(WIP)Advanced Track Building Guide
Moderator: Locomotion Moderators
(WIP)Advanced Track Building Guide
After many requests, a guide has finally been made for advanced track building, both .docx and .doc files provided, yes you need word (I think open-office can read .docx).
Comments, Questions, Concerns?
Rich
Comments, Questions, Concerns?
Rich
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: (WIP)Advanced Track Building Guide
You guys do realize that I can only make the guide better if you give feedback.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
- Loco Man
- Traffic Manager
- Posts: 244
- Joined: 31 Aug 2008 14:47
- Location: In the good ol' US of A (FL)
Re: (WIP)Advanced Track Building Guide
I would prefer a guide that shows how to make a junction from a 4-8 track main-line to a 4-6 track station.
Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle


And apparently making a living also includes playing locomotion.
Projects: Military Cycle
- mmarvelstrain
- Director
- Posts: 612
- Joined: 27 Nov 2008 18:41
- Location: South US
Re: (WIP)Advanced Track Building Guide
I'll order it in order of importance to me love the guide
Junctions 1
Stations 2
Yards 3
Eye Candy 4
Land Modification 5
Bridges 6
Junctions 1
Stations 2
Yards 3
Eye Candy 4
Land Modification 5
Bridges 6
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
Re: (WIP)Advanced Track Building Guide
It is in there, the example is a two track station but you can tack extra tracks on the input and output tracks as well as the station itself.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: (WIP)Advanced Track Building Guide
In TTD I have experienced that case of connections (all-to-all-worm) are efficient way to make a cross with two lines.
What do you think ? Of course in Locom, waypoints are necessary.
What do you think ? Of course in Locom, waypoints are necessary.
- Attachments
-
- Cross001.png (72.05 KiB) Viewed 5041 times
Last edited by KeenJow on 15 Feb 2009 21:48, edited 1 time in total.
Polish real town names : http://www.tt-forums.net/download/file.php?id=105860
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
Re: (WIP)Advanced Track Building Guide
Nice, O like it, but that is already in the guide.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: (WIP)Advanced Track Building Guide
i have designed a version of that intersection capable of traines passing through 162 KMH (100MPH)
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
Re: (WIP)Advanced Track Building Guide
Do you want to post it?
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: (WIP)Advanced Track Building Guide
Show it. My version is for small areas junctionnoofnoof wrote:i have designed a version of that intersection capable of traines passing through 162 KMH (100MPH)

Polish real town names : http://www.tt-forums.net/download/file.php?id=105860
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
Polish style town names : http://www.tt-forums.net/download/file.php?id=105867
US real town names : http://www.tt-forums.net/download/file.php?id=106037
- Loco Man
- Traffic Manager
- Posts: 244
- Joined: 31 Aug 2008 14:47
- Location: In the good ol' US of A (FL)
Re: (WIP)Advanced Track Building Guide
It probably just uses large curves.
Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle


And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Re: (WIP)Advanced Track Building Guide
i dont have it anymore, it was on my old computer, and my new one isnt working properly.
i have however seen someone else's version which was almost identical on the screen shot thread
EDIT
i have however seen someone else's version which was almost identical on the screen shot thread

EDIT
- Attachments
-
- Cross over.jpg (19.36 KiB) Viewed 4860 times
Last edited by noofnoof on 22 Feb 2009 07:37, edited 1 time in total.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
Re: (WIP)Advanced Track Building Guide
cool
Btw, this guide is not dead, I am still working on it
Btw, this guide is not dead, I am still working on it
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
-
- Director
- Posts: 582
- Joined: 06 Mar 2007 18:57
Re: (WIP)Advanced Track Building Guide
Hate to say it guys but never seen a clover leaf junction used for railways irl, normally thats a freeway design as the change in height plus curvature of the ascending spurs will cause the track to become too damaged too quickly.noofnoof wrote:i dont have it anymore, it was on my old computer, and my new one isnt working properly.
i have however seen someone else's version which was almost identical on the screen shot thread
EDIT
You are talking curvature greasing AND check railing for the inner rail of the curve so it would only be a slow speed curve at best if you were trying to duplicate the real life effect on the junction.
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Re: (WIP)Advanced Track Building Guide
Valid point, but this is track builing guide for locomotion not queensland rail.uktrackbuilder_loco wrote: Hate to say it guys but never seen a clover leaf junction used for railways irl, normally thats a freeway design as the change in height plus curvature of the ascending spurs will cause the track to become too damaged too quickly.
You are talking curvature greasing AND check railing for the inner rail of the curve so it would only be a slow speed curve at best if you were trying to duplicate the real life effect on the junction.

Oh, i almost forgot, am I the only one who loves building efficient level junctions?
I have atached a pic of what i mean. the green lines can peacefully co-exist, as can the yellow, and purple.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
-
- Director
- Posts: 582
- Joined: 06 Mar 2007 18:57
Re: (WIP)Advanced Track Building Guide
The junction I have laid out in the screenshots is a series of ripple junctions that have limited cross overs to affect conflicting movements also they do not allow multiple train pathing in most cases the idea being that a train only has limited options. and cannot get lost.noofnoof wrote:Valid point, but this is track builing guide for locomotion not queensland rail.uktrackbuilder_loco wrote: Hate to say it guys but never seen a clover leaf junction used for railways irl, normally thats a freeway design as the change in height plus curvature of the ascending spurs will cause the track to become too damaged too quickly.
You are talking curvature greasing AND check railing for the inner rail of the curve so it would only be a slow speed curve at best if you were trying to duplicate the real life effect on the junction.
Oh, i almost forgot, am I the only one who loves building efficient level junctions?
I have atached a pic of what i mean. the green lines can peacefully co-exist, as can the yellow, and purple.
The main through line is on an over bridge and the junctions around it allow movement except on one side where trains terminate via a single line chord into a double platform layout.
- Attachments
-
- Screenshot44.PNG (108.82 KiB) Viewed 4665 times
-
- Screenshot45.PNG (95.78 KiB) Viewed 4659 times
-
- Screenshot46.PNG (142.31 KiB) Viewed 4659 times
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
- Loco Man
- Traffic Manager
- Posts: 244
- Joined: 31 Aug 2008 14:47
- Location: In the good ol' US of A (FL)
Re: (WIP)Advanced Track Building Guide
To Noofnoof, I would love to use your ideas in games, but because of the colors, I can't see the signals. 

Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle


And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Re: (WIP)Advanced Track Building Guide
here you go:
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
- Loco Man
- Traffic Manager
- Posts: 244
- Joined: 31 Aug 2008 14:47
- Location: In the good ol' US of A (FL)
Re: (WIP)Advanced Track Building Guide
Thanks, I needed that. 

Just trying to make a living in this world...
And apparently making a living also includes playing locomotion.
Projects: Military Cycle


And apparently making a living also includes playing locomotion.
Projects: Military Cycle
- Plastikman
- Tycoon
- Posts: 3941
- Joined: 24 Dec 2005 03:14
Re: (WIP)Advanced Track Building Guide
that does not look like a very efficient intersection lomowise.
with the lack of pre-signal blocks, you will probably hurt the already poor pathfinding.
You also have lots of single block signals where a train will block traffic in other directions if one direction becomes slow or overloaded. You have set up a way to create possible gridlock and trains will most certainly take a wrong turn if the route they need is red.
with the lack of pre-signal blocks, you will probably hurt the already poor pathfinding.
You also have lots of single block signals where a train will block traffic in other directions if one direction becomes slow or overloaded. You have set up a way to create possible gridlock and trains will most certainly take a wrong turn if the route they need is red.
North American sets and then some...
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.



My Trains are made from 100% recycled electrons!
US SET Ver 3.1.0 updated ~ Amtrak Pack 3.1.0 ~ US Passenger/Metro Set 3.1.0 updated~ Auto Factory 2.6 ~ VIA Rail Pack ~ LTD ED1 Conrail Alcos ~ LTD ED2 NJ Transit ~ DBR E60 ~ TGV Duplex ~ Umbrella Corp. ~ Comboios de Portugal~ Dekosoft UP/BN/BNSF Sets ~ ICE // MegaPack = 1.0.3.
My Trains are made from 100% recycled electrons!
Who is online
Users browsing this forum: No registered users and 0 guests