Openttd Challenge Spinoff (beta 2)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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CyrusDK
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Post by CyrusDK »

I was wondering when you plan to release an updated version of the spinoff, Korenn?
Anytime soon? And what version of OTT will it be build on?

Best regards,
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Post by NCarlson »

I found that if you copy the contents of the data folder to the main folder that the spinoff works with the latest OTTD version.
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Raven
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Post by Raven »

coppy the data folder of waht to where??

you mean copy the data from the spinoff to the OTTD 0.3.3? and the exe too?, could you please be more specific.
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Post by Lordrod »

I think he means one of this possibilities:
Darkvater wrote:
lucaspiller wrote:All you have to do is copy all the folders from the latest version then copy the contents of the data folder to the main folder.
Well, actually all you have to do is copy all the files in the openttd-challenge file to your data directory ;)
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Post by Raven »

my ttwo cents, (spanish, with the face of the f**g king on them) :lol:
I love the spinoff, above most things, only that it has limited playability because these factors:
the cities tend to destroy your stations
the map is too big

then it's tedious to go around repairing your station because of the lack of care of the Mayor's love for dinamite
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TOO MANY VEHICLES?!

Post by Maverick »

Grr!
9 years into me stepping up to the 'challenge' (by the way, excellent work) I am hit with a complete slap in the face!
I'm happily building along, and then all of a sudden... TOO MANY VEHICLES.
I've lived with the intermittent crashing, learnt not to bulldoze roads, and I'm living with other quirks... but this...
Since the challgenge does not have a cfg, I could use some help.
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habell
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Post by habell »

The game uses the OTT CFG file, so you can put the max number of vihicle in there.
I'm currently running over 120 trains, so it is possible.
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Post by Maverick »

Raven wrote:2nd!!!, i didn't care about making town too big, just a commuter for every pair of them and a fund new buildings and they grow to 1200 people alone!!. very interesting, i'll play it again much more calmly to run cargo and passenger around, and maybe reach the capitol size ;)
(i did it in so much rush i just changed the company colour to dk green :))
I call bulls*** upon this.
How on earth, through your own displayed financiary statements could you have possibly earnt 400'000'000 euro's when your yearly train income was only 1.3-1.6 Million per year?
Let alone your remaining 73 million you were left with after only 14 years.
Assuming your highest income displayed of 1.4million euros in one year was constant throughout the 14 years of operation, that only leaves a potential revenue of 22.4 million euros, let alone 73, or even 400 million euros!

Please Explain?
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Post by Korenn »

Hello guys, thanks for still playing the spinoff :D

Since it's summer vacation now, I'm spending my time with doing stuff I feel like doing, which is Go, SWG and reading atm.

I'll get back to the spinoff in a week or two. Top priority on the todo list is to convert it to a patch to apply to the latest ottd version, so we can use all those pretty new features.

oh and Raven, the map is big yes, but you're not supposed to connect all industries or cities like in normal ttd, there's a definite goal now ;)
You'll love the bigger maps in multiplayer!
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Post by Raven »

did i complain about the big map? :( HOw if i LOVE it!!!, i meant that the only problem i found was that cities destroy your stations-tracks, and that, in a big map, makes it tedious. I love this spinoff!, this is the main reason i play OTTD, and why i made my full conversion set for Japan Railways!!

keep up the good work (but not now, enjoy summer too :wink: )
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Post by lucaspiller »

habell wrote:The game uses the OTT CFG file, so you can put the max number of vihicle in there.
I'm currently running over 120 trains, so it is possible.
W00t! You saved me. :D I didn't realise that this version has that too. W00t! I have also made £54 million now. :D

If only there was an option in the cfg file to fix all the bugs...
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lucaspiller
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Post by lucaspiller »

Or not. :(

This is in my openttd.cfg...

Code: Select all

max_trains = 300
max_roadveh = 300
max_aircraft = 300
max_ships = 300
....but it won't let me build more the 159 trains. :cry: :cry: :cry:
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Post by Wolf01 »

lucaspiller wrote:Or not. :(

This is in my openttd.cfg...

Code: Select all

max_trains = 300
max_roadveh = 300
max_aircraft = 300
max_ships = 300
....but it won't let me build more the 159 trains. :cry: :cry: :cry:
because the limit is coded into the sources, to allow the possibility to have more vehicles you have to recompile it
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Post by jacke »

lucaspiller wrote:Or not. :(

This is in my openttd.cfg...

Code: Select all

max_trains = 300
max_roadveh = 300
max_aircraft = 300
max_ships = 300
....but it won't let me build more the 159 trains. :cry: :cry: :cry:
Put 254 to each, if you specify higher values you get stange max limits, as shown.
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Darkvater
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Post by Darkvater »

Will we see any new version of the spinoff? And even the source-code for non-windows users?
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Post by Korenn »

I'm passed the terms now, so I might as well ;)

trying to figure out how to make a patch from my code... :shock:
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Post by }T{Reme [Q_G] »

there is a maximum for the number of complete trains you can have (as defined in the cfg) and there is also a hardcoded limit of 4096 vehicles (rail cars, locomotives, trucks, boats, planes, helicopters) total in the game.... you can only increase this limit by recompiling the game.
Siggy not gonna work unless someone allows javascripting...
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Korenn
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Post by Korenn »

}T{Reme [Q_G] wrote:there is a maximum for the number of complete trains you can have (as defined in the cfg) and there is also a hardcoded limit of 4096 vehicles (rail cars, locomotives, trucks, boats, planes, helicopters) total in the game.... you can only increase this limit by recompiling the game.
which I did...

you probably didn't read the whole thread, did you?
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Post by }T{Reme [Q_G] »

I did... just put it on black on white in case more people stumble upon this thread and want to do the same :)
Siggy not gonna work unless someone allows javascripting...
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Post by Korenn »

new version out, based on the svn of about a week ago. (see title post)

I'll update it soon to the latest svn and make a patch.
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