North American Roads Set v0.8c [30 May 2008] - ** Update **
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North American Roads Set v0.8c [30 May 2008] - ** Update **
Hello,
I am now working on completing the US Road Set. My to-do list current has:
[X]Bus and Truck terminal surfaces
[X]narrow-gauge support
[X]monorail and maglev support - thanks to Skidd13!
[X]reducing the intensity of the snow banks on snowy roads
[ ]adding two extra pixels to the stop lines [EDIT: I'm not doing this.]
That's all, for now.
Is there anything else that people would like to see. Please do not ask me to add custom bridge support.
As well, should there be an option for left-hand drive (placing the stop-line on the left side of the road?) Or is it safe to assume that the US Roads set can push the right-hand drive standard, because these are US Roads. Please don't attack me, I'm just keeping an eye on the sprite count, and the amount of work for me and Mr. Coder. [EDIT: This has been decided, both left and right hand drive will be supported.]
I am now working on completing the US Road Set. My to-do list current has:
[X]Bus and Truck terminal surfaces
[X]narrow-gauge support
[X]monorail and maglev support - thanks to Skidd13!
[X]reducing the intensity of the snow banks on snowy roads
[ ]adding two extra pixels to the stop lines [EDIT: I'm not doing this.]
That's all, for now.
Is there anything else that people would like to see. Please do not ask me to add custom bridge support.
As well, should there be an option for left-hand drive (placing the stop-line on the left side of the road?) Or is it safe to assume that the US Roads set can push the right-hand drive standard, because these are US Roads. Please don't attack me, I'm just keeping an eye on the sprite count, and the amount of work for me and Mr. Coder. [EDIT: This has been decided, both left and right hand drive will be supported.]
Last edited by lifeblood on 01 Jun 2008 23:59, edited 10 times in total.
Yes please:
- Support of Pikka's Viaduct grf
- Support of Robs Candilever bridge (bridgew.grf)
Thank you.
- Support of Pikka's Viaduct grf
- Support of Robs Candilever bridge (bridgew.grf)
Thank you.
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Re: US Road Set Completion
I assume this includes the drive through stations.lifeblood wrote:Bus and Truck terminal surfaces
Always good to have.lifeblood wrote:narrow-gauge support
Would be fun if these could be animated as in snow drifting across the road. I'll go hide now.lifeblood wrote:reducing the intensity of the snow banks on snowy roads
I never noticed those.lifeblood wrote:adding two extra pixels to the stop lines
Perhaps you could have a basic, all orientation, surface sprite set available for bridge set artists to access quickly without the need to chase around for permission to use them. Also, when they do use them, you could list those bridge sets that have adopted them.lifeblood wrote:Please do not ask me to add custom bridge support.
A British road set with British markings already exists. Are there any left driving countries that use North American style markings?lifeblood wrote:As well, should there be an option for left-hand drive (placing the stop-line on the left side of the road?) Or is it safe to assume that the US Roads set can push the right-hand drive standard, because these are US Roads. Please don't attack me, I'm just keeping an eye on the sprite count, and the amount of work for me and Mr. Coder.
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Re: US Road Set Completion
Drive-through stations are already supported. I'm not sure what you mean, Wally.wallyweb wrote:I assume this includes the drive through stations.lifeblood wrote:Bus and Truck terminal surfaces
They look rather odd once you do notice.Wally wrote:I never noticed those.lifeblood wrote:adding two extra pixels to the stop lines
Not a bad idea at all.Wally wrote:Perhaps you could have a basic, all orientation, surface sprite set available for bridge set artists to access quickly without the need to chase around for permission to use them. Also, when they do use them, you could list those bridge sets that have adopted them.
None that I can think of. There are two American countries that do so, but they're Surinam and Guyana, which don't use North American markings.Wally wrote:A British road set with British markings already exists. Are there any left driving countries that use North American style markings?
It's up to the author of the bridge set to include road surface support. Plus, pikka's viaduct already works with the US Roads....custom bridges...
Thank you for the offer, but as this has KRTaylor's blessing, it'll probably just go on the USSet website.Desolator wrote:OK, need a web site?
I started with the terminals, and I decided to give the bus terminal a face-lift to something more fitting for all in-game generations. I may put some billboards on the brick walls, if I have enough patience to draw little, tiny Coke and Pepsi logos.
- Attachments
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- TERMINAL MOCK-UP.png (72.45 KiB) Viewed 27449 times
lifeblood, I think that the asphalt (red circle) is a too big surface without details.
How about adding light colour, just like on standard roads between lanes, somewhere to the terminal?
Also, there is a illusion of ugly vertical line (marked by yellow line) created by pavement and a wall. Could you please show terminal with a shorter/longer wall?
Furthermore, try adding some shade to asphalt near wall, and/or bottom of the wall
I like US roads style, and this looks very promising so keep up
How about adding light colour, just like on standard roads between lanes, somewhere to the terminal?
Also, there is a illusion of ugly vertical line (marked by yellow line) created by pavement and a wall. Could you please show terminal with a shorter/longer wall?
Furthermore, try adding some shade to asphalt near wall, and/or bottom of the wall
I like US roads style, and this looks very promising so keep up
- Attachments
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- tmep.png (22.52 KiB) Viewed 27409 times
Because this is supposed to be American. Idealy, it should look like a Norman Rockwell painting. I suppose I could do GM and Ford banners as well.Weirdy wrote:Why not a TTDp/OTTD/TTDX logo? Or, say, a random companies logo. Why coke/pepsi? They're liek Sugar and Salt. Coca-cola being the Sugar.
I will fix the red circle. I can't do anything about the yellow line. I'm working within the sprite sizes of the original bus terminal.Meush wrote:lifeblood, I think that the asphalt (red circle) is a too big surface without details.
How about adding light colour, just like on standard roads between lanes, somewhere to the terminal?
Also, there is a illusion of ugly vertical line (marked by yellow line) created by pavement and a wall. Could you please show terminal with a shorter/longer wall?
Re: US Road Set Completion
Well, I wasn't sure what you were going to do to the surfaces.lifeblood wrote:Drive-through stations are already supported. I'm not sure what you mean, Wally.wallyweb wrote:I assume this includes the drive through stations.lifeblood wrote:Bus and Truck terminal surfaces
Maybe I should drive a bit slower, huh?lifeblood wrote:They look rather odd once you do notice.Wally wrote:I never noticed those.lifeblood wrote:adding two extra pixels to the stop lines
Re the ads on the brick walls, once upon a time Coca-Cola (TM Reg'd) used to paint their name on the walls of brick buildings. There is one here in Saint John that is still visible, but its awfully faded so a photo is out of the question.
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that is already in the existing set and it will remain that way - so anything that has something that looks like left/right will have to be included.... left/right drive ...
they will be placed on top of whatever the road surface - the updated set will not interfere with that.... drive through bus-stops ...
this will be catered for by not replacing the wooden bridge sprites if the Viaduct set is active.... Pikka's Viaduct Bridge ...
this is a nightmare to change as far too many sprites are shared. The CanSet will include updated bridges for standard gauge, narrow gauge as well as roads but only if the USRoadSet is loaded as well; and again the Viaduct bridge will not be affected.... other bridges ...
the road set simply replaces existing sprites, so anything that does not fit within this scheme is impossible to implement.... any other changes/updates ...
Finished with the terminals, unless someone can see an issue with them:
[EDIT: I have just fixed the really bright fence board, where the wood meets brick on the bottom right freight terminal. As well, I've added a more noticable curb under the fence on the two upper left bus terminals.
I gave up on the idea of billboards for now. My fine art skills are not so fine.]
[EDIT: I have just fixed the really bright fence board, where the wood meets brick on the bottom right freight terminal. As well, I've added a more noticable curb under the fence on the two upper left bus terminals.
I gave up on the idea of billboards for now. My fine art skills are not so fine.]
- Attachments
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- TERMINAL MOCK-UP.png (20.25 KiB) Viewed 27207 times
These stops looks better than ever!
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UPDATE!
My plans for making the snowy roads more asthetically pleaseing in urban areas has been dashed, for the roads would then look funny in rural areas. So, until TTDP or OTTD can identify urban/rural snowy roads, this will just have to wait. Having said that, I did add the snow from the orignal TTD roads to the US roads. They now look more messy, snowy, and cold. I also found and fixed the bug that makes the \ snowy level-crossing appear 2 pixels lower. Sorry, no pictures today.
My plans for making the snowy roads more asthetically pleaseing in urban areas has been dashed, for the roads would then look funny in rural areas. So, until TTDP or OTTD can identify urban/rural snowy roads, this will just have to wait. Having said that, I did add the snow from the orignal TTD roads to the US roads. They now look more messy, snowy, and cold. I also found and fixed the bug that makes the \ snowy level-crossing appear 2 pixels lower. Sorry, no pictures today.
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Thanks to Skidd13, the level crossings are now finished. (Skidd13 did the level crossings for maglev and monorail, I did the level crossings for narrow-gauge.) I also decided that the stop line is fine at 4 pixels because of the odd proportions of roads in TTD, and the 'drive-lines' that the vehicles follow. Adding extra lengths makes the stop lines look even more misplaced, I think.
So, art work is now complete! This'll be going to the coder shortly.
So, art work is now complete! This'll be going to the coder shortly.
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