[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Feel free to use my fences if you wish.
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previously known as daylight
Re: Industrial Stations Renewal (v 0.7.1 available!)
Say, mph, are that Pan Am building and beautiful helicopter available anywhere, or are they just eye candy?
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Well I can't take any credit for the helicopter. Thats from PikkaBirds Aviators Aircraft Set.
The building I drew, but I haven't yet drawn the construction stages - which will take ages I think - so its not released. Also- It's too tall and doesn't always appear correctly. (The top gets cut off). The last reason is that I have coded it very simply, I would like to do some more with it (only 1 per city and only in big cities for example).
Finally, I am aiming to release a small set of buildings - but I feel like I need to get some of the other things I've been doing finished first and I haven't got a lot of time just at the moment.
Don't worry- I will release everything when Its done!
The building I drew, but I haven't yet drawn the construction stages - which will take ages I think - so its not released. Also- It's too tall and doesn't always appear correctly. (The top gets cut off). The last reason is that I have coded it very simply, I would like to do some more with it (only 1 per city and only in big cities for example).
Finally, I am aiming to release a small set of buildings - but I feel like I need to get some of the other things I've been doing finished first and I haven't got a lot of time just at the moment.
Don't worry- I will release everything when Its done!
previously known as daylight
Re: Industrial Stations Renewal (v 0.7.1 available!)
>mph: nice fences, thanks for the offer to use them for ISR. 
The fences shown in the screenshot I posted, are based on graphics by Zimmlock (with permission). Some work has already been done with Zimmlock’s fences to get the alignments correct. But I will also try yours to see how they look in the game. If it comes to a choice, I will post some screenshots to see which is preferred.

The fences shown in the screenshot I posted, are based on graphics by Zimmlock (with permission). Some work has already been done with Zimmlock’s fences to get the alignments correct. But I will also try yours to see how they look in the game. If it comes to a choice, I will post some screenshots to see which is preferred.
- Beardie
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Re: Industrial Stations Renewal (v 0.7.1 available!)
I have to say i'm looking forward to this 

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Re: Industrial Stations Renewal (v 0.7.1 available!)
Here’s something else to look forward to. 
I’ve been working on coding the animation of andythenorth’s large wheel loader. Here’s a mock-up of how it will look:

I’ve been working on coding the animation of andythenorth’s large wheel loader. Here’s a mock-up of how it will look:
Re: Industrial Stations Renewal (v 0.7.1 available!)
when there is train aside of that tile it would look totally cool! Fantastic work guys!
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Teaser: couple of CSX units take a load at the mine. On the the north side a local job drops a load from another pit for transfer. Heavy equipment keeps the stockpiles tidy. (Rusty Sidings by Dave Worley)ISA wrote:when there is train aside of that tile it would look totally cool! Fantastic work guys!
EDIT - mart3p tweaked the loader tiles to include coal as well as iron ore, so I've updated the screenshot.
Last edited by andythenorth on 23 Aug 2008 06:39, edited 1 time in total.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: Industrial Stations Renewal (v 0.7.1 available!)
Madness. Utter madness. Brilliant Madness but still madness! 

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Re: Industrial Stations Renewal (v 0.7.1 available!)
The trucks can use the ISR station roads??? 

Re: Industrial Stations Renewal (v 0.7.1 available!)
I don't think so.
Though that would be very useful... and make for some interesting layouts.
Though that would be very useful... and make for some interesting layouts.
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Re: Industrial Stations Renewal (v 0.7.1 available!)
How deliciously over complicated! I love it ![Pleased :]](./images/smilies/pleased.gif)
![Pleased :]](./images/smilies/pleased.gif)
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Yes, it would be cool. There was actually some talk some time ago, about implementing this in TTDPatch. There is even an action 0 station property reserved for this purpose (property 19). Unfortunately this hasn't yet been implemented in either TTDPatch or OpenTTD.Gremnon wrote:I don't think so.
Though that would be very useful... and make for some interesting layouts.
In Andy's screenshot, the white trucks are real trucks using the real roads. The yellow trucks are ISR station eye candy, you will notice they are all on plain base tiles, not on roads.
Re: Industrial Stations Renewal (v 0.7.1 available!)
Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
Re: Industrial Stations Renewal (v 0.7.1 available!)
That could be attributed to an incorrectly aligned sprite.Gremnon wrote:Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Or a truck loading bay?
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Re: Industrial Stations Renewal (v 0.7.1 available!)
I don't think it's either tbh.
It's not a truck loading bay, I reckonise the non-track tile that's named Road Vehicle Entry.
I'm not so certain on the sprite alignment though... looking at the other trucks, it doesn't seemto be unusual, but I've never been much of an artist or any good at making newgrfs, so I don't know.
It's not a truck loading bay, I reckonise the non-track tile that's named Road Vehicle Entry.
I'm not so certain on the sprite alignment though... looking at the other trucks, it doesn't seemto be unusual, but I've never been much of an artist or any good at making newgrfs, so I don't know.
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Re: Industrial Stations Renewal (v 0.7.1 available!)
The truck is at the very end of the 'proper' road, and is about to turn around, it's just a big sprite so it overlaps the station tile. I've achieved the same effect in teaser screenshots with normal TT trucks, but it's more noticeable with the mining truck.Ameecher wrote:That could be attributed to an incorrectly aligned sprite.Gremnon wrote:Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Sometimes I miss the old way. There's a nice simplicity about itAmeecher wrote:Madness. Utter madness. Brilliant Madness but still madness!

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Are these trucks available, or part of a working set etc. and i love the screenshot by the way and the simplicity one,andythenorth wrote: The truck is at the very end of the 'proper' road, and is about to turn around, it's just a big sprite so it overlaps the station tile. I've achieved the same effect in teaser screenshots with normal TT trucks, but it's more noticeable with the mining truck.

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