[OTTD] BRTrains - Development Thread

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RedCasey
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Re: [OTTD] BRTrains - Development Thread

Post by RedCasey »

Don't know if I am being daft but I can't find anything that transports goods in FIRS temperate basics. When I sort wagons by cargo "goods" nothing shows up.

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Casey
Argus
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Re: [OTTD] BRTrains - Development Thread

Post by Argus »

This set is more for passenger transport, in 1950 I only have two trucks in the tropics, which really won't carry everything - and I tried it with AXIS - I recommend using one more "auxiliary" set, like Iron Horse?
audigex
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

RedCasey wrote: 10 Jun 2024 20:08 Don't know if I am being daft but I can't find anything that transports goods in FIRS temperate basics. When I sort wagons by cargo "goods" nothing shows up.

Thanks,
Casey
The Class 325 (1995) and MPV (container version, 1999) should be available shortly both carry Goods

The Container Flatbed should also carry goods from 1966

Prior to 1966 there isn’t anything currently which is a gap I’m hoping to fill soon, but from 1966 you should always have at least one option

I think this is a mismatch where FIRS Goods do not use the same Piece Goods cargo category as standard Goods cargo does

I’ll take a look, I’ve not changed much since the last release so I should be able to just adjust the cargo types and drop a save game-compatible release
Jon
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

Argus wrote: 10 Jun 2024 21:07 This set is more for passenger transport, in 1950 I only have two trucks in the tropics, which really won't carry everything - and I tried it with AXIS - I recommend using one more "auxiliary" set, like Iron Horse?
Yeah it’s something I’m working on, and the game should be playable in the modern era (notwithstanding the bug above), but for now we’re still short on a few early wagons

The last couple of releases increased the number of steam trains from 2 to about 12, so early gameplay is definitely something I want to improve!
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

RedCasey wrote: 10 Jun 2024 20:08 Don't know if I am being daft but I can't find anything that transports goods in FIRS temperate basics. When I sort wagons by cargo "goods" nothing shows up.

Thanks,
Casey
This should now be fixed in v2.11 (available on BaNaNaS), both the Container Wagon etc allowing the correct refits and an additional goods van available from the very early game (~1848)

There are still a couple of notable freight gaps, eg no bulk (coal etc) hopper available 1850-1880, and no early or mid game tanker wagons (only available from 1966) which is the most glaring omission, but most cargoes should now be available for most of the game
Jon
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Re: [OTTD] BRTrains - Development Thread

Post by Argus »

Well done :) A lot of old national train sets don't support modern industrial sets, so I got used to using two trainsets.
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Re: [OTTD] BRTrains - Development Thread

Post by tao_ger »

Hello, I found some issues. The LU 2024 Stock’s passenger capacity is abnormally high. (A vehicle can carry nearly 10000 people). Some trams also have this problem (Abnormal high passenger capacity). I suggest you check all new trams and metros in v2.10 update. Also, I found the “metro trains and tram availability” NewGRF parameters seems doesn’t working, I change that but nothing happens. I really like this new metros and trams. Could you fix that?
RD0B0UR[J]AGGJIFSPUJR~5.png
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audigex
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

Thanks, yeah that’s definitely a bug 😂 it looks like the metro-as-tram versions are using the “whole vehicle” capacity and applying it per car (so a 6 car unit has about 6x too much capacity, for example). The metro units often deliberately have higher capacity than the rest of the set (the idea being that they’re used for standing passengers not just seating capacity, and to differentiate them better) but they shouldn’t be THAT high

I’ll fix that for the next update which should hopefully add a few more metro-as-tram units
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

v2.12 released today with lots of new steam trains, some freight wagons, and as usual some random fixes, improvements, extra units and liveries

The metro-as-tram units (and articulated trams) should all now have much more sensible passenger capacities. The London Underground units (there are now 4) etc obviously have a large capacity, but it's more realistically large not 9,000....

The tram availability parameter still isn't quite working as intended, I need to tinker with it some more but I'm not too worried while there are only 4x London Underground "trams"

FIRS and similar should be fully functional as of the last couple of releases, and more importantly the set should now be playable with both passengers and freight from ~1840 through to the modern day and beyond. If anyone notices a gap (either a cargo that can't be carried, or a gap where a freight wagon stops being available before its replacement can be purchased) then please let me know!

Specifically there are now early game coal hoppers, goods vans, and tanker wagons - and the lumber wagon has been set up more sensibly

Oh and I'm tinkering with grouping units in the purchase menu - it's a WIP and only applies to a few "families" of units for now, but feedback is welcome!
Jon
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

tao_ger wrote: 06 Jul 2024 13:53 Hello, I found some issues. The LU 2024 Stock’s passenger capacity is abnormally high. (A vehicle can carry nearly 10000 people). Some trams also have this problem (Abnormal high passenger capacity). I suggest you check all new trams and metros in v2.10 update. Also, I found the “metro trains and tram availability” NewGRF parameters seems doesn’t working, I change that but nothing happens. I really like this new metros and trams. Could you fix that
As above I fixed the tram capacities, although I then broke the 1938 and S7/S8 stock the other way (added in 2.12) and they have too small a capacity... whoops. All should be fixed in 2.13

I've also fixed (I think) the metro availability in 2.13. Someone reported a similar bug with the debug mode trains being visible when not in debug mode and it turns out the fix is the same thing (I'd changed the order of some code and the units were being "removed" before they'd actually been added...)

Either way, hopefully all sorted for 2.13 when that releases (likely in a few weeks). Thanks for the bug reports, they're always appreciated
Jon
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Re: [OTTD] BRTrains - Development Thread

Post by Malix1106 »

Hello, i downloaded the Mod but i don t have all Trains, especially no Diesel Train exept the 222.
Can someone help me?
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

Malix1106 wrote: 10 Feb 2025 18:06 Hello, i downloaded the Mod but i don t have all Trains, especially no Diesel Train exept the 222.
Can someone help me?
What year are you in, and which version of BRTrains are you using?

If you upload a savegame I'll take a look for you and see if I can see anything obviously wrong
Jon
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Re: [OTTD] BRTrains - Development Thread

Post by AverageTowel »

Afternoon - first time poster so apologies if this goes in the wrong place!

Firstly and most importantly, thank you for your work - I disliked the original train sets so the BR pack is amazing!

My question is that there are a number of locomotives that are above the "standard" 0.5 tile length (eg BREL 90, Stadler 68/88, EMD 66 etc etc when you get to some of the latest models (looking at you 93/99) they revert back to being the .5 tile length - are there any plans to create models that more closely resemble some of the other ones in terms of locomotive length? Seems a bit weird you have a 68/88/93/99 all of which are based on the same family but with different loco lengths?

Or is it I've got two model packs downloaded without realising?

Many thanks and again, appreciation for the work done so far
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

AverageTowel wrote: 20 Feb 2025 13:59 Afternoon - first time poster so apologies if this goes in the wrong place!

Firstly and most importantly, thank you for your work - I disliked the original train sets so the BR pack is amazing!

My question is that there are a number of locomotives that are above the "standard" 0.5 tile length (eg BREL 90, Stadler 68/88, EMD 66 etc etc when you get to some of the latest models (looking at you 93/99) they revert back to being the .5 tile length - are there any plans to create models that more closely resemble some of the other ones in terms of locomotive length? Seems a bit weird you have a 68/88/93/99 all of which are based on the same family but with different loco lengths?

Or is it I've got two model packs downloaded without realising?

Many thanks and again, appreciation for the work done so far
If you have units longer than 0.5 tiles then you definitely have another set loaded either alongside or instead of BRTrains. No vehicles in BRTrains are longer than 0.5 tiles and the 68/88/93/99 are all bang on that length

Here are the BRTrains versions:
Screenshot 2025-02-21 141634.png
Screenshot 2025-02-21 141634.png (5.7 KiB) Viewed 2792 times
My guess is that you also have Timberwolf's UK Trains installed? It uses longer vehicles and 4x zoom graphics, whereas BRTrains sticks to the original OpenTTD scale and 1x zoom like the original graphics, just with more accurate real world units and real world liveries
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Re: [OTTD] BRTrains - Development Thread

Post by AverageTowel »

audigex wrote: 21 Feb 2025 14:19
AverageTowel wrote: 20 Feb 2025 13:59 Afternoon - first time poster so apologies if this goes in the wrong place!

Firstly and most importantly, thank you for your work - I disliked the original train sets so the BR pack is amazing!

My question is that there are a number of locomotives that are above the "standard" 0.5 tile length (eg BREL 90, Stadler 68/88, EMD 66 etc etc when you get to some of the latest models (looking at you 93/99) they revert back to being the .5 tile length - are there any plans to create models that more closely resemble some of the other ones in terms of locomotive length? Seems a bit weird you have a 68/88/93/99 all of which are based on the same family but with different loco lengths?

Or is it I've got two model packs downloaded without realising?

Many thanks and again, appreciation for the work done so far
If you have units longer than 0.5 tiles then you definitely have another set loaded either alongside or instead of BRTrains. No vehicles in BRTrains are longer than 0.5 tiles and the 68/88/93/99 are all bang on that length

Here are the BRTrains versions:

Screenshot 2025-02-21 141634.png

My guess is that you also have Timberwolf's UK Trains installed? It uses longer vehicles and 4x zoom graphics, whereas BRTrains sticks to the original OpenTTD scale and 1x zoom like the original graphics, just with more accurate real world units and real world liveries
Ah! So I did - my apologies. As I mentioned, loving the work

Another point that came up, which I think I’ve sussed is that some of the wagons don’t have speed limits attached? I take it that they will go as fast as the locomotive that’s pulling it? And not limit the loco to a particular speed?
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Re: [OTTD] BRTrains - Development Thread

Post by audigex »

Yeah, at some point all wagons will have their own speed limits (possibly with a parameter to disable them) but while we don't yet have a complete roster of wagons through history some wagons have to pull "double duty" and be in service for longer than they probably were in reality

Since the locomotives mostly limit speeds for the timeframe anyway (especially if you use freight locomotives for freight etc) then it should *mostly* work out, although if you use express passenger locomotives it's certainly possible right now to have some funky results 😂 especially around the 1920-1950s when there are some pretty fast passenger locomotives available
Jon
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