
Title game for OpenTTD's 1.0 series
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Re: Title game for OpenTTD's 1.0 series

AroAI - A really feeble attempt at an AI
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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: Title game for OpenTTD's 1.0 series
- deleted: sorry -
Last edited by tsjook on 17 Jan 2010 21:22, edited 1 time in total.
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Re: Title game for OpenTTD's 1.0 series
He didn't rip it off, he said its a upgraded version with PBS, read for oncetsjook wrote:You just ripped off Zephyris' map, didn't you?


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Re: Title game for OpenTTD's 1.0 series
You have made the view drift towards the top left, in the version I posted I checked that the rail, maglev, dock, airport and town-centre truck stops were all in a 640x480 view... They should be nicely visible around the edges of the main menu...
*edit* Why did you add so many bouys?
*edit* Why did you add so many bouys?
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- mapcrop.png (90.74 KiB) Viewed 2856 times
Re: Title game for OpenTTD's 1.0 series
if only that map was availbe from a difrent angle, something like this:
with the city the trains station, airport the ships in the main area (top left corner for 640x480)
and the rest gradually expended outward, some industry's, transportation variations etc...
with the city the trains station, airport the ships in the main area (top left corner for 640x480)
and the rest gradually expended outward, some industry's, transportation variations etc...
Re: Title game for OpenTTD's 1.0 series
Oh, after looking a while at the image "with different angle", I feel dizzy
. Sry for OT, but its kinda funny image.

My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Title game for OpenTTD's 1.0 series
If a screenie is loss-making, won't the company eventually go bankrupt?
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Re: Title game for OpenTTD's 1.0 series
You can cheat so much money it would take a gazillion years to go bankrupt. And if it went bankrupt...what would change?Wasila wrote:If a screenie is loss-making, won't the company eventually go bankrupt?
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Re: Title game for OpenTTD's 1.0 series
The company, and therefore all of it's vehicles and infrastructure disappear. Though I do not know if that is even allowed on the title screen.
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Re: Title game for OpenTTD's 1.0 series
Would probably just crash the gameBorn Acorn wrote:The company, and therefore all of it's vehicles and infrastructure disappear. Though I do not know if that is even allowed on the title screen.


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Re: Title game for OpenTTD's 1.0 series
Is readying the first post in this topic so hard?
Rubidium wrote:# Cheating for money or making a money losing example isn't a big problem. Cheating to change the landscape is.
Re: Title game for OpenTTD's 1.0 series
It is, the title screen is just a save game with a different extension.Born Acorn wrote:The company, and therefore all of it's vehicles and infrastructure disappear. Though I do not know if that is even allowed on the title screen.
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Re: Title game for OpenTTD's 1.0 series
it must be named "opntitle.dat" and put into the data folderpetert wrote:It is, the title screen is just a save game with a different extension.Born Acorn wrote:The company, and therefore all of it's vehicles and infrastructure disappear. Though I do not know if that is even allowed on the title screen.


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Re: Title game for OpenTTD's 1.0 series
Yes yes yes, I already know all of this. Back when the current one was made all these points and a lot more were discussed in great detail on #openttd. My point was there already appears to be differences between a standard save game and opntitle.dat
That and I couldn't seem to get my company to go bankrupt in a normal game anyway
That and I couldn't seem to get my company to go bankrupt in a normal game anyway
Re: Title game for OpenTTD's 1.0 series
You can always set up a few quick-buck coal routes hidden on the other side of the map.
Re: Title game for OpenTTD's 1.0 series
Apologies for spamming, but I'm enjoying this!
I've done some tweaking to add interest around the bottom right of the screen (another town and a forest), used a couple of Kogut's ideas (pbs signals and double maglev station, oil wells in upper left) and added some oil trains on the rail through town...
I've done some tweaking to add interest around the bottom right of the screen (another town and a forest), used a couple of Kogut's ideas (pbs signals and double maglev station, oil wells in upper left) and added some oil trains on the rail through town...
- Attachments
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- Wreningbury Transport, 27th Sep 2032 640x480.png (115.06 KiB) Viewed 2733 times
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- TitleScreenZephyris3.sav
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Re: Title game for OpenTTD's 1.0 series
Here is an other temperate version

Re: Title game for OpenTTD's 1.0 series
You might have a look at the traffic jam just underneath the town name
Looks nice though!

Re: Title game for OpenTTD's 1.0 series
Zephyris, how about moving the view a bit to the bottom-right, so a bit more of the stations is seen in 640x480? Also, the skyscraper right in front of the rail tracks blocks the view on the rail station entry and the tunnels beyond it. If you could remove it, more of the tracks could be seen, along with the eye-candy trains running on it (Sorry, i like trains very much
)
To all title screen makers, how about showing a rail junction, not only main lines? I'm sorry I currently cannot make a title submission by myself, but i'd really like to see a minor track branching off a main line - maybe some kind of connection to mines or industries, etc? I hope i can give it a try sometime...
And last but not least: Big thanks to all of you who actually could already take some of their time to put up title screens, it's nice to see all your ideas

To all title screen makers, how about showing a rail junction, not only main lines? I'm sorry I currently cannot make a title submission by myself, but i'd really like to see a minor track branching off a main line - maybe some kind of connection to mines or industries, etc? I hope i can give it a try sometime...
And last but not least: Big thanks to all of you who actually could already take some of their time to put up title screens, it's nice to see all your ideas

Re: Title game for OpenTTD's 1.0 series
also send some more trains so always something will be moving on the track, use some with different cargo's
its doesn't mater if they actually has anything but the verity.
its doesn't mater if they actually has anything but the verity.
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