Lilman's foray into graphics making.

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Lilman's foray into graphics making.

Post by Lilman424 »

So, I've decided to at least attempt to do some graphics drawing of my own, with no real goal, but just to do it.

The first thing I'm working on is a school bus, typical in any American town. So far I've only done one / view, but i'll soon move on to others. Any critiques are highly prized.
Attachments
bus1.png
bus1.png (594 Bytes) Viewed 5480 times
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
User avatar
jvassie
Tycoon
Tycoon
Posts: 3421
Joined: 18 Dec 2002 18:00
Location: High Wycombe, England
Contact:

Re: Lilman's foray into graphics making.

Post by jvassie »

A decent start! Perhaps a little bit of shading on the roof to emphasize the curve a bit more, and more randomization also. Other than that a solid start :)
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Re: Lilman's foray into graphics making.

Post by Lilman424 »

alright, i've added the \ front view and (tried?) to add some noise. I'm not sure if i've done it correctly, but i tried. :P
Attachments
bus2.png
bus2.png (999 Bytes) Viewed 5421 times
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
Circeus
Traffic Manager
Traffic Manager
Posts: 181
Joined: 07 Jun 2008 21:26

Re: Lilman's foray into graphics making.

Post by Circeus »

Maybe I'm crazy but I could swear it looks much less wide in the new view...
User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Re: Lilman's foray into graphics making.

Post by Lilman424 »

Well, i've pretty much completely redone it since then:
Attachments
schoolbus.png
schoolbus.png (1.84 KiB) Viewed 5375 times
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5602
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Lilman's foray into graphics making.

Post by PikkaBird »

Not bad, not bad at all. :)
User avatar
Doorslammer
Tycoon
Tycoon
Posts: 1037
Joined: 16 Oct 2007 11:08
Location: Perth, Western Australia
Contact:

Re: Lilman's foray into graphics making.

Post by Doorslammer »

A great idea, really fills a much needed void.
Image
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Lilman's foray into graphics making.

Post by Purno »

Looks pretty good, but the door seems a bit wide.
And are you sure the roof is completely empty and flat?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Re: Lilman's foray into graphics making.

Post by XeryusTC »

It feels like the thing is too wide compared to it's height and that the nose needs to be sticking out (IIRC American school busses have those kind of noses). Appart from those two minor remarks it is quite a good first try.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5661
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Lilman's foray into graphics making.

Post by andythenorth »

That's nice :) . Views 3, 7 and 9 are very good. View 5 - a bit more work on the door maybe?

Views 4, 6, 8 and 10: the wheels need a bit of work, you probably know this already. It can be tricky getting them in the right place. A lot of the 'character' of the vehicle depends on where you put the wheels - moving them a bit can make a vehicle look bigger, smaller, heavier, longer, wider etc, without changing any of the other pixels.

Here's one of Zephyris' buses with wheel arches (I don't think he'll mind me posting this). You'll find there are many ways to make wheel shapes, you don't have to use the 3x3 square shape.
bus.png
bus.png (1.27 KiB) Viewed 5289 times
Are you planning to code it next? A single vehicle is pretty easy. There's a commented nfo file in the first page of the HEQS thread if you want some starter code (my code only works in OpenTTD though due to reliance on the engine pool)!

@ Xeryus, not all US school buses have noses :wink:
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Lilman's foray into graphics making.

Post by Purno »

XeryusTC wrote:and that the nose needs to be sticking out (IIRC American school busses have those kind of noses).
That's the European view of the American classic school buses. IIRC they got modern ones nowadays, which just got a flat nose just like any other European bus. However, in movies they still seem to prefer these old school buses, so I think we Europeans got a bent view on American school buses.

At least, I think. I could be wrong.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Re: Lilman's foray into graphics making.

Post by Lilman424 »

Purno wrote:Looks pretty good, but the door seems a bit wide.
And are you sure the roof is completely empty and flat?
Are you asking if real school buses have flat roofs? Then yes, most school buses have pretty much featureless roofs. Most have a single flashing white light, and a few have emergency exits, but most are featureless. See http://z.hubpages.com/u/363140_f520.jpg for an example.
andythenorth wrote:That's nice :) . Views 3, 7 and 9 are very good. View 5 - a bit more work on the door maybe?
Yeah, that's a tricky one. On views 4 and 6, the door i think works pretty well, even though it's just an outline, but in view 5, perhaps making it a window would better it.
Views 4, 6, 8 and 10: the wheels need a bit of work, you probably know this already. It can be tricky getting them in the right place. A lot of the 'character' of the vehicle depends on where you put the wheels - moving them a bit can make a vehicle look bigger, smaller, heavier, longer, wider etc, without changing any of the other pixels.

Here's one of Zephyris' buses with wheel arches (I don't think he'll mind me posting this). You'll find there are many ways to make wheel shapes, you don't have to use the 3x3 square shape.
The attachment bus.png is no longer available


yeah, the wheels do need work. I'll try to use your advice to better them
Are you planning to code it next? A single vehicle is pretty easy. There's a commented nfo file in the first page of the HEQS thread if you want some starter code (my code only works in OpenTTD though due to reliance on the engine pool)
!

I've actually already coded it sort of, following the tutorial on the ttdpatch wiki. So right now it just replaces the original MPS Regal bus, without changing anything except the graphics. I've attached the grf file if you wish to see it in-game.
@ Xeryus, not all US school buses have noses :wink:
In my experience, there's a pretty equal distribution of nosed and unnosed buses. Mine doesn't have a nose because it's easier that way :P
Attachments
schoolbus.grf
(1.6 KiB) Downloaded 139 times
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5661
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Lilman's foray into graphics making.

Post by andythenorth »

Lilman424 wrote:Yeah, that's a tricky one. On views 4 and 6, the door i think works pretty well, even though it's just an outline, but in view 5, perhaps making it a window would better it.
View 9 has a few pixels for the front windscreen, which helps. Try those in view 5, and a window in the door?
User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Re: Lilman's foray into graphics making.

Post by Lilman424 »

well, a [img=http://lh5.ggpht.com/_Wz1dLZXb-Sw/R8CMZ ... 23+037.jpg]glass door[/img].

i decided against it, and just made the outline one pixel narrower, as well as a lighter color, and added the front windshield to it (before you even suggested it too :P)
Attachments
schoolbus.png
schoolbus.png (1.86 KiB) Viewed 5046 times
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5661
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Lilman's foray into graphics making.

Post by andythenorth »

Lilman424 wrote:i decided against it, and just made the outline one pixel narrower, as well as a lighter color, and added the front windshield to it (before you even suggested it too :P)
View 5 is much improved. I'd say it's just the wheels you need to work on now.

You might want to finish this one quick and draw something else to challenge your skills in a different direction :)
When I started, this dump truck was the one of the first graphics I drew. I was happy with it at the time, but after drawing other things for a few weeks I found it was pretty easy to improve it (to the second version). The differences? Some extra details, the scale of the cab is improved, and also I got a better sense of how to use light and shade from drawing other things.
mining_truck_large_old.png
mining_truck_large_old.png (3.2 KiB) Viewed 4999 times
60t_mining_truck.png
60t_mining_truck.png (3.6 KiB) Viewed 4998 times
cheers,

Andy
User avatar
Lilman424
Tycoon
Tycoon
Posts: 2743
Joined: 20 Oct 2002 14:55
Location: Georgia
Contact:

Re: Lilman's foray into graphics making.

Post by Lilman424 »

I actually did work on the wheels a little >_> I guess not enough :P

Next time I get some inspiration i'll try something else. That'll probably be some time tomorrow.

Of course, if anyone has specific ideas for something for me to try to draw, please let them to be known. :P
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5661
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Lilman's foray into graphics making.

Post by andythenorth »

Lilman424 wrote:Next time I get some inspiration i'll try something else. That'll probably be some time tomorrow.
Hmm, how about a snow plow (eye candy, tricky shape), or a basic building, just a house?
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Lilman's foray into graphics making.

Post by Purno »

Another option would *perhaps* be to try to code your graphics.
If you're able to code your own graphics, you can benefit from that ;)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Lilman's foray into graphics making.

Post by michael blunck »

andythenorth wrote:
extraenousblue.png
extraenousblue.png (2.87 KiB) Viewed 4925 times
BTW, what purpose does that extraneous transparent blue serve? Technically speaking, it´s not needed for vehicles and its only effect is inflating your files. You might get rid of it manually or by the help of grfcodec (-c to automatically crop transparent blue pixels, offsets will be adjusted automatically 8) ).

regards
Michael
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 6 guests