ttdpatch.grf

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tasgh
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ttdpatch.grf

Post by tasgh »

when launching the game, i keep getting this error message:

File "newgrf/ttdpatchw.grf" has invalid sprite #1 (code 1/0)

I'm using TTDpatch 2.6 r2160
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PikkaBird
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Re: ttdpatch.grf

Post by PikkaBird »

Remove newgrf/ttdpatchw.grf from your newgrf.cfg. It is not a newgrf.
tasgh
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Re: ttdpatch.grf

Post by tasgh »

so, where should I put the file and how to load it?
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Lakie
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Re: ttdpatch.grf

Post by Lakie »

So long as its in the newgrf folder, it should be automatically loaded, it does not need to appear in newgrf[w].cfg, if you want to place it in that file, it should be the first entry.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
DaleStan
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Re: ttdpatch.grf

Post by DaleStan »

Lakie, that is ttdpatch.grf, not ttdpbase.grf. And, according to the error message, its second sprite (sprite 1) is a real sprite.

It is not a newgrf.

tasgh: The only way to load it is to:
1) Find a suitably ancient version of TTDPatch, or
2) Turn it into a properly formed newgrf.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
tasgh
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Re: ttdpatch.grf

Post by tasgh »

Right, another problem, with other patch:

I'm trying to use the new industries patches. I can load trucks or ships with any cargo type, however trains can only load the original cargos..

Tks again! =)
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