ToyLand Graphics Conversion

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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SHADOW-XIII
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Post by SHADOW-XIII »

Adam K. wrote:Scrap yard. What do you think about my grass?
about the grass ... maybe you create grass without grid ???
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Post by Dinges »

I'm first copying the normal bridges over and then I'll make nwe ones

But there's a problem with a bridge, The toyland is smaller so the top bar doesn't fit in it!

Edit: See sprite 920 and 921!
Last edited by Dinges on 14 Feb 2003 18:54, edited 1 time in total.
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Post by krtaylor »

About the grass, I think a little darker in color, and slightly bluish.

I've just added a new page to my site with a table of the industries, and also the (non-Toyland) TTD Industry each one most closely resembles. We can use this to plan to graphics, or maybe even just swipe some industries complete as they are if we like. Let me know what you think.
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Post by krtaylor »

About the bridges - I've never liked the way they were organized, even in the non-Toyland environments. How about this:

Slow bridge - Iron truss - the iron girders are all under the level of the tracks.

Medium bridge - Iron truss - the girders are up the side of the tracks and cross over the train.

Fast bridge - suspension bridge, I recommend white because the Japanese like to paint them that color for some reason.

Really fast bridge - concrete slab. This looks like the short very-high-speed steel panel bridge that exists outside of Toyland, except instead it is grey with smooth sides. The Shinkansen bullet train runs almost exclusively on this type.
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Post by SHADOW-XIII »

about roads .... maybe we use tropic ones ???
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Post by Dinges »

krtaylor wrote:About the bridges - I've never liked the way they were organized, even in the non-Toyland environments. How about this:

Slow bridge - Iron truss - the iron girders are all under the level of the tracks.

Medium bridge - Iron truss - the girders are up the side of the tracks and cross over the train.

Fast bridge - suspension bridge, I recommend white because the Japanese like to paint them that color for some reason.

Really fast bridge - concrete slab. This looks like the short very-high-speed steel panel bridge that exists outside of Toyland, except instead it is grey with smooth sides. The Shinkansen bullet train runs almost exclusively on this type.
I can make them but do you have picture's?
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Post by krtaylor »

How about we use Tropic roads for the rural roads, and Temperate roads for the in-city ones because they are more urban looking, with streetlights, tank-traps, etc.
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Post by uzurpator »

A problem. If we use industries from other climates, then most likely we wil not be able to change them since any change will affect other climates also. OTOH - using copper ore mine graphic for the misterious "ore" industry :) is god idea indeed

BTW - the battery farm is just a repetition of 5 sprites cycled through. All 20 tiles use this method - that is why there are fences in the middle. Also that is why I cannot add anything to the current scheme...

As for the grass. I will probably redraw it from scratch using different colors.
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Post by SHADOW-XIII »

krtaylor wrote:How about we use Tropic roads for the rural roads, and Temperate roads for the in-city ones because they are more urban looking, with streetlights, tank-traps, etc.
exacly ... I want to suggest that
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Post by Dinges »

krtaylor wrote:How about we use Tropic roads for the rural roads, and Temperate roads for the in-city ones because they are more urban looking, with streetlights, tank-traps, etc.


Roads without lines on em on the bridges?

What are tank-traps?
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Post by krtaylor »

Pictures of the bridges, and other useful stuff:

Slow bridge - Iron truss - the iron girders are all under the level of the tracks.

http://www.conwayscenic.com/frameset.html

The bridge with the diesel train on it.

----------

Medium bridge - Iron truss - the girders are up the side of the tracks and cross over the train.

http://www.conwayscenic.com/frameset.html

The bridge with the steam train on it.

----------

Fast bridge - suspension bridge, I recommend white because the Japanese like to paint them that color for some reason. Just use an existing TTD suspension bridge but paint it white.

----------

Really fast bridge - concrete slab. This looks like the short very-high-speed steel panel bridge that exists outside of
Toyland, except instead it is grey with smooth sides. The Shinkansen bullet train runs almost exclusively on this
type.

http://www.ias.unu.edu/ecology/kitakami/html/07.html

and

http://www.railway-technology.com/proje ... nsen3.html

------------

Very useful Japanese railway page, even has sounds!

http://hisaai-hp.hp.infoseek.co.jp/JREa ... _s_eg.html

Huge resource with tons of Japanese trains

http://www.geocities.com/Tokyo/Island/2 ... ullet.html
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Post by krtaylor »

>> Roads without lines on em on the bridges?

Good point. The bridges do want lines on them, for sure. I think the Tropical bridges do actually have lines on them, as do the tunnels, even though the rural roads don't.

>> What are tank-traps?

The concrete blocks alongside the street. Actually they are there for decorative purposes I suppose, but they also prevent a tank from going off the road and into the building (it gets high-centered). It also stops terrorists from doing the same with a van. Not that East Asia usually has these problems. I'm just saying the "sidewalk" graphics from the Temperate zone are something we want to keep, for sure, or maybe improve upon with Asian-looking kiosks or something. We sure don't want the Tropical roads for in the cities.

We need to remember to fix the city-size switch to max growth for the Asian environment, goodness knows the real ones did.
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Post by Dinges »

Alright the picture with the diesel one is not so clear to see how it looks.


BTW, first I redraw them back to TTD becouse of the rails in the game look different in toyland (Nice Rails only wrong colored)
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Post by Dinges »

krtaylor wrote:>> Roads without lines on em on the bridges?

Good point. The bridges do want lines on them, for sure. I think the Tropical bridges do actually have lines on them, as do the tunnels, even though the rural roads don't.
OK lines on bridges, some bridge types wanted. Well lets see tomorrow. Saturday? That's a fine day to do something!

BTW. Who puts my name next to the bridges? (Dinges)
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MAJOR QUESTION FOR AN EXPERT

Post by krtaylor »

As I understand it, any graphics that have been changed in TTD so far have been done by REPLACING existing graphics with new ones. So you lose whatever was there previously, and it no longer exists. For this purpose, the Toyland environment has been a useful place to store new graphics since hardly anybody ever plays it, but if we are doing a whole new environment it will be a problem.

Would it be possible to make a change to the TTD Patch as follows:

Leave the original graphic files alone, and store any and all new graphics in the "newgrfs" directory.

Set switches using TTD Patch Starter that affect graphics, such as "new ships", and add a new selector to provide one new environment at a time (East Asia, Canada, Germany, etc. as we build them). A new environment would provide graphics for everything required (buildings, industries, trains, grass, etc.) and also proper parameters (industry productivity, locations, city growth, type of money, etc.)

When, using the TTD Patch, you start the game, the Patch automatically swaps around the graphic files to put the correct ones in the correct place for the new environment you selected. It also makes a note in any savegame files you make, of which environment it is supposed to be in.

Thereafter, the Patch automatically swaps the graphics around by copying files back and forth before the TTD engine reads them on starting up a game, so saved games will always have the proper set of files, as will new games in existing environments, and new games in a new environment (for which we use the Toyland button on the start screen) will get the set of graphics selected in the TTD Starter.

This avoids the problem. I think. I am sure East Asia will not be the only new environment we want to make, particularly since we already have a full set of German locos and some Dutch and Swiss ones. This would provide an easily expandable way of handling an unlimited number of new environments as required.

Is the system I describe feasible, or am I missing something?

Thanks and deepest respect. :bow:
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Post by krtaylor »

>> BTW. Who puts my name next to the bridges? (Dinges)

You are now duly honored.

Here's a different picture of the slow steel bridge

http://www.structurae.de/en/photos/img2818.php

This bridge is actually much bigger than one for TTD would be, but if you imagine it shrunk so that one segment of it covered one TTD square, you'll get the idea.
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Post by Dinges »

Sounds good

patchman :?:
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Post by uzurpator »

scrap yard ver 0.2
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Post by krtaylor »

That scrapyard is probably about as good as it can be for directly replacing the Toyland industry.

However, it now appears that we can reprogram TTD to use the patterns of other non-Toyland industries. So we are no longer confined to the sprites of the Toyland industries.

Thus, we can combine your scrapyard images with the Steel Mill images, not in a Toyland industry, but in the actual Steel Mill graphic slots, to get the Steel Mini-Mill I'm after.

We cannot actually test this yet as we are waiting for some code from Owen, but it sounds like this is possible and will make things so much easier.

If you like, we might want to wait on doing the industries until we have his answer, and instead work with the graphics we know how they will work, such as the vehicles, bridges, and non-industry buildings.
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Post by SHADOW-XIII »

about TTDPatch Starter...
now I added (I'm testing it now) a feature to TTDPatch Starter ....
You can select using checkbox which GRF files do you want to enable and which do you want to disable ... you will be able to simple uncheck/check checkbox with GRF title .... to more I'm thinking about adding a feature that it also will shows XXX.txt file , when you select XXX.grf (so this TXT file should stored some information about GRF that file)
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