Bigos Pack - Hard Srver Pack (r18781)
Moderator: OpenTTD Developers
Re: Bigos Pack - Hard Srver Pack (r18684)
Server updated to the latest version, sorry for the delay been very busy. There were some alterations to the GRFs so they should be working much better now, new pack in sig.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
Re: Bigos Pack - Hard Srver Pack (r18684)
It seems merging IS2.1 and CargoDist wasnt to complicated. As I noticed only link graph had to be adjusted to IS. Everything else is working. Or maybe I miss something?
- Vaulter
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Re: Bigos Pack - Hard Srver Pack (r18684)
yes! this is just-like-old-days-interestin
But. some bugs
will write down all later
now just latest funny - see attach
but the question is - what should I do now with this planes????
their are flying on server now!

But. some bugs

will write down all later
now just latest funny - see attach
but the question is - what should I do now with this planes????
their are flying on server now!

Re: Bigos Pack - Hard Srver Pack (r18684)
Heh:) I never used aircraft so I missed that bug:) its from IB - probably caused by me long time ago... You can't do to much I think. Try to force them go to hangar or build big airport not far from them. I will try to fix this in next release.Vaulter wrote: what should I do now with this planes????
- Vaulter
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Re: Bigos Pack - Hard Srver Pack (r18684)
This
is really cool
But. another... crap, that u cannot build intercontinental airport due station spread limit, see second attach
But. another... crap, that u cannot build intercontinental airport due station spread limit, see second attach
Re: Bigos Pack - Hard Srver Pack (r18684)
About spread limit - I'm not server admin.
Re: Bigos Pack - Hard Srver Pack (r18684)
bigos wrote:About spread limit - I'm not server admin.
I'll increase the limit next game, might also try a tropic game but last time I tried that.. towns demanded steel be supplied.. not sure if that's a bug in ECS or not, but ECS could probably be upgraded now anyway.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
Re: Bigos Pack - Hard Srver Pack (r18781)
New version of pack - 1.2. Fixed last bug in IB 2.5, changed warning about to heavy trains and changed code a bit of Cargo Dist to show shared station on graph. Merged with trunk r18781. Test it well 
EDIT: crap forgot to change conditions for bankruptcy...

EDIT: crap forgot to change conditions for bankruptcy...
Re: Bigos Pack - Hard Srver Pack (r18781)
Server updated, IS is turned on now. Minor changes to GRFs (some updated etc) and minor settings changes.. if Bigos releases a new pack soon then I'll update to that before the game is finished.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
- Vaulter
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Re: Bigos Pack - Hard Srver Pack (r18781)
[Edited by Lakie] Converted the code block to the attached the log file.
- Attachments
-
- log.txt
- (23.9 KiB) Downloaded 123 times
Re: Bigos Pack - Hard Srver Pack (r18781)
Did you patched clean r18781? It seams there was already infrastructure.cpp in scr catalogue. Revert it then delete all files (from cargo dist and IS) and then patch it. The other solution is to download rev again to other catalogue and then patch it.
- Vaulter
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Re: Bigos Pack - Hard Srver Pack (r18781)
Bigos, what about day length?
Changing the daylength causes different things to behave differently.
Town growth, Industry production, Town passenger/mail generation, Cargo payment (by duration transported), your profit - stay the same in real-time.
Running costs, Servicing intervals - stay the same in game-time.
Others - unknown.
Re: Bigos Pack - Hard Srver Pack (r18781)
I have to read about it and look into code. And don't have time this month to do that. So it needs to wait.
Re: Bigos Pack - Hard Srver Pack (r18781)
Seems we're getting constant desync, ill gen a new arctic map and see what happens.
EDIT: Ok, so now server is crashing... server will be off till I investigate.
EDIT: Ok, so now server is crashing... server will be off till I investigate.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
Re: Bigos Pack - Hard Srver Pack (r18781)
I have no idea whats causing the crash, I compiled against r18804 which was fine, loaded the game and it still happened at the same point.
We might have to revert to a previous pack or wait for the next one.
We might have to revert to a previous pack or wait for the next one.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
Re: Bigos Pack - Hard Srver Pack (r18781)
Send me save plz. When it crash? You really don't know what is going on?
Re: Bigos Pack - Hard Srver Pack (r18781)
The crash happens exactly 4 years after the game started.. the only thing I can think of that is specific to 4 years after game start is that the starting ECS industries are allowed to start shutting down... but I don't think it would be that.
Here's the save, just less than a month before the crash.
Here's the save, just less than a month before the crash.
Currently running: Bigos Patch Pack (forum link) with custom GRF pack.
win32 binary: bigos_pack_1.2.rar | patch file: 12.patch | GRF's: finessegrfv3.rar
Re: Bigos Pack - Hard Srver Pack (r18781)
I'm not sure but I think 1 of players just bankrupt and that's cause of crush. Will look closer to this... for now just don't bankrupt 
EDIT: yes its because of bankruptcy of second company. When I gave him noey game didn't crushed. Problem is with IS2 when it sell trains on not owner tracks or something like that. Will check if its IS bug or my pack done it... but not this weekend have exam on Monday.

EDIT: yes its because of bankruptcy of second company. When I gave him noey game didn't crushed. Problem is with IS2 when it sell trains on not owner tracks or something like that. Will check if its IS bug or my pack done it... but not this weekend have exam on Monday.
Re: Bigos Pack - Hard Srver Pack (r18781)
A few questions to Bigos Pack:
1. In the depot: i buy the locomtovie and then the wagons. The wagons are not created in the same row as the locomtive. Why?
2. Taxes: 20% Taxes on Companyvalue (cv). That means if i build a train that cost 1 Million $ a have to pay 200.000 $ taxes per year? Ok nice, but if thevalue of the train goes down, the cv goes down too so the taxe goes down too? But this is not realistic. So it would be better to have very old trains? Insn't it?
3. Is this already the version where i have to pay for tracks, signals and depots too? If yes, how much?
1. In the depot: i buy the locomtovie and then the wagons. The wagons are not created in the same row as the locomtive. Why?
2. Taxes: 20% Taxes on Companyvalue (cv). That means if i build a train that cost 1 Million $ a have to pay 200.000 $ taxes per year? Ok nice, but if thevalue of the train goes down, the cv goes down too so the taxe goes down too? But this is not realistic. So it would be better to have very old trains? Insn't it?
3. Is this already the version where i have to pay for tracks, signals and depots too? If yes, how much?
Re: Bigos Pack - Hard Srver Pack (r18781)
Hello!
first of all this seems like a very nice compilation of patches! I've been playing with Cargodist for a while and was just too lazy to try to join IS together.
Now since there hasn't been an update (or post) for a while as it seems I was just wondering if this project is sill active? and if it is, can we expect a code update of trunk and cargodist in the near future? There have been some important fixes in Cargodist lately without which I wouldn't want to play anymore
Might I also suggest one more patch for inclusion: Automated Timetables and Separation
It becomes quite difficult to maintain the spacing between vehicles without this after playing a while. As you need extensive bus/tram networks when playing with Cargodist this becomes increasingly important, I always get just one or two big blobs of vehicles driving around on most routes.
first of all this seems like a very nice compilation of patches! I've been playing with Cargodist for a while and was just too lazy to try to join IS together.
Now since there hasn't been an update (or post) for a while as it seems I was just wondering if this project is sill active? and if it is, can we expect a code update of trunk and cargodist in the near future? There have been some important fixes in Cargodist lately without which I wouldn't want to play anymore

Might I also suggest one more patch for inclusion: Automated Timetables and Separation
It becomes quite difficult to maintain the spacing between vehicles without this after playing a while. As you need extensive bus/tram networks when playing with Cargodist this becomes increasingly important, I always get just one or two big blobs of vehicles driving around on most routes.
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