[UNIV] ISR - Industrial Stations Renewal

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mph
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mph »

Feel free to use my fences if you wish.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by krtaylor »

Say, mph, are that Pan Am building and beautiful helicopter available anywhere, or are they just eye candy?
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mph »

Well I can't take any credit for the helicopter. Thats from PikkaBirds Aviators Aircraft Set.

The building I drew, but I haven't yet drawn the construction stages - which will take ages I think - so its not released. Also- It's too tall and doesn't always appear correctly. (The top gets cut off). The last reason is that I have coded it very simply, I would like to do some more with it (only 1 per city and only in big cities for example).

Finally, I am aiming to release a small set of buildings - but I feel like I need to get some of the other things I've been doing finished first and I haven't got a lot of time just at the moment.

Don't worry- I will release everything when Its done!
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

>mph: nice fences, thanks for the offer to use them for ISR. :D

The fences shown in the screenshot I posted, are based on graphics by Zimmlock (with permission). Some work has already been done with Zimmlock’s fences to get the alignments correct. But I will also try yours to see how they look in the game. If it comes to a choice, I will post some screenshots to see which is preferred.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Beardie »

I have to say i'm looking forward to this :D
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

Here’s something else to look forward to. :D

I’ve been working on coding the animation of andythenorth’s large wheel loader. Here’s a mock-up of how it will look:
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by andythenorth »

ISA wrote:when there is train aside of that tile it would look totally cool! Fantastic work guys!
Teaser: couple of CSX units take a load at the mine. On the the north side a local job drops a load from another pit for transfer. Heavy equipment keeps the stockpiles tidy.
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EDIT - mart3p tweaked the loader tiles to include coal as well as iron ore, so I've updated the screenshot.
Last edited by andythenorth on 23 Aug 2008 06:39, edited 1 time in total.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Ameecher »

Madness. Utter madness. Brilliant Madness but still madness! ;)
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by CommanderZ »

The trucks can use the ISR station roads??? :o
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Gremnon »

I don't think so.
Though that would be very useful... and make for some interesting layouts.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Raichase »

How deliciously over complicated! I love it :]
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by mart3p »

Gremnon wrote:I don't think so.
Though that would be very useful... and make for some interesting layouts.
Yes, it would be cool. There was actually some talk some time ago, about implementing this in TTDPatch. There is even an action 0 station property reserved for this purpose (property 19). Unfortunately this hasn't yet been implemented in either TTDPatch or OpenTTD.

In Andy's screenshot, the white trucks are real trucks using the real roads. The yellow trucks are ISR station eye candy, you will notice they are all on plain base tiles, not on roads.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Gremnon »

Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Ameecher »

Gremnon wrote:Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
That could be attributed to an incorrectly aligned sprite.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by athanasios »

Or a truck loading bay?
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Gremnon »

I don't think it's either tbh.
It's not a truck loading bay, I reckonise the non-track tile that's named Road Vehicle Entry.

I'm not so certain on the sprite alignment though... looking at the other trucks, it doesn't seemto be unusual, but I've never been much of an artist or any good at making newgrfs, so I don't know.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by andythenorth »

Ameecher wrote:
Gremnon wrote:Actually, it looks like one of the white trucks is using ISR's road entry tile, though that might just be me.
That could be attributed to an incorrectly aligned sprite.
The truck is at the very end of the 'proper' road, and is about to turn around, it's just a big sprite so it overlaps the station tile. I've achieved the same effect in teaser screenshots with normal TT trucks, but it's more noticeable with the mining truck.
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Re: Industrial Stations Renewal (v 0.7.1 available!)

Post by Beardie »

andythenorth wrote: The truck is at the very end of the 'proper' road, and is about to turn around, it's just a big sprite so it overlaps the station tile. I've achieved the same effect in teaser screenshots with normal TT trucks, but it's more noticeable with the mining truck.
Are these trucks available, or part of a working set etc. and i love the screenshot by the way and the simplicity one, :lol:
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