
Pictures of your OTTD games
Fun with city light rail. 

- Attachments
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- Suningpool-Transport.gif
- Downtown with an inner light rail and outer ring "subway."
- (688 KiB) Downloaded 354 times
Hello
Here is a map i have created to test multiple way to use efficient "bus system".
Of course, with this system, a breakdown train in the middle of the "bus" don't disturb the traffic.
Here is a map i have created to test multiple way to use efficient "bus system".
Of course, with this system, a breakdown train in the middle of the "bus" don't disturb the traffic.
- Attachments
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- Metz Transport, 26th Jan 2051.png
- (273.9 KiB) Downloaded 268 times
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- Metz Transport, 14th Feb 2051.png
- (312.29 KiB) Downloaded 324 times
just a testgame..................
sorry for jpg, but as png it's to big....
sorry for jpg, but as png it's to big....
- Attachments
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- Fabrik.jpg
- (325.79 KiB) Downloaded 359 times
Last edited by BeSt-Com on 28 Oct 2005 09:24, edited 2 times in total.
- bobingabout
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AAARRRRGGGHHHH!!!!!!
JPG distortions!!!
tip, JPG sux, use PNG.
JPG distortions!!!
tip, JPG sux, use PNG.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- webfreakz.nl
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why don't you have a rail which goes around your map? okay, probably you can run a train in this map that goes from South->East->North->West and back to South....Yoeri wrote:here's the map... i won't rest 'till the whole map is full
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
- webfreakz.nl
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20 years?Yoeri wrote:i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev


you must be doing something very wrong....
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).BeSt-Com wrote:just a testgame..................
sorry for jpg, but as png it's to big....
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
- webfreakz.nl
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Well what's your point?Yoeri wrote:I have to convert 182 tracks one by one....webfreakz.nl wrote:20 years?Yoeri wrote:i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev![]()
![]()
you must be doing something very wrong....

# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-buttonDarkvater wrote:PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).BeSt-Com wrote:just a testgame..................
sorry for jpg, but as png it's to big....

Good point I guess.White Rabbit wrote:Why wouldn't it be? Every train has its own little sandbox to play around in and if one decides to break down, the others won't be affected. If you look at the pictures, it is only the tracks that are independent, but stations are heavily shared, so it's not like the AI's 'A to B for every train' kind of network.
I would have said "That's not very challenging" but I never made the first comment in the first place

GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
?? You're running OTTD, right? OpenTTD can save screenshots directly to PNG. I am sure you have at least a few MB's on the HD or your home folder to put things. Just copy OTTD there or whereever you save your print-screened image and you're set.BeSt-Com wrote:unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-buttonDarkvater wrote:PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).BeSt-Com wrote:just a testgame..................
sorry for jpg, but as png it's to big...., merge that into win-paint, and convert with microsoft-photo-editor .....
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
- bobingabout
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that could be your problem. sounds like windows 98.BeSt-Com wrote:unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-buttonDarkvater wrote:PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).BeSt-Com wrote:just a testgame..................
sorry for jpg, but as png it's to big...., merge that into win-paint, and convert with microsoft-photo-editor .....
if you use paint in XP it should save as gif and auto apply an apropriate pallete, you can then save as png-8.(in older windows it will apply a windows pallete, and screw the image up.)
if its windows 98, i have a little dos based exe that you can run for just about any location, that can convert from just about any image format to just about any other image format. you can use this to convert to PNG-8. if you want i can send it to you. it doesn't work under 2000/XP though.
I'd have to remember to dig it up and bring it with me.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
- bobingabout
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- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
i can't do it now, i'm at work, and its on a zip disk, aswell as many of my win98se hard drives, at home.
its actually a MS-DOS picture viewer, but it does have the ability to convert. i used to use it to make icons, and convert to amiga iff files to transdisk to my amiga before i got PSP.
its actually a MS-DOS picture viewer, but it does have the ability to convert. i used to use it to make icons, and convert to amiga iff files to transdisk to my amiga before i got PSP.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
[/url]
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Looks great, but I would remove the left track coming from the upperside, which crosses the track coming from the left. It's hard to explain in english 
Alrighty: you've got 2 tracks coming from the upperside.
2 tracks coming from the left side.
Both tracks from the upper side connect to both tracks from the left. If you would remove the track that connects the left track that comes from the upperside with the lower track that comes from the left side, you'll get the same result as you have now, but neater
[ff in nederlands]
Je hebt die 2 tracks die van boven komen, en die linker gaat door tot de onderste die van links komt, dat is niet nodig, want hij kan op het andere spoor altijd nog naar de onderste track gaan. dan ziet het er net iets beter uit maar werkt nog steeds goed
[/sorry english ppl]

Alrighty: you've got 2 tracks coming from the upperside.
2 tracks coming from the left side.
Both tracks from the upper side connect to both tracks from the left. If you would remove the track that connects the left track that comes from the upperside with the lower track that comes from the left side, you'll get the same result as you have now, but neater

[ff in nederlands]
Je hebt die 2 tracks die van boven komen, en die linker gaat door tot de onderste die van links komt, dat is niet nodig, want hij kan op het andere spoor altijd nog naar de onderste track gaan. dan ziet het er net iets beter uit maar werkt nog steeds goed
[/sorry english ppl]
Twiggy! (Punkrock)
CasB: Neater, in that there would be less track on the ground. Downside is, your design would be slower as there would be more turns for the train to make if it came fromthe upper left track to the lower platform.
Additionally, this track could be upgraded to PBS, and is more likely to benefit if there are more tracks available (eg., two trains come from the upper track to the station, with the right-hand train slightly ahead).
Additionally, this track could be upgraded to PBS, and is more likely to benefit if there are more tracks available (eg., two trains come from the upper track to the station, with the right-hand train slightly ahead).
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
- webfreakz.nl
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In this case you explain here, the train will slow downCasB wrote:Looks great, but I would remove the left track coming from the upperside, which crosses the track coming from the left. It's hard to explain in english
Alrighty: you've got 2 tracks coming from the upperside.
2 tracks coming from the left side.
Both tracks from the upper side connect to both tracks from the left. If you would remove the track that connects the left track that comes from the upperside with the lower track that comes from the left side, you'll get the same result as you have now, but neater
[ff in nederlands]
Je hebt die 2 tracks die van boven komen, en die linker gaat door tot de onderste die van links komt, dat is niet nodig, want hij kan op het andere spoor altijd nog naar de onderste track gaan. dan ziet het er net iets beter uit maar werkt nog steeds goed
[/sorry english ppl]

# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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