Currently yesdjsider wrote:Thanks for the reply. One clarification, so that means when I play in tropic with beta 5, desert towns will not be able to grow until the last step is implemented?George wrote:ECS vectors are coded to be used in any landscape. Even in mixed landscape when it would available.
Previously there were ideas to have special mods to be used in tropics, but now all these attempts are frozen and planned to be removed. The last step planned is to provide water in ECS town vector. With this step I plan to remove all landscape specific vectors.
ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value
, he should put value 11 (value 1 + value 2 + value 8 = 11).
Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value

Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Every parameter is applied to its' own GRF. you can have one setting to one GRF and other for the other GRF.Hamilton2007 wrote:If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value, he should put value 11 (value 1 + value 2 + value 8 = 11).
Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
Parameters are stored in OTTD and are not stored in TTDP
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
So if i wan't to play like mentioned above i need to give all the vectors parameter 11?George wrote:Every parameter is applied to its' own GRF. you can have one setting to one GRF and other for the other GRF.Hamilton2007 wrote:If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value, he should put value 11 (value 1 + value 2 + value 8 = 11).
Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
Parameters are stored in OTTD and are not stored in TTDP
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
@Hamilton2007 - try this page: http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors
Each of the vectors are listed on there, and it tells you exactly what the paramaters are for each vector, simply go to the vector you want to know the paramater options for, and it'll tell you.
Each of the vectors are listed on there, and it tells you exactly what the paramaters are for each vector, simply go to the vector you want to know the paramater options for, and it'll tell you.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Yes i know Gemnon, the part with the * in above posts come from that page.
'Part deleted'
EDIT: It's all clear now.
'Part deleted'



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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
George,
the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?
General behaviour change parameter
bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
bit 1 (value 2) - Endless mines. Amount of material harvested is always 0. The mine can never be exhausted.
bit 2 (value 4) - No mine closure. The mine should never close unless it is exhausted.
bit 3 (value 8 ) - No closure of serviced industries. Industry will never close if one of the following is true:
* transportation level is at least 1%
* any cargo is waiting on 1-st day of the month)
* the industry is build by the player.
To apply several effects, values should be summarised. For example, if a player would like to have endless mines (value 2) and keep all the mines on the map (value 4), he should put value 6 (value 2 + value 4 = 6). And another example, if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value
, he should put value 11 (value 1 + value 2 + value 8 = 11).
the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?
General behaviour change parameter
bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
bit 1 (value 2) - Endless mines. Amount of material harvested is always 0. The mine can never be exhausted.
bit 2 (value 4) - No mine closure. The mine should never close unless it is exhausted.
bit 3 (value 8 ) - No closure of serviced industries. Industry will never close if one of the following is true:
* transportation level is at least 1%
* any cargo is waiting on 1-st day of the month)
* the industry is build by the player.
To apply several effects, values should be summarised. For example, if a player would like to have endless mines (value 2) and keep all the mines on the map (value 4), he should put value 6 (value 2 + value 4 = 6). And another example, if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value

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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
It is wiki. If any user can make it better - he can do it himselfHamilton2007 wrote:the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?

BTW, if you've found answers to some of your questions, you can add them to FAQ page for example

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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
That doesn't really answers my question...George wrote:It is wiki. If any user can make it better - he can do it himselfHamilton2007 wrote:the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?
BTW, if you've found answers to some of your questions, you can add them to FAQ page for example

You are the creator, i thought if anyone should know ...
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
The answer's yes.
Any paramater with a bit switch setting like that you can add the bit values together to get multiple results.
Any paramater with a bit switch setting like that you can add the bit values together to get multiple results.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Thank you Gremnon



Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I notice something pretty boring.
Cities doesn't accept any food (even cities that have 20K+)
Tourist doesn't exist.
i have some tourrism center, but htey do not accept good nor food, mais don't produce Tourrist
cities doesn't produce nor accept Tourrist anymore !!!
I use ECS with this settings
ECS Town Beta 5 (21/12/08) = 0 0 0 6
ECS Basic beta 5 (02/01/09) = 0 6
ECS Chemical II beta 5 (02/01/09) ) 6
ECS Construction beta 5 (26/1/09) = 6
ECS Machinery beta 5 (21/12/08) = 6
ECS Wood beta 5 (21/12/08) = 6
ECS agricultural beta 5 (02/01/09) = 6
Cities doesn't accept any food (even cities that have 20K+)
Tourist doesn't exist.
i have some tourrism center, but htey do not accept good nor food, mais don't produce Tourrist
cities doesn't produce nor accept Tourrist anymore !!!
I use ECS with this settings
ECS Town Beta 5 (21/12/08) = 0 0 0 6
ECS Basic beta 5 (02/01/09) = 0 6
ECS Chemical II beta 5 (02/01/09) ) 6
ECS Construction beta 5 (26/1/09) = 6
ECS Machinery beta 5 (21/12/08) = 6
ECS Wood beta 5 (21/12/08) = 6
ECS agricultural beta 5 (02/01/09) = 6
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Use TTRS or ECS HousesChico008 wrote:I notice something pretty boring.
Cities doesn't accept any food (even cities that have 20K+)
Tourist doesn't exist.
i have some tourrism center, but htey do not accept good nor food, mais don't produce Tourrist
cities doesn't produce nor accept Tourrist anymore !!!
I use ECS with this settings
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
oh s***, you're right, i forgot to put TTRS
damn, thx.
damn, thx.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
game last openttd trunc
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Hi,
cu
Rainer
My problem is completely contrary. The need for vehicles is too low. When you have completely fed all producing industries once, they don't need vehicles for years...Blood Angel wrote:Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
game last openttd trunc
cu
Rainer
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
I put parameter=15 for all ECS, but some times I see: "no longer accept Wood Products" or Sand or bricksHamilton2007 wrote: bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Provide a savegameBlood Angel wrote:Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
game last openttd trunc
Provide a savegame.Blood Angel wrote:I put parameter=15 for all ECS, but some times I see: "no longer accept Wood Products" or Sand or bricksHamilton2007 wrote: bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
Note. Unlimited stockpiles are not applied to passengers and tourists (and their industries), but it is not the case.
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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Hi George, is it possible we can have a decsription of your ECS grf files in the new in game content downloading tool.
Thanks.
Thanks.
Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008
Hey!
I have little question!
Is there possibility that ECS changes my snow height in arctic?
After I activated it My snow level dropped down to 1 or zero (what's the first level, sea lvl?)
Edit: I did express myself bit wrong! I did want do know is there possible to to raise the snow level so that if theres is winter not all map is covered with snow? Like 5 squares are always without snow!
I have little question!
Is there possibility that ECS changes my snow height in arctic?
After I activated it My snow level dropped down to 1 or zero (what's the first level, sea lvl?)
Edit: I did express myself bit wrong! I did want do know is there possible to to raise the snow level so that if theres is winter not all map is covered with snow? Like 5 squares are always without snow!
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