
Update: The bug still remains and appears, but now with a black box in the last nightly of openttd

Moderator: Graphics Moderators
Using the Latest Stable(tm) or the Latest Nightly(tm) is usually a better way to test newgrfs.Kolijn Wolfaardt wrote:Now this is getting strange. I tested the new terrain grf on OTTD version 0.4.7 and with the Mini Integrated Nightly, and in neither of them and boxes appeared.
Code: Select all
-------------------------------
NFO Renumber and linting v3.4.5
-------------------------------
-
NFORenum v3.4.5 - Copyright 2004-2007 Dale McCoy.
Processing file "TTDGame\newgrf\sprites\terrainC.nfo".
Processing complete.
-
------------------
GRF encoding v0.9.10
------------------
-
GRFCodec version 0.9.10 r1226E - Copyright (C) 2000-2005 by Josef Drexler
Encoding in temporary file newgrf\terrainC.new
Loading newgrf/sprites/terrainC.pcx100% (Transparency:100%, Redundancy:100%)
Warning: 512 of 1984 pixels (25%) in sprite 11 are pure whiteedundancy: 59%)
Warning: 512 of 2496 pixels (20%) in sprite 34 are pure whiteedundancy: 58%)
Warning: 512 of 1984 pixels (25%) in sprite 36 are pure whiteedundancy: 59%)
Warning: 512 of 1984 pixels (25%) in sprite 37 are pure whiteedundancy: 59%)
Warning: 512 of 1984 pixels (25%) in sprite 40 are pure whiteedundancy: 60%)
Warning: 512 of 1984 pixels (25%) in sprite 41 are pure whiteedundancy: 60%)
Warning: 64 of 2496 pixels (2%) in sprite 53 are pure white Redundancy: 64%)
Warning: 512 of 2496 pixels (20%) in sprite 56 are pure whiteedundancy: 65%)
Warning: 64 of 1984 pixels (3%) in sprite 169 are pure whiteRedundancy: 61%)
Sprite 256 Done: 99% Compressed: 39% (Transparency: 59%, Redundancy: 67%)
Deleting newgrf\terrainC.grf
Replacing newgrf\terrainC.grf with newgrf\terrainC.new
Done!
Users browsing this forum: No registered users and 15 guests