Hmm, havent thought of that.. Im kinda of a n00bDarkmast49 wrote:Hmm, I could help creating a particle system that looks like fake-grass in blender?

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Hmm, havent thought of that.. Im kinda of a n00bDarkmast49 wrote:Hmm, I could help creating a particle system that looks like fake-grass in blender?
Actually, i dont use blender, im currently working on my first 3d model for OTTD, using XSI instead of blender, then exporting it to blender (i hope)Darkmast49 wrote:You can create static furs and moving particles with a particle system in blender (F7>Physics) But of course, you can make grass with that as well
do u mean pictures or blendfile??Aracirion wrote:Field-Mouse: could you post your object?
Im using .obj file to transfer to blender. Materials look good in blenders "preview" rendering, in solid mode. but as soon as i render it, it gets weird. Cars have also been inserted in XSI, so they are also transfered, one more time than everything else:)Ben_Robbins_ wrote:how are you moving the file across to blender, cuase stl just takes the mesh. I asume the cars have textures because they use no refernce files and where originally done in blender.
Blender seems to take ages, but i think thats just because the default lighting is the equivelent of a globe light wich also takes ages.
Who care?Purno wrote:[...] the peeps at the top rows, can they see something of the game?
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