v0.2.25 [2010-09-29]

- Objects implementation (0.2.25)
- VAST-0.2.25-1.png (152.47 KiB) Viewed 8239 times
planetmaker wrote:Proposal: Code all those nice parks as NewObjects

Another development release. Lots of nice changes here. The big change is a move to the Object specification, which is how I envisaged the set to be originally. Objects are supported in OpenTTD trunk >r20670, so grab a recent nightly to give them a test.
I have split VAST into two GRFs;
VAST (Station Tiles), which replaces the original VAST GRF, and
VAST (Objects). This keeps the two implementations happily separated. All of the tiles that were previously implemented as Stations have been recoded as Objects and removed from the original GRF. In future, VASTstations will only include station buildings and objects with station buildings on them, such as underground entrances. Everything else will be in VASTobjects. I won't release VASTstations yet because it is effectively empty. Instead, you can use VASTobjects and run it alongside the older Stations implementation to compare the functionality. You can do more with Objects compared to Stations, such as build bridges over them or build on corner slopes.
Other major changes:
Paths recoloured and details rescaled. Added underpasses and ramps "into" the tile.
Added a few new large parks to play with. More trees on grass.
Prettier, self-explanatory parameters GUI.
Known Issues:
English Oak needs to have animation colours removed. But there are plenty of other trees to build

Flowerbeds still look crap.
Plazas and flowerbeds have odd sized build menu graphics. These were made for the station GUI and have not been updated yet.
Park 2 doesn't have a proper build menu graphic.
A few alignment issues with trees and stuff on the paths. Shouldn't be too noticeable.
Some object heights may be too generous. Objects may clip through bridges.
There is no readme even though the description tells you to look there for parameters. Just use the new GUI instead; it is much nicer anyway
Not thoroughly tested, but any game-crashing problems should have been eliminated. IDs may change in the future, or at least for the release of 0.3.0.
Enjoy
