ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Mines(Coal, Iron ore, gold) don't display their resources. Is it feature?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
All mines say found new resources every month.
max production without vehicle for coal mines are ~140 tones every month (another mines didn't test)
max production without vehicle for coal mines are ~140 tones every month (another mines didn't test)
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Oil wells display their resources
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Maybe it would be better if you edited your posts, instead of replying to yourself and double-/triple- posting.
It keeps the forums tidier.
Also, if no one has an answer, don't just post again to try and get more attention - it won't help.
It keeps the forums tidier.
Also, if no one has an answer, don't just post again to try and get more attention - it won't help.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
very strange, but now it's working fine (after i restart openttd and start a new game)
upd:
I start scenario editor, push button industry generator and have error. see attach
upd:
I start scenario editor, push button industry generator and have error. see attach
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- экрана 2009-11-19 в 21.28.56.png
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
A quick fix uploaded, no time to test, let me know if it works
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date
upd:
this bug still don't fix.
upd:
this bug still don't fix.
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- Unnamed, 1st Aug 1939.png
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- Unnamed, 3rd Aug 1939.png
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Last edited by Blood Angel on 20 Nov 2009 06:40, edited 2 times in total.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
can't reproduce. Attach a savegame pleaseBlood Angel wrote:iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I try to test maximum today and create save game. I'll create topic in russian forum with description all found problem.George wrote:can't reproduce. Attach a savegame pleaseBlood Angel wrote:iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Closure probability now decreases according to the map size. Being 1% for 256x256 map, it reduces to 0,25% for 512x512 maps and so on.
Because I do not play larger maps, I would like to ask you to test it. Let me know, if this is enough, or even lower probability required.
Because I do not play larger maps, I would like to ask you to test it. Let me know, if this is enough, or even lower probability required.
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Hi, I really like the new resources and factorys you have added to the game! I have a small problem though, I cant build the traincarts needid to transport the new typs of resources. I'm playing Open ttd and perhaps thats the problem, i hope not, or do i need to download some other GRF to get them?
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I believe the 2cc train set, UKRS and NARS will all let you transport the new cargo's.JFK wrote:Hi, I really like the new resources and factorys you have added to the game! I have a small problem though, I cant build the traincarts needid to transport the new typs of resources. I'm playing Open ttd and perhaps thats the problem, i hope not, or do i need to download some other GRF to get them?
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Thank you for the help! Its working fine now!
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Hi again!
I have come across some problems with the ECS vectors. I'm playing on a temperet map and for a long while everything is working fine! Untill, suddenly, A LOT ofthe industries simply dissapear! And the strange thing is that it's not only the ones that are unused but everyon on the map. Is this a glitch or are the ECS vectors programed to do this, I did get a notis, aproximetly, one year earlier that if one perticullar indutrie, in this case a tinning factory, did not get good servic it would go out of bussines. But when this one whent gone every other industry in this vector disapeard too!
Can this be fixed???
I have come across some problems with the ECS vectors. I'm playing on a temperet map and for a long while everything is working fine! Untill, suddenly, A LOT ofthe industries simply dissapear! And the strange thing is that it's not only the ones that are unused but everyon on the map. Is this a glitch or are the ECS vectors programed to do this, I did get a notis, aproximetly, one year earlier that if one perticullar indutrie, in this case a tinning factory, did not get good servic it would go out of bussines. But when this one whent gone every other industry in this vector disapeard too!
Can this be fixed???
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Well, I need 2 save games. One before it happened and one - after.JFK wrote:Hi again!
I have come across some problems with the ECS vectors. I'm playing on a temperet map and for a long while everything is working fine! Untill, suddenly, A LOT ofthe industries simply dissapear! And the strange thing is that it's not only the ones that are unused but everyon on the map. Is this a glitch or are the ECS vectors programed to do this, I did get a notis, aproximetly, one year earlier that if one perticullar indutrie, in this case a tinning factory, did not get good servic it would go out of bussines. But when this one whent gone every other industry in this vector disapeard too!
Can this be fixed???
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
what could you say about my problem in PM?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Because it works fine when rebuild, I can't understand what causes it. Please create a bug report at http://bugs.openttd.org/Blood Angel wrote:what could you say about my problem in PM?
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