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Darkvater
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Post by Darkvater »

Don't worry, bug is fixed :)

If you are brave download and compile revision > r2169 and start a game with that, or wait for Saturday's nightly.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
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0beron
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Post by 0beron »

Wow! Thankyou for all your efforts. I begin to see just how OpenTTD got to be so good.... What was the problem eventually?

I'll wait for the nightly since I haven't got hold of an SVN client yet.
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Darkvater
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Post by Darkvater »

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r2168 | Darkvater | 2005-04-09 00:44:06 +0200 (Sat, 09 Apr 2005) | 1 line

- Fix: Various stages of invisible trains, and wrong v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
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TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
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