I know construction is beta 1, just included that for completeness' sake. I observed this behaviour on both beta 4 and 5. Parameter values used were 4, 5, 6 and 7 to rule out errors on combinations.PhilSophus wrote:This is part of the construction vector, which is still at alpha level.Haiya-Dragon wrote: [...] Lime quarry [...]
As for the others: You did take beta5 from George's forum not the beta4 ones from his usual download location, did you? What were the exact parameters you gave to each of the ECS NewGRFs? George probably also needs a savegame to do anything about it.
If that's the case then the documentation confuses me. The wiki states that parameter 1, value 4 is 'no closure' suggesting it counts for everything. Also, if it only prevents closing mines, then why is there such a setting for the wood vector?George wrote:it's not "No closure". It's "No mine closure" (Oil wells and Oil rigs are considerated mines and use the same code). These are not mines (and Lime quarry is not represented in beta 5) and should close.
To decrease closure conditions' values set GBC parameter bit 3 on (add 8 ). But even this will not protect the industry from closure if no service is provided.
As for adding a parameter to protect every industry on the map. I do not see any reason to protect industries forever. Even in original TTD industries were closing.
Closing industries is fine, but at present every industry that's not serviced is closed down after approx 40-50 years. Perhaps it's an option to provide the industry closure chance percentage via a parameter? Then you could set it lower for larger maps (or perhaps 0 if you don't want to have industries close down at all)