[OpenTTD] NuTracks - Dev Thread

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Doorslammer
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Doorslammer »

ChillCore wrote: Before shooting, does NG with catenary exist?
Or WA Suburban lines? :mrgreen:

I think you get the idea it does... :P
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Re: [OpenTTD] NuTracks - Dev Thread

Post by SwissFan91 »

Before shooting, does NG with catenary exist?
Now I'm insulted :D
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Leanden
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Leanden »

How realistic is 230km/h track without catenary, as far as i know all trains that go that fast use a pantograph system.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Scautura »

There are diesel trains that run at high speed (ICE TD runs at 200km/h, capable of 222km/h in tests, the Class 220 Voyager and Class 221 Super Voyager run at 125mph or 200km/h but have been clocked faster, HST/Class 43 runs as 125mph) without catenary, so it should be allowed.

The only place I can think of in the UK that has both catenary and third rail is Farringdon, in order for Thameslink trains to switch between the two (I'm sure there were previous trains that did too, but those are the only trains I can remember doing it)

I'm not sure if I would use the 80km/h or 120km/h more - in my recent games I've been using the 120s except for short single line/short distance stuff to industries, so if I were to get rid of one, it would be the 80 track.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Jimbow »

I like the 80 km/h tracks very much - as well as the rest of the NuTracks :D

I use the 80 km/h for my terminus stations, siddings, industial tracks and low priority tracks at some stations.
I found it vey realistic to use the 80 km/h tracks for these situations. :)

It's sad that there is only 16 slots for diffrent tracktypes. Will it be impossible to increase this number? It would be nice if it was possible to combine more newtracks .grf like it is with different trainsets. :)
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Doorslammer »

I tend to use the 80kmh tracks a lot too. I definitely can't see them going anywhere...
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

It is quite obvious this set cant statisfy everyone, unfortuneatly...

And i do like to have atleast one "speed" with both catenary and 3rd rails. Mainly for use in stations that might serve both/all three flavors of trains. I can however introduce a parameter to decide if this should be on the 80 or 120kmh tracks. (or whatever speed really, but thoose come to mind first).
And as people say, there are diesels that run faster then 160kmh, not neccesarily as fast as 230, but they do surpass atleast 200...

that then comes to:
1. 80kmh normal
2. 80kmh cat
3. 80kmh 3rd
4. ((80 kmh cat + 3rd) OR
(120 kmh cat+3rd)) via parameter
5. 120 kmh normal
6. 120kmh 3rd
7. 160kmh normal
8. 160kmh cat
9. 160kmh 3rd
10 230kmh normal
11 230kmh cat
12 High speed
13 NG normal
14 NG cat
15 maglev tracks
16 planning tracks

A 2nd alternative is to have a parameter to remove the NG tracks, and have cat+3rd for 120 and 160 as well...
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Leanden
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Leanden »

You could just have it that normal rail is automatically upgraded to 3rd rail when that type of train comes out, which eliminates an entire class of track :)

Can you not have the graphics update with time like with the road graphics on other sets?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Jimbow »

I like your list, but where did the 120 cat go? :P
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

Jimbow wrote:I like your list, but where did the 120 cat go? :P
uuuups...

remove one, add 120cat :P
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Re: [OpenTTD] NuTracks - Dev Thread

Post by trainmaster611 »

What about eliminating 160 3rd? I don't think in practice anywhere in the world 3rd rail trains go above 120.

[edit]

Ok, well apparently UK's Class 395 does go up to 160 kph on a third rail.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Scautura »

Most modern UK third rail trains are capable of 90-100mph (that's 144-160km/h) - the Class 442 Wessex Electric (5WES) holds the speed record for third rail at 108mph (174km/h), but is only rated for 100mph.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Absolutis »

ChillCore wrote:
DJ Nekkid wrote: Thoughts?
How about making the the 3rd track without catenary behave as if it did, using the graphics without. Then you free up one slot per speed limit. Remove 120 and replace by NG?

80 , 160, 230, NG * 3 = 12 (With/without catenary and 3rd track)
High speed = 1 (Steam/Diesel do not go that fast ?)
Monorail = 1
Maglev = 1
Planning = 1

Just an Idea. I usually upgrade from 80 to 160 skipping 120.
Before shooting, does NG with catenary exist? If not the idea above would have 1 spare slot for Yarss :mrgreen:.
NG doesn't need 3rd rail, though. (or DOES it?) But if it doesn't need, I would have also 80 replaced with 120 and save that last slot.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by welshdragon »

Who uses monorail and maglev anyway? :p
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Leanden »

The 395 actually uses overhead cantenary, not third rail. As far as im aware, 3rd rail would be dangerous for high speed trains.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Ameecher »

Leanden wrote:The 395 actually uses overhead cantenary, not third rail. As far as im aware, 3rd rail would be dangerous for high speed trains.
It uses both. OHLE on HS1 and 3rd rail on the normal network in Kent. It's not that third rail is dangerous for high speed trains, more that it can't supply enough power and also the pick up isn't as good at speed.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by peter1138 »

So is there any chance of some level crossing graphics? ;)
He's like, some kind of OpenTTD developer.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by DJ Nekkid »

i guess i can make some placeholders until we get the new rails...
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Snail »

petern wrote:So is there any chance of some level crossing graphics? ;)
I might think about drawing some old-style NG level crossing! Are animated rising barriers supported?
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Zephyris »

If you feel like drawing please spice up the track graphics, I am really struggling to find time to improve them myself :s
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