ECS vectors v1.1.2 (by George) 19/06/2011

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Do you use ECS with TTDP?

I use ECS under TTDP
5
3%
I use ECS under TTDP and OTTD
6
4%
I use ECS under OTTD
158
93%
 
Total votes: 169

Blood Angel
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

Mines(Coal, Iron ore, gold) don't display their resources. Is it feature?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

All mines say found new resources every month.

max production without vehicle for coal mines are ~140 tones every month (another mines didn't test)
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

Oil wells display their resources
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Gremnon »

Maybe it would be better if you edited your posts, instead of replying to yourself and double-/triple- posting.
It keeps the forums tidier.
Also, if no one has an answer, don't just post again to try and get more attention - it won't help.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

very strange, but now it's working fine (after i restart openttd and start a new game)

upd:
I start scenario editor, push button industry generator and have error. see attach
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экрана 2009-11-19 в 21.28.56.png
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George
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

A quick fix uploaded, no time to test, let me know if it works
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date

upd:
this bug still don't fix.
Attachments
Unnamed, 1st Aug 1939.png
(213.3 KiB) Downloaded 1 time
Unnamed, 3rd Aug 1939.png
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Last edited by Blood Angel on 20 Nov 2009 06:40, edited 2 times in total.
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George
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Blood Angel wrote:iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date
can't reproduce. Attach a savegame please
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

George wrote:
Blood Angel wrote:iron ore mine changes max stockpile size from 54 thousand to 0. see attached files and pay attention to date
can't reproduce. Attach a savegame please
I try to test maximum today and create save game. I'll create topic in russian forum with description all found problem.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Fix uploaded, please test
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Closure probability now decreases according to the map size. Being 1% for 256x256 map, it reduces to 0,25% for 512x512 maps and so on.
Because I do not play larger maps, I would like to ask you to test it. Let me know, if this is enough, or even lower probability required.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by JFK »

Hi, I really like the new resources and factorys you have added to the game! I have a small problem though, I cant build the traincarts needid to transport the new typs of resources. I'm playing Open ttd and perhaps thats the problem, i hope not, or do i need to download some other GRF to get them?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by lawton27 »

JFK wrote:Hi, I really like the new resources and factorys you have added to the game! I have a small problem though, I cant build the traincarts needid to transport the new typs of resources. I'm playing Open ttd and perhaps thats the problem, i hope not, or do i need to download some other GRF to get them?
I believe the 2cc train set, UKRS and NARS will all let you transport the new cargo's.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by JFK »

Thank you for the help! Its working fine now!
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by JFK »

Hi again!

I have come across some problems with the ECS vectors. I'm playing on a temperet map and for a long while everything is working fine! Untill, suddenly, A LOT ofthe industries simply dissapear! And the strange thing is that it's not only the ones that are unused but everyon on the map. Is this a glitch or are the ECS vectors programed to do this, I did get a notis, aproximetly, one year earlier that if one perticullar indutrie, in this case a tinning factory, did not get good servic it would go out of bussines. But when this one whent gone every other industry in this vector disapeard too!

Can this be fixed???
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

JFK wrote:Hi again!
I have come across some problems with the ECS vectors. I'm playing on a temperet map and for a long while everything is working fine! Untill, suddenly, A LOT ofthe industries simply dissapear! And the strange thing is that it's not only the ones that are unused but everyon on the map. Is this a glitch or are the ECS vectors programed to do this, I did get a notis, aproximetly, one year earlier that if one perticullar indutrie, in this case a tinning factory, did not get good servic it would go out of bussines. But when this one whent gone every other industry in this vector disapeard too!
Can this be fixed???
Well, I need 2 save games. One before it happened and one - after.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

what could you say about my problem in PM?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Blood Angel wrote:what could you say about my problem in PM?
Because it works fine when rebuild, I can't understand what causes it. Please create a bug report at http://bugs.openttd.org/
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by hYpe_ »

... solved ...
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

hYpe_ wrote:... solved ...
How?
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