A list of possible model formats:
- 3ds
AFAIK Ogre is already able to convert much of these formats to something Ogre compatible. Otherwise if you are willing to contribute code to the Transport Empire project it would be greatly appreciated.uzurpator wrote:...
- Format is irrelevant as long as it is relatively common or can be converted to a common format (blender, maya, 3d studio etc).
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We are writing a game, not a game engine. I personally can dip 4-8 hours weekly to this project. Wasting that time to make another engine is a pointless endevour. It is much wiser to write a game and deal with some inefficiences in the process.Belgabor wrote:Unfortunately I currently don't have enough time for the projects I already promised to work on
Ogre indeed supports a lot of 3D formats and has a Blender export plugin for it's own format. The problem (which I'm hesitant to bring up as I don't really know the forum here yet) is whether using Ogre (and in fact any existing engine) is a wise choice. I'm somewhat involved in the tpb3d project and we had the very same discussions, but our lead (and honestly atm only) developer rose very valid points that all current engines won't do in the long run. The major point was them being targetted for FPS-like scenarios, which can optimize based on assumptions that don't hold true for strategy games like tpb3d (and probably TE as well).
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