I welcome you!Weirdy wrote: Please, Sergej, show us some screens of one graphic at several different angles.
I had separate topic 32bpp, primary was removed Darkvater,
Secondary was blocked Alltaken.
There I showed examples of work of the models.
I shall bring responses of some people, which saw it in work:
athanasios wrote: Very happy to see new graphics for 32bpp!
Nappe1 wrote: The main thing in screenshots is, their sprites tilt to make them look moving more naturally in slopes.
Engine seems to have brand new elements, that include using some sort of Vector Graphics with bitmapping
(simple texturing) for sprites. (SVG perhaps? translation engines screw up these very well.)
While I was developing editing tools for Need for Speed series games
(Mostly for NFS3 and NFS4) there were these extremely talented Russian guys
Living somewhere mid-Siberia. They did marvelous work with very limited tools,
But duew bad connections to east, their site was most of the time inaccessible.
The quality was there, but the language and connections was lacking.
This is like living same thing all over again.
LordOfThePigs wrote: It also seems that these guys have implemented a way for vehicles to tilt in slopes,
Using some simple pixel displacement algorithm
(Just take the original sprite and move every column of pixels up one pixel once every two columns).
Which would be why their trains seem to follow the slopes but still have both their vertical ending look vertically aligned.
giddorah wrote: I must say... You're not lazy Keep up the good work and keep posting this stuff...
MagicBuzz wrote: I just can say you do a great work, as you produce a lot of new nice Grfs.
I want to tell once again large thank to all people, which have told me many good words!Raven wrote: The fact that these graphics are 32bit...
I show once again example of work on one model of the last year:
"Russian trolley bus ZiU-9" of 1976
The author of graphic images - Maksim - Kursk - Russia.
Appearance and characteristics on a real copy of the screen
At manufacturing is used of 29 614 unique colours
For reception of a qualitative copy of the screen some automobiles
it was necessary to stop and to put game in a mode "Pause"
It is recommended to use different dark blue colours for colouring model
It is necessary to include a mode of real acceleration
File GRF in the size 33 KB in archive here
http://lidars.narod.ru/Files/OpenTTD/Trollw.rar
Recommended line for testing here
http://lidars.narod.ru/Index.files/Page3111.htm
Other models railway/automobile/water/air transportation can be received under the reference below
With the large respect for all participants of a forum!
Together we shall make the future already today!
Sergej