ECS vectors v1.1.2 (by George) 19/06/2011

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Do you use ECS with TTDP?

I use ECS under TTDP
5
3%
I use ECS under TTDP and OTTD
6
4%
I use ECS under OTTD
158
93%
 
Total votes: 169

User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

djsider wrote:
George wrote:ECS vectors are coded to be used in any landscape. Even in mixed landscape when it would available.
Previously there were ideas to have special mods to be used in tropics, but now all these attempts are frozen and planned to be removed. The last step planned is to provide water in ECS town vector. With this step I plan to remove all landscape specific vectors.
Thanks for the reply. One clarification, so that means when I play in tropic with beta 5, desert towns will not be able to grow until the last step is implemented?
Currently yes
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.

[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).

Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.

En does the parameters work in saved games, or do you need to start over ?
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Hamilton2007 wrote:If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).
Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
Every parameter is applied to its' own GRF. you can have one setting to one GRF and other for the other GRF.
Parameters are stored in OTTD and are not stored in TTDP
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

George wrote:
Hamilton2007 wrote:If you play with parameters, do you need to set all of the vestors a parameter. I want to use parameter 11.
[*]if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).
Do you need to set the Town vector only or all of the vectors? Town vector is 0 0 0 11 then.
En does the parameters work in saved games, or do you need to start over ?
Every parameter is applied to its' own GRF. you can have one setting to one GRF and other for the other GRF.
Parameters are stored in OTTD and are not stored in TTDP
So if i wan't to play like mentioned above i need to give all the vectors parameter 11?
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Gremnon »

@Hamilton2007 - try this page: http://wiki.ttdpatch.net/tiki-index.php?page=ECSVectors
Each of the vectors are listed on there, and it tells you exactly what the paramaters are for each vector, simply go to the vector you want to know the paramater options for, and it'll tell you.
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

Yes i know Gemnon, the part with the * in above posts come from that page.

'Part deleted'

:idea: :idea: :idea: EDIT: It's all clear now.
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

George,

the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.

Can you count them all together and become parameter 15?

General behaviour change parameter
bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
bit 1 (value 2) - Endless mines. Amount of material harvested is always 0. The mine can never be exhausted.
bit 2 (value 4) - No mine closure. The mine should never close unless it is exhausted.
bit 3 (value 8 ) - No closure of serviced industries. Industry will never close if one of the following is true:

* transportation level is at least 1%
* any cargo is waiting on 1-st day of the month)
* the industry is build by the player.

To apply several effects, values should be summarised. For example, if a player would like to have endless mines (value 2) and keep all the mines on the map (value 4), he should put value 6 (value 2 + value 4 = 6). And another example, if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Hamilton2007 wrote:the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?
It is wiki. If any user can make it better - he can do it himself :roll:

BTW, if you've found answers to some of your questions, you can add them to FAQ page for example :roll:
Image Image Image Image
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

George wrote:
Hamilton2007 wrote:the general parameters behaviour, there are two examples in the wiki of counting the values together, one example of 6 and one of 11.
Can you count them all together and become parameter 15?
It is wiki. If any user can make it better - he can do it himself :roll:

BTW, if you've found answers to some of your questions, you can add them to FAQ page for example :roll:
That doesn't really answers my question... :roll:

You are the creator, i thought if anyone should know ...
User avatar
Gremnon
Tycoon
Tycoon
Posts: 1517
Joined: 16 Sep 2005 12:23
Skype: the_gremnon
Location: /home
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Gremnon »

The answer's yes.
Any paramater with a bit switch setting like that you can add the bit values together to get multiple results.
User avatar
Hamilton2007
Transport Coordinator
Transport Coordinator
Posts: 289
Joined: 16 Nov 2008 10:57
Location: Belgium

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Hamilton2007 »

Thank you Gremnon :!: :wink:
Chico008
Traffic Manager
Traffic Manager
Posts: 143
Joined: 05 Mar 2008 10:56
Location: France

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Chico008 »

I notice something pretty boring.

Cities doesn't accept any food (even cities that have 20K+)

Tourist doesn't exist.
i have some tourrism center, but htey do not accept good nor food, mais don't produce Tourrist

cities doesn't produce nor accept Tourrist anymore !!!

I use ECS with this settings
ECS Town Beta 5 (21/12/08) = 0 0 0 6
ECS Basic beta 5 (02/01/09) = 0 6
ECS Chemical II beta 5 (02/01/09) ) 6
ECS Construction beta 5 (26/1/09) = 6
ECS Machinery beta 5 (21/12/08) = 6
ECS Wood beta 5 (21/12/08) = 6
ECS agricultural beta 5 (02/01/09) = 6
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Chico008 wrote:I notice something pretty boring.
Cities doesn't accept any food (even cities that have 20K+)
Tourist doesn't exist.
i have some tourrism center, but htey do not accept good nor food, mais don't produce Tourrist
cities doesn't produce nor accept Tourrist anymore !!!
I use ECS with this settings
Use TTRS or ECS Houses
Image Image Image Image
Chico008
Traffic Manager
Traffic Manager
Posts: 143
Joined: 05 Mar 2008 10:56
Location: France

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Chico008 »

oh s***, you're right, i forgot to put TTRS

damn, thx.
Blood Angel
Engineer
Engineer
Posts: 63
Joined: 19 Mar 2004 12:35
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).

game last openttd trunc
User avatar
Rainer
Traffic Manager
Traffic Manager
Posts: 240
Joined: 14 Nov 2007 10:01
Location: Wiesbaden, Germany

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Rainer »

Hi,
Blood Angel wrote:
Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).

game last openttd trunc
My problem is completely contrary. The need for vehicles is too low. When you have completely fed all producing industries once, they don't need vehicles for years...

cu
Rainer
Blood Angel
Engineer
Engineer
Posts: 63
Joined: 19 Mar 2004 12:35
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Blood Angel »

Hamilton2007 wrote: bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
I put parameter=15 for all ECS, but some times I see: "no longer accept Wood Products" or Sand or bricks
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Blood Angel wrote:
Hamilton2007 wrote: b)Most of the time i got the problem of low vehicles production, even if the factory is feed with all it's needs.
Any changes? I need to increase production of vehicles factory, but I can't do it as for others industries (load, supply).
game last openttd trunc
Provide a savegame
Blood Angel wrote:
Hamilton2007 wrote: bit 0 (value 1) - Unlimited store place. Stockpile size is 64K, industry always accepts cargoes.
I put parameter=15 for all ECS, but some times I see: "no longer accept Wood Products" or Sand or bricks
Provide a savegame.

Note. Unlimited stockpiles are not applied to passengers and tourists (and their industries), but it is not the case.
Image Image Image Image
Swansea Stu
Engineer
Engineer
Posts: 72
Joined: 21 Jan 2009 12:24

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Swansea Stu »

Hi George, is it possible we can have a decsription of your ECS grf files in the new in game content downloading tool.

Thanks.
User avatar
ISA
Tycoon
Tycoon
Posts: 3384
Joined: 17 Oct 2005 20:56
Location: Estonia

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by ISA »

Hey!
I have little question!
Is there possibility that ECS changes my snow height in arctic?
After I activated it My snow level dropped down to 1 or zero (what's the first level, sea lvl?)

Edit: I did express myself bit wrong! I did want do know is there possible to to raise the snow level so that if theres is winter not all map is covered with snow? Like 5 squares are always without snow!
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot] and 12 guests