ECS vectors v1.1.2 (by George) 19/06/2011

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Do you use ECS with TTDP?

I use ECS under TTDP
5
3%
I use ECS under TTDP and OTTD
6
4%
I use ECS under OTTD
158
93%
 
Total votes: 169

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George
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

Digitalfox wrote:
George wrote:
Digitalfox wrote:George can a switch be made so no industries close because of low cargo ratings? :P
And when should they close? No closure at all looks silly.
I meant company's I'm currently serving not random company's on the map :)
I can prevent the industry, that is build by the player, from closure. That sounds reasonable. But a random industry that is serviced badly has no reason to be protected. Industries with good service do not close. What do you think?
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by VoxDissident »

George wrote:I can prevent the industry, that is build by the player, from closure. That sounds reasonable. But a random industry that is serviced badly has no reason to be protected. Industries with good service do not close. What do you think?
I've had industries close even with 75-80% pickup from them and with lots of cargo being delivered to them as well. Is this a bug? Or is this still supposed to happen somehow? And is there any chance of reducing the chance of closure a little bit further?
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mph
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by mph »

you could have some sort of difficulty setting perhaps- (by parameter or linked to the difficulty seeing if that is possible). Hard and easy- hard industries close if less than 75%, easy- industries close if less than 55% (or something).

A lot of my games I only play to look nice, and dont focus on efficiency, and find it hard to meet the 75%. 55% would still mean that industries would not closee so often but unserved industries would. Yet keeping it as it is by default perhaps would still give a challenging game for those that wished.
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George
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

VoxDissident wrote:I've had industries close even with 75-80% pickup from them and with lots of cargo being delivered to them as well. Is this a bug?
Yes, except it is a mine that is exhausted (then it is closed when exhausted).
Provide a save game at least 3 months before closure of the industry. I'll have a look.
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ECS Goldmine

Post by zypa »

I've got a question concerning the ECS GoldMine.

Normally the production goes up if you provide a good service. ">75%"
How does the production change at a goldmine?

I had a "service =99%" mine and the production did not change at all (ok... sometime 36 to 48, sometimes back to 36)

~~~~

Another thing: I would really love to setup the "good service" ratio. Maybe with parameters. I'm talking about the things mph suggested in the posting above mine. (see post)
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George
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Re: ECS Goldmine

Post by George »

zypa wrote:I've got a question concerning the ECS GoldMine.
Normally the production goes up if you provide a good service. ">75%"
How does the production change at a goldmine?
I had a "service =99%" mine and the production did not change at all (ok... sometime 36 to 48, sometimes back to 36)
Provide a savegame please
zypa wrote:Another thing: I would really love to setup the "good service" ratio. Maybe with parameters. I'm talking about the things mph suggested in the posting above mine.
In the TODO list. With a low priority.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by zypa »

[edit] tried to reproduce the error - it does not occur any moe.
I'm sorry.

~

top the oil well bug I reported some week ago.
Thanks! You fixed that REALLY fast!

Thank you so much!

~

to your todo list
Oh, that's cool! I'm really looking forward to it.
You projects (in particular the ECS vectors) are simply outstanding!
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

Since now on, I've decided to stop my GRF testing on both platforms and leave only one (OTTD).

That does not mean, that I shall not try to support TTDP any more, but that means that I shall make TTDP related changes and bug fixes only by request.
TTDP users! I'm sorry, but it takes too much time to support both platforms and I had to select one. OTTD is developed faster, and that's why I've chosen the OTTD. Hope for understanding.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Toch »

Hi i have problem, in my latest game i play with ECS, and in ECS chemical vector II is some weird bug, because iam not earning any monye, see attachment.

This train is taking dyes to printworks.

iam Using OTTD

[version]
version_string = CIVr12918
version_number = 07003276
Attachments
0,- all the time
0,- all the time
bug.png (91.22 KiB) Viewed 3734 times
openttd.cfg
Cofig
(8.35 KiB) Downloaded 75 times
used grfs.
used grfs.
grf.png (36.24 KiB) Viewed 1387 times
-----------------------Screenshots of my game-----------------------
Winner of 4th, 5th, 6th round of TT - Screenshot Competition
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Chico008 »

Hi,

I have a question.
is it possible to make Mines and other primary ressources have unlimited reserve ?
for sand, coal, iron ore, oil, and other ressources of that type.

'cause when we make a multiplayer, if you don't play very often, sometimes you come back and see all your mines closed 10 years ago.
:s
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Toch »

Yes it is posible, if you use parametrs but i was loking for them so long and couldnt find it, only working parametrs,i have found, are for basic vector ant it is

Code: Select all

0 7
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Chico008 »

there is no doc or readme with parameters for these ECS ?
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

Chico008 wrote:there is no doc or readme with parameters for these ECS ?
Not written yet.
Wally web promised to write it long ago, but it is not done yet
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by wallyweb »

George wrote:Wallyweb promised to write it long ago, but it is not done yet
I have no internet connection until July or later. I have to visit the library to go online and they only allow 1 hour per day. George, I suggest you write something now and I can edit it when I have my internet connection back.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by George »

wallyweb wrote:
George wrote:Wallyweb promised to write it long ago, but it is not done yet
I have no internet connection until July or later. I have to visit the library to go online and they only allow 1 hour per day. George, I suggest you write something now and I can edit it when I have my internet connection back.
I shall not write anything before September.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by wallyweb »

George wrote:
wallyweb wrote:
George wrote:Wallyweb promised to write it long ago, but it is not done yet
I have no internet connection until July or later. I have to visit the library to go online and they only allow 1 hour per day. George, I suggest you write something now and I can edit it when I have my internet connection back.
I shall not write anything before September.
NOOOO! My birthday is in September.I'll be too busy celebrating.
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by snike0437 »

Chico008 wrote:Hi,
is it possible to make Mines and other primary ressources have unlimited reserve ?
for sand, coal, iron ore, oil, and other ressources of that type.
:s
Unfortunatelly, there is still no normal documentation present on these parameters :( but I've checked the .grf files, and found inside them some text remarks concerning this. So, if you wish to made all mines endless, and to made unlimited storage place of all factories, you should set the parameters in this way:
ECSTownw.grf 0 0 0 3
ECSBasicw.grf 0 3
ECSMachw.grf 3
ECSWoodw.grf 3
ECSAgriw.grf 3
ECSChem2w.grf 3

The thing is, that each mine type belongs to it's own vector (see there), so to set all mines to "unlim" you need to specify parameters for corresponding vectors.
Let's add more maglev/monorails engines to UKRS/DBXL and other sets! :)
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Ammler »

snike0437 wrote: ECSTownw.grf 0 0 0 3
ECSBasicw.grf 0 3
ECSMachw.grf 3
ECSWoodw.grf 3
ECSAgriw.grf 3
ECSChem2w.grf 3
Maybe, you can add those infos to the ECS wiki? ( http://wiki.ttdpatch.net/tiki-index.php?page=ECS )

Greets
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by michael blunck »

Just wait for George to confirm that information because there may be side effects, etc.

regards
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Re: ECS implementation by George: ECS vectors. Beta 4 11/01/2008

Post by Toch »

For me worked well, but as MB sad there could be side effects
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