Required Tools?
Moderator: Locomotion Moderators
- stuntkillas
- Engineer
- Posts: 57
- Joined: 26 Sep 2009 03:02
Required Tools?
uh,can u give me the required tools for loco? thx
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- NekoMaster
- Tycoon
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Re: Required Tools?
You mean for making mods? I think you need a program that can render 3D models in 256 Colors (aka 8 bit)stuntkillas wrote:uh,can u give me the required tools for loco? thx
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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Re: Required Tools?
only if you make/obtain a 3D model. There's no reason you couldn't make all the sprites from scratch in paint, but that would be very slow and very annoying. And very confusing. And would probably look very wrong.
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- NekoMaster
- Tycoon
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Re: Required Tools?
No, theres some anti aliasing in loco models and its hard to get that done properly in paint, besides, you have to include every little fraction of a turn in 360, in flat, up and down. So I doubt anyone can do models in paint. I think you can use Blender or 3D Studio, not sure about others like MiyaHammo wrote:only if you make/obtain a 3D model. There's no reason you couldn't make all the sprites from scratch in paint, but that would be very slow and very annoying. And very confusing. And would probably look very wrong.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: Required Tools?
Home depot has tools.
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Re: Required Tools?
Not the clearest question. Tools to do what exactly?stuntkillas wrote:uh,can u give me the required tools for loco? thx
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Re: Required Tools?
I liked plastikman's response best
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- stuntkillas
- Engineer
- Posts: 57
- Joined: 26 Sep 2009 03:02
Re: Required Tools?
Uhh I meant the modding tools and how to make the spritesBadger wrote:Not the clearest question. Tools to do what exactly?stuntkillas wrote:uh,can u give me the required tools for loco? thx
AND THIS IS HOW YOU SHOULD DANCE BREAK IT DOWN SPARTA
- Illegal_Alien
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Re: Required Tools?
Use the tool in my signature for that.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: Required Tools?
there are 135 sprites to make. you can do it in paint. but you wouldn't. Personally, I use pro/e and apply textures to the 3D faces before extracting the sprites. Only because I'm not artistically inclined at all.NekoMaster wrote:No, theres some anti aliasing in loco models and its hard to get that done properly in paint, besides, you have to include every little fraction of a turn in 360, in flat, up and down. So I doubt anyone can do models in paint. I think you can use Blender or 3D Studio, not sure about others like MiyaHammo wrote:only if you make/obtain a 3D model. There's no reason you couldn't make all the sprites from scratch in paint, but that would be very slow and very annoying. And very confusing. And would probably look very wrong.
In exile until I have time to live again.
[WIP] (on hold) - QLD Narrow Gauge Set/Sugar Cane Plantation
[WIP/Beta] (on hold) - Sydney Cityrail Platforms
[WIP]NSW Rollingstock
[WIP] (on hold) - QLD Narrow Gauge Set/Sugar Cane Plantation
[WIP/Beta] (on hold) - Sydney Cityrail Platforms
[WIP]NSW Rollingstock
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