[OTTD]Pyo's screens
Re: [OTTD]Pyo's screens
I had this "what if I exchanged the 'neat empty ground tile' with one of the 'dirty, messier' ones?" moment, so of course I gave it a try.
Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...
It's actually not even that noticeable if you don't pick a scene like with with lots of flat land ... oh, and something messed up the water, but whatever, it was just a little test. ^^Only real problem I see with this is the repetitiveness, so imo not a style to go for, unless somehow you can randomize multiple ground tiles ...
Re: [OTTD]Pyo's screens
More.
Hiroshima has discovered the joy of agriculture; specifically wine. Sakai, the idyllic village between snow-covered mountains, and its new forest. Noda (and loops) with harbor, industrial area and also some wine. Unfortunately, the paper mill didn't fit the screenshot, tsk.
Hiroshima has discovered the joy of agriculture; specifically wine. Sakai, the idyllic village between snow-covered mountains, and its new forest. Noda (and loops) with harbor, industrial area and also some wine. Unfortunately, the paper mill didn't fit the screenshot, tsk.
Re: [OTTD]Pyo's screens
Lovely screenshots. I like the way you showed the agricultural zone, the village in the snow-capped mountains and the town with the harbor
.

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Re: [OTTD]Pyo's screens
Yapp, I'm quite happy with those too
Now onto an issue I'm sure everyone that plays a savegame for years has encountered: Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!
So I tried "contouring" the mountains to make them stand out even with trees everywhere: I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat
Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.

Now onto an issue I'm sure everyone that plays a savegame for years has encountered: Look at the fancy illustration showing how there's nice mountains but trees cover everything up! The landscape just looks boringly flat! Huge problem! So sad!
So I tried "contouring" the mountains to make them stand out even with trees everywhere: I actually like how it turned out; kinda works. Unfortunately I fear I can't be bugged to click for hours just to make mountains properly visible. Guess they'll stay flat

Unrelated screenshot with more ... stuff. Trains. Industry. Farms. Motorways. A river. Another river. Heck, there's even a plane.
Re: [OTTD]Pyo's screens
More messing about.
Mountain with touristy castle and such. I think I've shown that area with less details before: Anyway, same area, with winter spreading: You can really tell that the transition doesn't work equally well for everything ^^;
(and yes, that's town walls with snow-support; very much WIP)
And in full winter mode: Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things.
Mountain with touristy castle and such. I think I've shown that area with less details before: Anyway, same area, with winter spreading: You can really tell that the transition doesn't work equally well for everything ^^;
(and yes, that's town walls with snow-support; very much WIP)
And in full winter mode: Conclusion: variable snow-line is very nice, but alas, a pain if you care about every detail as you'll never get everything to look perfect. Works fine for some stuff, not so much for other things.

Re: [OTTD]Pyo's screens
So I thought - "new Marico version, so needs more harbors" ... then I kinda thought I'd do a simple one; just to offload fish from ships to trucks:
Basically, Marico-tracks seem to conform to the landscape for the harbor elements, so I could do the corners quite how I wanted; and I tried a dozen or so variations until I got something that I felt was OK ^^; mb's work as always is amazing, but that stuff is tough to build right I have to say (especially with long daylength on as razing coastal tiles of course temporarily doesn't flood them so you can't just build stuff again instantly ... )
Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version: I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...
At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.
Looks so harmless, but went almost nuts building it 
Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version: I mean, that's just overbuilding them with the others one, but still, gnaaaa ^^ There's a lot of farm tiles on the map ...
At least I can think up something special(tm) for screenshot 100 while I fix this. Maybe.
Re: [OTTD]Pyo's screens
Have you ever thought about the Japanese-German Town Names GRF ? 

Re: [OTTD]Pyo's screens
Seem like the tractor dealerships business is going very well!Pyoro wrote:Also, at some point in those last few days I must've updated my GRF list and not paid enough attention. Because clearly I was using an older FarmObjects version:

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Re: [OTTD]Pyo's screens
Government decided to give the local economy a boost by employing a "one tile, one tractor" policy 
Anyway, here's the 100th screenshot-that's-actually-not-a-screenshot at all.
Well, frankly I wanted to see how that sort of thing worked for a while - it's a pain, so I'm not sure I'll do it again; but have some sped up, variously blurry footage of me building some new lines

Anyway, here's the 100th screenshot-that's-actually-not-a-screenshot at all.
Well, frankly I wanted to see how that sort of thing worked for a while - it's a pain, so I'm not sure I'll do it again; but have some sped up, variously blurry footage of me building some new lines

Re: [OTTD]Pyo's screens
Kinda thought a line going down South along that coastal cliff would be nice ...
So I connected it up North, but ... well, it really had nowhere to go in the South
So I decided it's abandoned and partially demolished ^^;
(some destroyed bridge objects sort of things would have been nice
)
... I imagine it's some sort of old connection before anyone build the Shinkansen route. So I connected it up North, but ... well, it really had nowhere to go in the South

So I decided it's abandoned and partially demolished ^^;
(some destroyed bridge objects sort of things would have been nice

Re: [OTTD]Pyo's screens
Nice! Ha I made similar shot few days back 

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Re: [OTTD]Pyo's screens
Beautiful screenshots. I like the way you built the warehouses, the parking lots. The coastal area is well-equipped
.

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Re: [OTTD]Pyo's screens
Well, you know, erosion is dangerous; better properly secure everything on those steep cliffs
@ISA
Your work-in-progress Shinkansen-line? Yeah, I had this "wait a minute..." moment when posting that screenshot but couldn't decide whether I had inadvertently copied you or whether it's just coincidence. Seeing as I went through basically all objects I have loaded to find some stuff that'd make it look a bit like a construction site I went with "coincidence", since there really isn't much else I could have used, I think
... it'd be nice if somebody would make a "in construction" object set. *hinthint*

@ISA
Your work-in-progress Shinkansen-line? Yeah, I had this "wait a minute..." moment when posting that screenshot but couldn't decide whether I had inadvertently copied you or whether it's just coincidence. Seeing as I went through basically all objects I have loaded to find some stuff that'd make it look a bit like a construction site I went with "coincidence", since there really isn't much else I could have used, I think

... it'd be nice if somebody would make a "in construction" object set. *hinthint*
Last edited by Pyoro on 03 Sep 2018 19:41, edited 1 time in total.
Re: [OTTD]Pyo's screens
Probably would be easy to use existing drawing (tractors, cranes and so on) and place them to tile blue/empty sprite so You can place construction sprites where ever you want. If that would be technically possible as a new objects wouldn't be hard to make I think. easy me to sayPyoro wrote:... it'd be nice if somebody would make a "in construction" object set. *hinthint*

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Re: [OTTD]Pyo's screens
The Useless Tracks GRF does a good job for this yet.
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