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Re: Kamnet's Sprite Sandbox

Posted: 23 Jan 2016 19:37
by kamnet
Alright, alright, yer clogging up my sandbox!
(/me looks for a rake and shovel)

Re: Kamnet's Sprite Sandbox

Posted: 28 Jan 2016 10:46
by 3iff
I've now managed to align the sprites and I've recoloured the roadway, added a few flowers (more or less) and added some texturing. It's not very good as I'm not an artist...

It needs some fencing but I might be able to do that via the newgrf...?

I've JUST noticed that it's also animated (a bit)...well, that's even better.
fastfood.png
fastfood.png (17.77 KiB) Viewed 5860 times

Ford Transit Mk4 Minibus

Posted: 22 Nov 2018 01:45
by kamnet
Ford Transit Mk4 Minibus

Cruising through the forums today, I came upon a post by Scottishasttdx for a Ford Minibus in EXE file format. I attempted to convert it to a NewGRF using GRDTOGRF, but the resulting file was not playable. I decided to gut the code and use some new one, borrowing the decoded output from Emperor Jake and Buckethead's KITT eyecandy road vehicle. I spent a few hours picking through NFO to try to modify it, and the result is the new Ford Transit Mk4 Minibus, which was produced between 2001 and 2014.

Feel free to try it out. The graphics are OK, maybe not the greatest, maybe a little too large compared to some other sets. I have two versions, one with zero costs for eyecandy and AI play, and one with more realistic costs. The running costs are just about spot on, IMO, but I couldn't figure out how to set a realistic price ($41,000 in 2001), so it is where it is right now and it's okay. It's a bit more expensive than standard OpenTTD vehicles but maybe OK or a bit cheaper than most NewGRF sets with realistic prices. If somebody would like to pick through the NFO and guide me on how to fix it, I'd appreciate it. Otherwise it's OK.

Statistics it's fairly spot-on: 12 passenger capacity, 90 MPH max speed, 2 tons. Available in all climates.

If I do a future update, I may look at NML of M4NFO instead of plain NFO, and I may look to making the cargo-hauling E-350 variant as well.

Anyhow, enjoy this revival.

Re: Kamnet's Sprite Sandbox

Posted: 05 Dec 2018 18:22
by Tony Pixel
Hmm, I think, If I'll have free time at weekend I can make try for Heljan Container Terminal :)

Jake's Improved Bridge Improver

Posted: 08 Apr 2020 19:44
by kamnet
This is a tweak to Jake's Bridge Improver. All I did was set the speed limit to the highest possible number for most of the bridges.

This is also my first project released using Yet Another GRF Language (YAGL), which was created specifically to help make small tweaks like this. TAR file includes both compiled GRF and YAGL source code. If you want NFO, please click on the link to Jake's original code.

Re: Kamnet's Sprite Sandbox

Posted: 08 Apr 2020 20:56
by andres1555
Thank you very much!!
Do you know why some are still unchanged? (checked without any other grf)
(pic attached)

Re: Kamnet's Sprite Sandbox

Posted: 08 Apr 2020 22:04
by kamnet
andres1555 wrote: 08 Apr 2020 20:56 Thank you very much!!
Do you know why some are still unchanged? (checked without any other grf)
(pic attached)
Because Jake didn't change the speeds of those at all, they're not coded. I'll look into working on a similar set that lets players adjust all of these via parameters, but probably won't have anything anytime soon.

Re: Heljan Container Terminal

Posted: 20 Jan 2021 12:16
by gravelpit
kamnet wrote: 09 Jan 2011 09:14 Took a few minutes (okay, two hours) to start taking another crack at my container terminal. No attempt at shading or colors or anything, what's put in place is just to help work up the basic shape.
Hey what kain of pogram graphic yuo using ? i'm interresing this kontainer port prroject .I cannot coding but have talent painting ,tell my how an i can make some interesting spirits

Re: Heljan Container Terminal

Posted: 20 Jan 2021 19:08
by kamnet
gravelpit wrote: 20 Jan 2021 12:16
kamnet wrote: 09 Jan 2011 09:14 Took a few minutes (okay, two hours) to start taking another crack at my container terminal. No attempt at shading or colors or anything, what's put in place is just to help work up the basic shape.
Hey what kain of pogram graphic yuo using ? i'm interresing this kontainer port prroject .I cannot coding but have talent painting ,tell my how an i can make some interesting spirits
I typically use Paint.net on Windows for most of my drawings, and if I need it in 8bpp palette I import it into GIMP and convert to the correct palette. Feel free to take my ideas and make them your own. If you want to see an example of this, though, look at GarryG's object sets. He's created some really nice looking container cranes.

Re: Heljan Container Terminal

Posted: 21 Jan 2021 10:18
by gravelpit
kamnet wrote: 20 Jan 2021 19:08
gravelpit wrote: 20 Jan 2021 12:16
kamnet wrote: 09 Jan 2011 09:14 Took a few minutes (okay, two hours) to start taking another crack at my container terminal. No attempt at shading or colors or anything, what's put in place is just to help work up the basic shape.
Hey what kain of pogram graphic yuo using ? i'm interresing this kontainer port prroject .I cannot coding but have talent painting ,tell my how an i can make some interesting spirits
I typically use Paint.net on Windows for most of my drawings, and if I need it in 8bpp palette I import it into GIMP and convert to the correct palette. Feel free to take my ideas and make them your own. If you want to see an example of this, though, look at GarryG's object sets. He's created some really nice looking container cranes.
Yeah GarryG smashet!!

AuzObjects 1-Click Downloader v1 2023-09-26

Posted: 26 Sep 2023 11:24
by kamnet
This is the source code for the project, GPL v2 license.