Openttd Challenge Spinoff (beta 2)
Moderator: OpenTTD Developers
I think he means one of this possibilities:
Darkvater wrote:Well, actually all you have to do is copy all the files in the openttd-challenge file to your data directorylucaspiller wrote:All you have to do is copy all the folders from the latest version then copy the contents of the data folder to the main folder.
my ttwo cents, (spanish, with the face of the f**g king on them)
I love the spinoff, above most things, only that it has limited playability because these factors:
the cities tend to destroy your stations
the map is too big
then it's tedious to go around repairing your station because of the lack of care of the Mayor's love for dinamite

I love the spinoff, above most things, only that it has limited playability because these factors:
the cities tend to destroy your stations
the map is too big
then it's tedious to go around repairing your station because of the lack of care of the Mayor's love for dinamite
- Maverick
- Traffic Manager
- Posts: 175
- Joined: 08 Dec 2002 15:20
- Location: West Ryde, Australia.
- Contact:
TOO MANY VEHICLES?!
Grr!
9 years into me stepping up to the 'challenge' (by the way, excellent work) I am hit with a complete slap in the face!
I'm happily building along, and then all of a sudden... TOO MANY VEHICLES.
I've lived with the intermittent crashing, learnt not to bulldoze roads, and I'm living with other quirks... but this...
Since the challgenge does not have a cfg, I could use some help.
Screenie attached.
9 years into me stepping up to the 'challenge' (by the way, excellent work) I am hit with a complete slap in the face!
I'm happily building along, and then all of a sudden... TOO MANY VEHICLES.
I've lived with the intermittent crashing, learnt not to bulldoze roads, and I'm living with other quirks... but this...
Since the challgenge does not have a cfg, I could use some help.
Screenie attached.
- Attachments
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- Nuntfield Transport, 6th Dec 1983.png (77.09 KiB) Viewed 2846 times
- Maverick
- Traffic Manager
- Posts: 175
- Joined: 08 Dec 2002 15:20
- Location: West Ryde, Australia.
- Contact:
I call bulls*** upon this.Raven wrote:2nd!!!, i didn't care about making town too big, just a commuter for every pair of them and a fund new buildings and they grow to 1200 people alone!!. very interesting, i'll play it again much more calmly to run cargo and passenger around, and maybe reach the capitol size
(i did it in so much rush i just changed the company colour to dk green
How on earth, through your own displayed financiary statements could you have possibly earnt 400'000'000 euro's when your yearly train income was only 1.3-1.6 Million per year?
Let alone your remaining 73 million you were left with after only 14 years.
Assuming your highest income displayed of 1.4million euros in one year was constant throughout the 14 years of operation, that only leaves a potential revenue of 22.4 million euros, let alone 73, or even 400 million euros!
Please Explain?
Hello guys, thanks for still playing the spinoff 
Since it's summer vacation now, I'm spending my time with doing stuff I feel like doing, which is Go, SWG and reading atm.
I'll get back to the spinoff in a week or two. Top priority on the todo list is to convert it to a patch to apply to the latest ottd version, so we can use all those pretty new features.
oh and Raven, the map is big yes, but you're not supposed to connect all industries or cities like in normal ttd, there's a definite goal now
You'll love the bigger maps in multiplayer!

Since it's summer vacation now, I'm spending my time with doing stuff I feel like doing, which is Go, SWG and reading atm.
I'll get back to the spinoff in a week or two. Top priority on the todo list is to convert it to a patch to apply to the latest ottd version, so we can use all those pretty new features.
oh and Raven, the map is big yes, but you're not supposed to connect all industries or cities like in normal ttd, there's a definite goal now

You'll love the bigger maps in multiplayer!
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
did i complain about the big map?
HOw if i LOVE it!!!, i meant that the only problem i found was that cities destroy your stations-tracks, and that, in a big map, makes it tedious. I love this spinoff!, this is the main reason i play OTTD, and why i made my full conversion set for Japan Railways!!
keep up the good work (but not now, enjoy summer too
)

keep up the good work (but not now, enjoy summer too

- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
W00t! You saved me.habell wrote:The game uses the OTT CFG file, so you can put the max number of vihicle in there.
I'm currently running over 120 trains, so it is possible.


If only there was an option in the cfg file to fix all the bugs...
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
Or not.
This is in my openttd.cfg...
....but it won't let me build more the 159 trains.


This is in my openttd.cfg...
Code: Select all
max_trains = 300
max_roadveh = 300
max_aircraft = 300
max_ships = 300



No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
because the limit is coded into the sources, to allow the possibility to have more vehicles you have to recompile itlucaspiller wrote:Or not.![]()
This is in my openttd.cfg...
....but it won't let me build more the 159 trains.Code: Select all
max_trains = 300 max_roadveh = 300 max_aircraft = 300 max_ships = 300
![]()
![]()
Put 254 to each, if you specify higher values you get stange max limits, as shown.lucaspiller wrote:Or not.![]()
This is in my openttd.cfg...
....but it won't let me build more the 159 trains.Code: Select all
max_trains = 300 max_roadveh = 300 max_aircraft = 300 max_ships = 300
![]()
![]()
Will we see any new version of the spinoff? And even the source-code for non-windows users?
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
I'm passed the terms now, so I might as well 
trying to figure out how to make a patch from my code...

trying to figure out how to make a patch from my code...

Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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- Route Supervisor
- Posts: 389
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- Contact:
there is a maximum for the number of complete trains you can have (as defined in the cfg) and there is also a hardcoded limit of 4096 vehicles (rail cars, locomotives, trucks, boats, planes, helicopters) total in the game.... you can only increase this limit by recompiling the game.
Siggy not gonna work unless someone allows javascripting...
which I did...}T{Reme [Q_G] wrote:there is a maximum for the number of complete trains you can have (as defined in the cfg) and there is also a hardcoded limit of 4096 vehicles (rail cars, locomotives, trucks, boats, planes, helicopters) total in the game.... you can only increase this limit by recompiling the game.
you probably didn't read the whole thread, did you?
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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- Route Supervisor
- Posts: 389
- Joined: 04 Feb 2004 23:24
- Contact:
new version out, based on the svn of about a week ago. (see title post)
I'll update it soon to the latest svn and make a patch.
I'll update it soon to the latest svn and make a patch.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
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