( No other newgrfs are loaded, and using the last nightly of openttd )
Ps: I am using the link for download in the first post on the topic you made!!
Update: after trying the other grf ( filename 299 ) i no longer have this problem..
I was using the grf 529, and what the first post points out is to 529
Hopefully when the phpbb3 becomes available this type of confusion will disappear.
(Since when you download a file, it doesn't have an extra parts to the filename).
Now this is getting strange. I tested the new terrain grf on OTTD version 0.4.7 and with the Mini Integrated Nightly, and in neither of them and boxes appeared.
digitalfox, does the boxes appear only when you use the new terrain grf, because I don't know what could be the problem
Attachments
The two bridges in the Mini Integrated Nightly
Bridges in Mini IN.PNG (22.79 KiB) Viewed 15845 times
The two bridges in OTTD version 0.4.7
Bridges in 0.4.7.PNG (19.61 KiB) Viewed 15846 times
Toyland isn't a climate, its a mistake.
This message was transmitted on 100% recycled electrons
Don't pm, rather e-mail me. New terrain graphics
Kolijn Wolfaardt wrote:Now this is getting strange. I tested the new terrain grf on OTTD version 0.4.7 and with the Mini Integrated Nightly, and in neither of them and boxes appeared.
Using the Latest Stable(tm) or the Latest Nightly(tm) is usually a better way to test newgrfs.
You are using an old version of New Terrain (Digitalfox, you too!). Try this file: http://www.tt-forums.net/download.php?id=67661 It's from the fifth post in this topic. Unfortunately the first posts references an older version.
-------------------------------
NFO Renumber and linting v3.4.5
-------------------------------
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NFORenum v3.4.5 - Copyright 2004-2007 Dale McCoy.
Processing file "TTDGame\newgrf\sprites\terrainC.nfo".
Processing complete.
-
------------------
GRF encoding v0.9.10
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GRFCodec version 0.9.10 r1226E - Copyright (C) 2000-2005 by Josef Drexler
Encoding in temporary file newgrf\terrainC.new
Loading newgrf/sprites/terrainC.pcx100% (Transparency:100%, Redundancy:100%)
Warning: 512 of 1984 pixels (25%) in sprite 11 are pure whiteedundancy: 59%)
Warning: 512 of 2496 pixels (20%) in sprite 34 are pure whiteedundancy: 58%)
Warning: 512 of 1984 pixels (25%) in sprite 36 are pure whiteedundancy: 59%)
Warning: 512 of 1984 pixels (25%) in sprite 37 are pure whiteedundancy: 59%)
Warning: 512 of 1984 pixels (25%) in sprite 40 are pure whiteedundancy: 60%)
Warning: 512 of 1984 pixels (25%) in sprite 41 are pure whiteedundancy: 60%)
Warning: 64 of 2496 pixels (2%) in sprite 53 are pure white Redundancy: 64%)
Warning: 512 of 2496 pixels (20%) in sprite 56 are pure whiteedundancy: 65%)
Warning: 64 of 1984 pixels (3%) in sprite 169 are pure whiteRedundancy: 61%)
Sprite 256 Done: 99% Compressed: 39% (Transparency: 59%, Redundancy: 67%)
Deleting newgrf\terrainC.grf
Replacing newgrf\terrainC.grf with newgrf\terrainC.new
Done!
Now, the creator of this GRF needs to correct the sprite dimensions (ysize/xsize) or positions (xpos/ypos) in the NFO-file for the sprites listed above, that report pure white and the problem will go away for good.
Right, I remember. There are some sprites missing (three of them IIRC), producing glitches with maglev tracks. I fixed that in the version I'm using. Not really that hard to do using grfcodec and photoshop.
I'm not going to post my version here without permission of Kolijn Wolfaardt himself, because I don't think that's the way things should work around here.
Why theres only 3 colours of the green grass? Originally theres a 4 colours for grass and empty tile. It makes you see a better deepth. I am pretty sure the grass would looks much better if author was consider this.
It seems to appear when raising the terrain. It only appears on the western slopes.
Its not a very bad glitch as once the grass grows back the slope is normal.
grf_error_1.png (35.32 KiB) Viewed 13664 times
grf_error_2.png (16.56 KiB) Viewed 13658 times
All other grfs were turned off
the dark is RYsiN
"The best thing since the proverbial bread with numerous vertical incisions."
The problem is that sprite 198 is a duplicate of sprite 188. In normal words that means that the wrong image is used for that slope. The correct image isn't in the grf.
I took myself the freedom to combine sprites 185 and 194 into a new sprite 198, which solves the glitch.
Because Kolijn probably won't mind me posting an updated version of his wonderful terrainset (he gave me permission earlier to post a similar updated version), here it is.
Updated version of New Terrain
The version you need depends on the version of the original game graphics (windows or dos). In case of trg1r.grf, you need the Windows version. In case of trg1.grf, you need the DOS version.