Aircraft Upgrade (version 1)

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How should the development of the Aircraft Upgrade Continue?

In quick, short bursts, releasing a little at a time
14
42%
In a slow but full process, releasing more 'full' sets each time
14
42%
Only after Dinges releases his plane set
5
15%
 
Total votes: 33

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scottishasttdx
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Post by scottishasttdx »

Well, after a long wait (and thanks to the release of TTDAlter 4.1) I've decided to release the Ford/Mercedes Minibus

I've also added an (optional) TTDAlter 4.1 file (which I pray will now work!!!) which changes capacity and costs. I've decided not to rename the vehicle (because of the Vehicle.dat troubles) but you can do that yourself.

DOS only just now. Windows in 2 or 3 days.

Also, just for a little experiment, would someone like to test the grf file I made for the 7E7 (Graphics only). I'm sure everyone knows how to set up grf's now.
It probably only works for dos.
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minibus.zip
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7e7grf.zip
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way2good
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Post by way2good »

is this set getting anywhere anymore?
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scottishasttdx
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Post by scottishasttdx »

if you are talking about the aircraft upgrade, then not just now. I'll probably give it my full attention in three weeks time, when I'm not so busy.
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Post by way2good »

OK
i´m now back (got a net and PC)
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Post by scottishasttdx »

I've started again, a little early so I can get 1.1 and 1.2 finished before Feb 16th. This is because after then I'll be away to Aviemore for some skiing :D
well, thats if the roads are clear...
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Post by minime »

Hey people!

This stuff is interesting but it seems to be a little chaotic at the moment... I have a few questions (lazy to look, but it would be handy if we would have it all together here).

First of all, how many aircraft slots are there available in the game? (Hmm, just counted, there's 35 planes in the temperate set, so it's at least that many -- good that gives us a good number to work with)

Second of all, what are all the planes that you're planning to include?

In my opinion, it would be a good idea to create a good mix of passenger and cargo planes. As for the passenger planes, they should be mostly prop and jet planes.

One supersonic is in my opinion enough, since Concorde was the only succesful supersonic passenger jet, and it seems like we won't have anything like it in quite some time. If desireable, a second one could be included as well, maybe with canards, just to differentiate them visually (ala the Sonic Cruiser).
http://www.boeing.com/news/feature/concept/flash.html

Another possible type of plane (albeit futuristic) would be something in the BWB (blended wing body) style.
http://oea.larc.nasa.gov/PAIS/BWB.html
http://www.geocities.com/witewings/bwb/competitors.html
Again, only one or two of those, and they would be introduced most likely around 2020 at the earliest.

As for the passenger jets, it would be handy to have a good choice of regional as well as mid/long distance planes. It would be nice to go for different looking airliners, I think it would be nicer. In my opinion, it isn't really necessary to have the entire Boeing and Airbus lineup, just a good choice out of them.
For example from Airbus, I think A310 (mid range), one of the A32x line (regional), A340 and the A380. Talking about the A380, it could be a good idea to remove that fifth engine from the "Super Jumbo" and turn it into the Airbus. I honestly think noone in their right mind would build a five engine plane (even the tri-jets are fairly rare these days and not very popular, I think). The main advantage that four engines have as opposed to two is getting around the ETOPS limitations.
From the Boeings a similar choice could be made - 737, 747, 777 and 7E7.
I'd guess we can also add the 727, very popular, tri-jet with all three engines at the back.
Now, let's look for some other things to add. I'd guess it's very hard to make a decent selection, since there's so many different planes. I'd guess I'll go mostly with western planes for now.
Fokker 70 or 100 - fairly current regional, two engines at the back.
Either DC-10 or MD-11 would be a good choice too (tri-jets, but two underwing engines).
I'd guess the de Havilland Comet is mandatory, since that's what started the jet age.
BAe 146 could be interesting.

For the props, hmm ATR 42 or 72, DC-3.... to be honest I'm running out of ideas now.

For the transports, somebody mentioned the Mryia (An-225), good idea! Also the Beluga (A300-600ST) and Galaxy (C-5).

It would probably be a good idea to make a comprehensive list of planes, with some info like type (Passenger/Cargo/Both), speed, capacities, year of introduction, type of powerplant.

A good source of images are http://www.airliners.net and http://www.jetphotos.net

Hmm, I think I've babbled for long enough, but you do get the point. :)
It's certainly not a comprehensive list, and I don't claim I really know what I'm talking about :wink: However, I love planes, so I just couldn't keep my mouth shut. I hope this is useful to you guys and that I didn't make too much of an ass out of myself, heheh.

Cheers,
minime

[Edit: Hmm, I'd guess I should have looked at the other topic as well, before writing this think. Well whatever, it's my 2 cents :) ]
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Post by krtaylor »

Yes, we had this discussion, and basically your thoughts are the same. Dinges started a list of what the planes would be, one for each slot. Unfortunately it was never finished, I'm not sure why. Dinges, if you're watching this, are you able to finish this list, or release it? Then as people make new planes, or re-engineer the existing one, they can be added to the one (1) single comprehensive, ever-growing, Planeset. I'd like to see it finished and it shouldn't be too hard, giving that we already have mostly useable graphics for most of the planes.
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Post by scottishasttdx »

Here is the first real addition to the aircraft upgrade, before I release the new graphic updates for version 1.1, I have a useable TTD Alter tdf. This (should) now work no matter what version of TT you have, and of course you need TTDAlter 4.1.

This includes the stats from the original release, and also new stats for the DC-10 Mail Plane and Boeing 7E7. I'm not sure how accurate the 7E7 stats are, as several different sources gave different figures.

Sonn I'll release v1.1, which will include touched-up aircraft from v1, the 7E7 and Super Jumbo (hopefully)
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Post by krtaylor »

Does this include the proper names of all the existing aircraft graphics?
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scottishasttdx
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Post by scottishasttdx »

no, not just now. In the near future I might add something along those lines. That won't be until the graphics are released though.
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Post by krtaylor »

Huh? What I'm asking for is, using the existing graphics drawn by Chris Sawyer that everybody already has in TTD, and just giving them their proper names and statistics which we already know. Combine this with your set of new planes, and release it as one monolithic general-purpose Planeset. As people improve graphics of the various planes, they can be integrated in newer version of the set, but at least, right away, we'd have proper names for the planes already in existence, which I've wanted for a long time. It doesn't seem too hard, just a little text TTDAlter is all.
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Post by scottishasttdx »

so in other words something like the one dinges made, but including the names of all the aircraft, not just the new ones. I could whip up a vehicle.dat that changes only aircraft names whilst you wait.
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Post by Oracle »

Don't use vehicle.dat! It wrecks or can wreck the names of trains!
I'll have a go at creating a GRF that changes all the names a little later, which I think would be the best solution ATM.
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Post by krtaylor »

There already is a vehicle.dat which changes the vehicle names, and I've used that in the past, but as Oracle so rightly points out, it completely screws up all the names etc. if you are trying to use any of the new GRF files or sets.

Making a GRF file to change the names of all the existing aircraft is indeed the right way to go; personally I think an even better way would be to combine that renaming GRF file with the new Planeset GRF file into one, to keep there being one comprehensive Planeset that can collectively evolve.
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Post by scottishasttdx »

Thats wh I said I'd whip up a vehicle.dat while you wait. :oops: Maybe I didn't make my idea clear enough, I was going to make a grf, but until I did I was going to have a temporary vehicle.dat
These is already a grf that changes the new aircraft names, but you knew that already...
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Post by krtaylor »

Now I'm confused.

There has long been a vehicle.dat file that changes all the names of the existing original TTD aircraft to their proper names, but that is useless now because it also messes up the names of any of the trains if you are using any of the new trainsets.

I'm not aware of any GRF equivalent to this vehicle.dat file, if one were made it would solve that problem.

As far as I know, the new planeset GRF contains the correct names for the (relatively few) new planes included therein, but leaves the rest alone. No need to mess with that, but I think the best solution would be to extend that GRF file by adding the correct names to the rest of the (as yet unimproved) aircraft, all in one GRF.
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Post by scottishasttdx »

will this do, does this even work...please someone tell me.

This (planename.grf) works only for windows version (patch 2.0 or above) hopefully, so give it a try.

This ONLY replaces the names of the aircraft. Note, this won't work if used without my new graphics, and the tdf file, as I have re-ordered several aircraft.
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Post by krtaylor »

I haven't tried your GRF file. I have a plane GRF file with a KLM 747 among other things. Is that the file that this GRF file needs? If not, then PLEASE PLEASE combine them or chaos will ensue.
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Post by scottishasttdx »

really all you need is the tdf file to make sure the aircraft are arranged ok. It helps if you have the graphics (on the first page) so the aircraft look correct

It might help if you wait till the whole of 1.1 is released.
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Post by krtaylor »

Probably true. I hope 1.1. will include all the new and re-drawn aircraft, and also new names for all existing old aircraft? Then it can be the reference version, added to and improved but never replaced or superceded.
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