
Michael Blunck's new graphics [http://www.ttdpatch.de/]
Moderator: Graphics Moderators
- Raichase
- Moderizzle
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Yep, thats intended - when you can see the other side, you can also see that there is a ramp/stairs down to the tracks there. Hence why there is no roof
.

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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Yes, but you can't see the other side. Maybe it would be better to code it so those show up only on the side you can see.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Raichase
- Moderizzle
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I disagree - after a while, you're bound to build a station of that type facing the other way, and then you will know it's there. I quite like it, it makes sense.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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No, I mean, put the staircase on the near side where you can see it. Doesn't matter what the orientation of the station is.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
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- Joined: 27 Apr 2005 07:09
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Yes, it is.Zimmlock wrote:And this gap is normal?
It´s that carpark tile with the walkway which has no roof at all. It´s intended, see below.
And o/c it´s the same behaviour if you attach the carpark to any other station tile type.
@Zimmlock: Didn´t you get my email address?
- Attachments
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- double carpark:
- carpark2.png (9.69 KiB) Viewed 2806 times
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- single carpark:
- carpark1.png (11.38 KiB) Viewed 2807 times
Oh, I see. I don't know how they are in Europe, but in the US a similar configuration would have the opposite - instead of missing a piece of roof, it would have an extra piece of roof, to cover the walkway out to the parking lot.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
the website says it's updated. can't find it though. 

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Wow... Michael, you've done it again! *Hands out drool mops all around*
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
that looks really great!!!!
I have some problems with the latest new graphics set. It shows all platforms twice, and when I apply them, save the game, close TTD, and start the game again, the graphics are gone and replaced with regular TTD graphics.
Every file is the latest release.
Is this a known problem? And how to fix it?
I have some problems with the latest new graphics set. It shows all platforms twice, and when I apply them, save the game, close TTD, and start the game again, the graphics are gone and replaced with regular TTD graphics.
Every file is the latest release.
Is this a known problem? And how to fix it?
- Raichase
- Moderizzle
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- Location: Sydney, Australia. Usually at work in the underground railway station...
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Are you using the right version for your version of TT? IE DOS Version if you are using the DOS Version of TT, and the Win version for the Windows version.tijnttd wrote:Is this a known problem? And how to fix it?
Do you have Alpha 52? Most graphics sets require the latest alpha to work properly?
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
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- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
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I´ve uploaded a couple of bug fixes at
http://www.ttdpatch.de/download.html
AlpineClimate v0.1
- fixed bug in Hotel building flags, resulting in additional tiles removal,
- new ID remapping for buildings to allow proper usage of old arctic savegames,
- added snowline height parameter
NewStations v0.41
- fixed animation bug with sprite ordering of "modern flat roofs".
regards
Michael
http://www.ttdpatch.de/download.html
AlpineClimate v0.1
- fixed bug in Hotel building flags, resulting in additional tiles removal,
- new ID remapping for buildings to allow proper usage of old arctic savegames,
- added snowline height parameter
NewStations v0.41
- fixed animation bug with sprite ordering of "modern flat roofs".
regards
Michael
Brilliant as usual Michael.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
Excellent!
Time to rebuild the town!
Well, atleast i wont get disapearing buildings now, However, i have found another glitch with 2x2 builds. (Mainly the shopping mall and football pitch)
only some, when placed next to railways, they will turn the rails to maglev for some reason, but when you change it back to rails, it goes back to maglev again.
Deleteing the 2x2 building makes it stop though.
Just thought id inform you of that

Time to rebuild the town!

only some, when placed next to railways, they will turn the rails to maglev for some reason, but when you change it back to rails, it goes back to maglev again.
Deleteing the 2x2 building makes it stop though.
Just thought id inform you of that

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- Tycoon
- Posts: 5954
- Joined: 27 Apr 2005 07:09
- Contact:
Highly interesting bug, although I´ve no clue why it happens. Do you have any "special" (unusual, unknown to me, ....) .grf files active, too?Geo.c Ghost wrote:[...] the shopping mall and football pitch [...] when placed next to railways, they will turn the rails to maglev [...]
I cannot spot the bug for myself. Could you please try deleting some of the other .grfs and check if that bug will be gone?
Thanks
Michael
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