1.9.1 alpha progress

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Petae
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Post by Petae »

sloped... I think that's it...
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Post by SHADOW-XIII »

??? slowing ?
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Post by Dinges »

He meens flipped over I guess.
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Post by SHADOW-XIII »

Dinges wrote:He meens flipped over I guess.
ok ... but I do not think it is good idea ... maybe in future when Patch Developer will add (read 'replace') UFO (small) disaster
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Post by Petae »

no.. that would be cool too though. instead of having the bus/train going op hills being horizontal, wich how it is now, their nose goes up first... eeh yeah....i'll try to draw...
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Post by Dinges »

Mail the patchman, but I think I know the answar, BTW. I send him email too, hope I get response tomorrow becouse I'm going on vacation.
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Post by Petae »

patchman who's that??? orudge? eis-os??
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Post by eis_os »

There aren't any sprites for that, and TTD internals can't handle a rotate ...

And suggestions should be in the suggestion threasd :evil:
Last edited by eis_os on 30 Jun 2003 19:08, edited 1 time in total.
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Petae
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Post by Petae »

too bad... bridges over multiple heigts instead of only 1, like this:
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Post by Hyronymus »

Can't be done either if I'm correct.
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Post by Colonel Sheperd »

Man...you guys can draw WAY much better then me :roll:
i hope it's possable to create multi-level bridges :wink:
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Post by Petae »

eis_os wrote: And suggestions should be in the suggestion threasd :evil:
hhmm... sorry?...
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Post by SHADOW-XIII »

Patchman is Josef

and Marcel did you delete .OVL ??
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Post by Marcel »

Shame on me, of course I have forgotten something. :oops:
Now it works, send an excuse to Marcin please.
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Post by SHADOW-XIII »

Marcel wrote:Shame on me, of course I have forgotten something. :oops:
Now it works, send an excuse to Marcin please.
better put 'forcerebuildovl'
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Post by Marcel »

Yes, maybe I should, but I thought it will be better to switch it off, it must have a good cause that this switch is there, otherwise it would be done automaticly. And wasn´t there a message which tells you to delete the old .ovl, or do I remember wrong?
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Post by Oracle »

Marcel wrote:Yes, maybe I should, but I thought it will be better to switch it off, it must have a good cause that this switch is there, otherwise it would be done automaticly.
From the ttdpatch manual:
"This option causes TTDPatch to always rebuild the ttdpatch.ovl file from scratch, even if it is already valid. This is useful if you modify the TTD executable regulary, for example using TTD Alter (see Other Tools). With this option, the changes will be integrated into the version that TTDPatch uses, without the need for a batch file to clear ttdpatch.ovl or manually delete it. " (It only saves a little bit of time (on a fast machine anyway) if you have it turned off.)
Marcel wrote:And wasn´t there a message which tells you to delete the old .ovl, or do I remember wrong?
There is sometimes but only if there's a serious error of some kind: TTDPatch doesn't seem able to deal with this particular type.
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Post by Raichase »

Petae wrote:
eis_os wrote: And suggestions should be in the suggestion threasd :evil:
hhmm... sorry?...
Look in the TTDPatch forum for a topic about New Suggestions for the patch. Put your suggestions in there please, don't clog up this thread.

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Post by G-Klav »

Hyronymus wrote:Can't be done either if I'm correct.
It can be done, yes.

All we need is new sprites (almost... :wink: )
Owen posted a link somewhere...
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Post by Saiyan »

G-Klav wrote:
Hyronymus wrote:Can't be done either if I'm correct.
It can be done, yes.

All we need is new sprites (almost... :wink: )
Owen posted a link somewhere...
Even with new sprites, you'd need to rewrite a big amount of bridge-placement code. Guess that's why multi-level and higher bridges are in the 'impossible changes' section of the manual...
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