George's new cargos [aborted] Use ECS instead
Moderator: Graphics Moderators
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Well, the only thing that looks odd to me is the tree. In the picture doesn't seem so close to the wall. As the sprite is now, it seems as if people could climb through the branches and enter through the windows. Do you have another picture of that hotel from another angle? Maybe it's actually like that. However I think it would look better with the tree looking a bit further away
Also, I've noticed that I cant get any hotels showing up in-game. And what vehicles can be refitted to carry tourists and petrol? Although the buildings are excellent for scenery, I'd really like to service them
.
I think you have a bright future as a building artist, I think RV's have been done to death now, buildings seems to be a specialist area dominated by Zimmlock at the moment.

I think you have a bright future as a building artist, I think RV's have been done to death now, buildings seems to be a specialist area dominated by Zimmlock at the moment.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
I had only that photo.Sanchimaru wrote:Well, the only thing that looks odd to me is the tree. In the picture doesn't seem so close to the wall. As the sprite is now, it seems as if people could climb through the branches and enter through the windows. Do you have another picture of that hotel from another angle? Maybe it's actually like that. However I think it would look better with the tree looking a bit further away
Is there anybody here from Praha? Could you help us with more pictures of this building? It is at Gradchanskaya Square.
They should appear in any time. But their amount is limited.Aegir wrote:Also, I've noticed that I cant get any hotels showing up in-game.
LV v334 can, DB set XL tankers can trunsport petrol. New ships can transport petrol.Aegir wrote:And what vehicles can be refitted to carry tourists and petrol?
You can do it. And they accept and produce passengers and mail tooAegir wrote:Although the buildings are excellent for scenery, I'd really like to service them.
NeverAegir wrote:I think you have a bright future as a building artist, I think RV's have been done to death now

But back on topic. That is wrong with the roof? Now I'm sure that something is, but what? Who can help? HELP, PLEASE!
-
- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
- Skype: wile.e.coyote2
- Location: Belgrade, Serbia
- Contact:
Serbian rail set is also able to transport tourists and petrol (altough it's still in development).George wrote:LV v334 can, DB set XL tankers can trunsport petrol. New ships can transport petrol.Aegir wrote:And what vehicles can be refitted to carry tourists and petrol?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Well thats my point (Although I didnt exactly say so), Zimmlock has a fully functional released set, you have the usual amazing work in progress (Some more taster screenshots would be very nice you knowmichael blunck wrote:Well, buildings are relatively easy. And no, I´m also working on a buildings set since a couple of time which has some 250 buildings ATM. And no^2, it hasn´t been released yet.Aegir wrote:[....] buildings seems to be a specialist area dominated by Zimmlock at the moment.![]()
regards
Michael

I'd like to see more variety in the buildings area, somthing that more closely suits the various train-sets around (Hopefully your European scenario will fit that nicely).
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
Well, yes. That´s the point. I´d like to have a really good integration of town, station and industry buildings.Aegir wrote:[...]I'd like to see more variety in the buildings area, somthing that more closely suits the various train-sets around (Hopefully your European scenario will fit that nicely).
regards
Michael
Your my hero.michael blunck wrote:Well, yes. That´s the point. I´d like to have a really good integration of town, station and industry buildings.Aegir wrote:[...]I'd like to see more variety in the buildings area, somthing that more closely suits the various train-sets around (Hopefully your European scenario will fit that nicely).
regards
Michael
Thats the exact thing I've been trying to do with my station set (and my barrage of suggestions to DanMacK's Arctic Renewal Set), keep a consistant set.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Heya, George! Your hotels are looking awsome, Bub, and the Lenin statue is, truthfully, perfect, given the pallette limitations.
I think the roofline of the Praha hotel is fine, but I have to agree with Sanchimaru, and say that the trees on the side appear a bit flat. Perhaps if you added and/or deepened the shadows on the building behind them it would bring them more to the foreground a bit. If you'd like, I could take a look-see.
Cheers!
I think the roofline of the Praha hotel is fine, but I have to agree with Sanchimaru, and say that the trees on the side appear a bit flat. Perhaps if you added and/or deepened the shadows on the building behind them it would bring them more to the foreground a bit. If you'd like, I could take a look-see.
Cheers!
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
I'm not sure now. May be it is technically right, but visualy not. At least 4 people have this opinion. May be it is an optical effect, but it has to be negated somehow. Could you try?Oz wrote:I think the roofline of the Praha hotel is fine
Like this?Oz wrote:but I have to agree with Sanchimaru, and say that the trees on the side appear a bit flat. Perhaps if you added and/or deepened the shadows on the building behind them it would bring them more to the foreground a bit. If you'd like, I could take a look-see.
- Attachments
-
- PrahaBuilding.png (3.41 KiB) Viewed 2075 times
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Heya! I think that I may have found the problem. The shadows on the roof were reversed, in that the SW dormer was light, while the NE was dark. I've reversed it, and, hopefully, this will quell your concerns.
The shadows behind the trees did the trick, there, though. This is a fantastic looking graphic, George. Keep it up!
Cheers!
The shadows behind the trees did the trick, there, though. This is a fantastic looking graphic, George. Keep it up!

Cheers!
- Attachments
-
- Praha Hotel Revision.png (7.24 KiB) Viewed 1975 times
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"




- Wile E. Coyote
- Tycoon
- Posts: 8515
- Joined: 08 Jul 2004 22:14
- Skype: wile.e.coyote2
- Location: Belgrade, Serbia
- Contact:
Anybody interested to help with this?
http://www.tt-forums.net/viewtopic.php? ... &start=440
(see pictures at bottom of the page)
http://www.tt-forums.net/viewtopic.php? ... &start=440
(see pictures at bottom of the page)
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
- Sanchimaru
- Tycoon
- Posts: 1542
- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
- Contact:
Okay, I've played around a bit more, and I've noticed that yes, Hotel "Pribaltiskaya" does show up, but hotel "Zvon" and "Praha" (Praha is understandable, still working on the graphics) do not.
Also I've noticed that when the grand hotel finally does appear, it is very far out from the center of town, almost looks out of place.
Nice work so far
.
Also I've noticed that when the grand hotel finally does appear, it is very far out from the center of town, almost looks out of place.
Nice work so far

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Do you mean that they do not appear in your cities? Send me the saveAegir wrote:Okay, I've played around a bit more, and I've noticed that yes, Hotel "Pribaltiskaya" does show up, but hotel "Zvon" and "Praha"do not.
You working on the graphics? Do you have suggestions?Aegir wrote:Praha is understandable, still working on the graphics
it SHOULD be in zone 1 (that is far from the city centre in big towns). It is located this way in SPb (Subway station Primorskaya, where Hotel Pribaltiskaya is, is the end station on line 3).Aegir wrote:Also I've noticed that when the grand hotel finally does appear, it is very far out from the center of town, almost looks out of place.
Who is online
Users browsing this forum: Google [Bot] and 8 guests