1.9.1 alpha progress

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SHADOW-XIII
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Post by SHADOW-XIII »

http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/
another update ... 1.9.1 alpha 47 experimental 2
  • Version 1.9.1 alpha 47.2 experimental (2003-06-04):
  • Bug fixed: attempt to display electrified railway tunnels crashed TTD if no electrified railway sprites were present
  • Bug fixed: towns above the snow line in sub-arctic climate had their growth rate calculated incorrectly if the enhanced rate calculation was used
  • It is now possible to build depots on slopes, too, with 'buildonslopes on'
    Pylons are no longer displayed as transparent (use the "Full detail" switch in TTD to turn them off completely)
and btw. TPS will come with NOT experimental version ... (but maybe it will change if there will be many new switches)
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Hyronymus
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Post by Hyronymus »

Who should I kiss for the buildonslopes options? It is so neat! I read about it as one thing on the to-do list that Josef wrote in his last stable version's manual. He has A LOT to delete for so many things are already done. Great job, Patch developers! We (I bet the other 1193 forum members agree) love you!

(And no, I'm not gay just very glad with the patch)
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Post by Oracle »

This buildonslopes option is a bit more than it appears to be! It also enables you to have stations on multiple levels because you can link them with the bus/lorry station. This will be really useful!
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SHADOW-XIII
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Post by SHADOW-XIII »

Oracle wrote:This buildonslopes option is a bit more than it appears to be! It also enables you to have stations on multiple levels because you can link them with the bus/lorry station. This will be really useful!
OH YES !!!
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Hyronymus
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Post by Hyronymus »

Oh, that is even cooler. I hope they soon find out how to build more than 1 square-based stations on slopes too. But this is already neat. Who thought this would ever be possible?
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Post by spaceman-spiff »

It sure solves a lot of problems :D

Edit: If anyone wants the explanation of the new town growth switches of Marcin:
http://groups.google.com/groups?selm=3E ... e=us-ascii

But beware: a lot of reading :wink:
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Post by Raichase »

Cheers to Shadow for the update. Could you pass on our thanks to Marcin?
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Alpha 48

Post by Patchman »

I've posted alpha 48, which has no changes by me, only those from Marcin's experimental versions. The changes have been posted above, so I won't repeat them here.

I have (finally) updated the official site at http://www.ttdpatch.net with the latest versions too.
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Post by spaceman-spiff »

Great, so a stable 2.0 version is coming near then, with Micheals new train sets included ????
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Post by Stylesjl »

INCREDIBLE! :shock:


Merging stations at different levels :bow:
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Raichase
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Post by Raichase »

I have found a bug with the information that has been added to the town window. Once a certain amount of passengers (and one could assume goods and mail also) has been delivered to the town, the value freezes at a ridiculously large number (see screenshot attached).

Now this has no effect on gameplay what-so-ever, but I just thought you would like to know. I am currently using Alpha 48, and I can attach my .cfg file if you need me too (I saw no use in attaching it unless you want it).

I can reasonably say that I am not delivering 65,000+ passengers to a single town in a month (The savegame with these towns in it is attached too for you to check). As you can see, these towns are very different in size, and it is very hard to deliver that many people even from a large town! All the towns feeding into this one are quite small.

(Edit:) I did the maths, and a 6 car turbo train (with a full load of 250 passengers) would have to visit the town approximatly 262 times in a month, with a full load each time, to have delivered that many passengers!

Thats all from me, now for the attachments ;)
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Post by Rob »

:shock: :shock: Oh my God, Raichase. :shock: :shock:
























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Post by orudge »

There are 65,536 possible values in a word (0 to 65,535) so you've been bitten by some sort of byte-related bug. Don't quite know what, I'll leave it to the experts. ;)
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Post by soltrdc »

err...can anyone tell me where to find the text file for the latest alpha? cos using the ttdpatch starter I cant insert some of the new switches and I don't have any inkling what those switches are.
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Post by SHADOW-XIII »

everything is on http://www.ttdpatch.net/src/
about TPS, yes, it does not has 'town' switches, there are plently of them and they will be avabile only with new version of TTDPatch Starter (where sections will be)
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Post by John »

Raichase wrote:I have found a bug with the information that has been added to the town window. Once a certain amount of passengers (and one could assume goods and mail also) has been delivered to the town, the value freezes at a ridiculously large number (see screenshot attached).

...

I can reasonably say that I am not delivering 65,000+ passengers to a single town in a month (The savegame with these towns in it is attached too for you to check). As you can see, these towns are very different in size, and it is very hard to deliver that many people even from a large town! All the towns feeding into this one are quite small.

i have the same thing in one of my towns, though im still using alpha 47
its 65 535 for ppl and mail and 512 for goods

[edit]ok i updated to aplha 48, and i checked the other towns, trendhatten isnt being serviced my me AT ALL, there is an AI station there, but i havent checked what it delivers (sry). i can post the save game if u want it[/edit]
[edit2] sry shadow forgot :oops:[/edit2]
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Last edited by John on 10 Jun 2003 11:07, edited 2 times in total.
SHADOW-XIII
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Post by SHADOW-XIII »

John wrote:i have the same thing in one of my towns, though im still using alpha 47
its 65 535 for ppl and mail and 512 for goods
John please use 'quotting' when you are not replaying post before only older ones
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Stylesjl
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Post by Stylesjl »

goods has not gone wacko
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Post by Marcel »

You can not build stations on the coast, but when raising/lowering the land you can do this. Can this be fixed?
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Post by eis_os »

Don't rise & lower the land
Use the bulldozer to clear the cost tile and then build it...

(So you can build roads on the coast too)

It's an normal TTD behavior ...
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