New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DeathByCake
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Airport terminal

Post by DeathByCake »

Hello you lot, i've been keeping an eye on the forums for a while and i've been wondring if anyone's started on the airports yet?

I've got a preliminary model for a terminal but I need more information on scale, how big the planes are etc?

Anyway here it is...
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Terminal.jpg
Terminal.jpg (36.92 KiB) Viewed 3730 times
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Ben_Robbins_
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Post by Ben_Robbins_ »

Hi

Im not shore but there is some airport graphics that have been made by Alltaken. I havnt seen it in the forum at all, so im not shore.
http://doug.mudpuddle.co.nz/gallery/mai ... 2.jpg.html

Theres plenty of different airports anyway...so Keep your one developing
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Aracirion
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scales

Post by Aracirion »

@DeathByCake: as far as I understood, one blender unit is 12.5 meters, and planes will be in real size (discussed in this thread).
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Post by Costas »

omg i cant beleive how u manage making all these things in blender, i tried it today and it is soo confusing! I am impressed!!! i cant even make one cube to align properly hahaah! dammit, one less thing I can help with...
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Aracirion
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Post by Aracirion »

I make my objects in lightwave :-) .... Can't figure out Blender either
DeathByCake
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Post by DeathByCake »

I don't, I use 3ds Max.

I figure that if the planes are actual size then the airports will need to be scaled up, ho hum, back to work then.

DBC
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Ben_Robbins_
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Post by Ben_Robbins_ »

Strange, i got the inpression everyone used blender here... thats good to no im not the only trator. I use max as well.
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Post by Hazen »

Just a little update on the station. It's now completely tileable but not quite yet finished. It's still a bit burned out, but I'm waiting for the lightning discussion to come a conclusion before I tweak the textures. As always, critisism is welcome.

BTW, is Alltaken's railroad .blends available somewhere? I'd really like to see how my stations looks with them instead of my "I'll-duplicate-some-cubes-and-stick-them- on- a-brown-plane" rails.
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station, tileable, wip
station, tileable, wip
station.png (128.44 KiB) Viewed 3607 times
DeathByCake
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Post by DeathByCake »

That's a mighty pretty station.

As for not using blender, it's one of the most counter intuitive programs i've ever used, for all it's complexity max still lets you dive straight into the action.

DBC
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Post by Ichi »

I like your station, but I thing the middle part should be as high as the rest of the station thingies (I don't know the english word...) right now in the middle the floor is as low as the ground, I think it should be raised.
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Post by Hazen »

Ichi wrote:I like your station, but I thing the middle part should be as high as the rest of the station thingies (I don't know the english word...) right now in the middle the floor is as low as the ground, I think it should be raised.
Actually, I think so too (and it was that way at some point) :wink:

The problem is that would require more tile types.
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Post by Ichi »

could you show me how the tile-ablity is now (like you've shown before)?
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Ben_Robbins_
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Post by Ben_Robbins_ »

I really like the cleaness of it. It would be nice to make this some sorta CBD based Railway System. I actually quite like the center lowered bit.

I have a few track peices, although i dont think there avaliable anyware, casue there still being sorted. I cant seem to export to the nessesery format, so heres a max file of 1 straight peice, wich is 1 square long. I hope alltaken's ok with me sticking this here...
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Trackbit.rar
(16.67 KiB) Downloaded 151 times
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Hazen
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Post by Hazen »

Ichi wrote:could you show me how the tile-ablity is now (like you've shown before)?
This should give you a clear idea of tiles, the center building is split into two different tiles). Also these are missing the orange lights from the underpasses. Also I think the building needs a wall/fence on the other side.

@Ben_Robbins_, can't open max files, but still thanks
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stations/station tiles, and the head of the bunny
stations/station tiles, and the head of the bunny
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Ben_Robbins_
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Post by Ben_Robbins_ »

Sorry bout that, ill try and get it into blender tommorw, it just would work earlier...
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lowman
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Post by lowman »

Ok so my first ever blender. I thought I'd start with something simple (or at least I thought so when I started). Its called a bobcat here, I figure it will be useful for anyone who wants to do construction frames for their buildings.

Its completely the wrong scale at the moment, I haven't figured out how to scale the model as a whole yet, consequently I haven't been able to use the standard lighting setup either.

I've kept it simple, because its my first model (duh) and at the scale it will be used detail would be unseen anyway.
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Bobcat render
Bobcat render
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Born Acorn
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Post by Born Acorn »

That will make a good replacement for these little uns too. :wink:
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digger.png
digger.png (1.02 KiB) Viewed 3478 times
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dmh_mac
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Post by dmh_mac »

Hazen wrote:
Ichi wrote:could you show me how the tile-ablity is now (like you've shown before)?
This should give you a clear idea of tiles, the center building is split into two different tiles). Also these are missing the orange lights from the underpasses. Also I think the building needs a wall/fence on the other side.

@Ben_Robbins_, can't open max files, but still thanks
My only crit is that the stairs look a bit steep and there doesn't seem to be any wheelchair accesability
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Post by Hazen »

dmh_mac wrote:My only crit is that the stairs look a bit steep and there doesn't seem to be any wheelchair accesability
I'll see what I can do about the stairs.

I was actually considering wheelchair accessibility, but gave up on that. For the side stairs that's easy, but for the underpass it's bit of a problem. Ramps there would look way too steep and I couldn't figure out any other solution. The real life equivalent of this station has an elevator in the "tower" and the stations itself is higher than the ground level and the floor of the underpass is on ground level, so it's wheelchair accessible. Any suggestions are welcome.
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Ben_Robbins_
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Post by Ben_Robbins_ »

Hazen: Heres it in .blend
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Trackbit.rar
(29.29 KiB) Downloaded 141 times
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