AuzObjects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GarryG
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV39


Update:

Last Friday I did a train ride out into he country to Dungog and return getting more ideas for farm objects.

I have altered the following objects as in his image so if you have game in progress and you used these from previous AuzFarmObjects the next game upload will interfere with those objects and will probably need to be build them.
Adjustmernts made to these.png
Adjustmernts made to these.png (54.89 KiB) Viewed 2049 times
The houses will be multi-select and have more houses added.
The grain trucks will be multi - select and hope later o add a few more.
The Livestock yards are also multi-select.

Reason I doing this to make room for some more additions like this Livestock sales yard.
Images I have seen of ale yards the fences seem to all be white so I decided to make a set to match the real ones.
(The previous ones I did wit black fences more suitable for abattoirs (Meat Works) and railway sidings).
I did some livestock loading chutes to go with them but forgot to upload that image on to the USB stick.
Sale Yards.png
Sale Yards.png (129.6 KiB) Viewed 2049 times
I image priced horse sale yards would be a lot cleaner than those for cattle, sheep and pigs so did a separate set for those.
Sale Yards Horse.png
Sale Yards Horse.png (101.33 KiB) Viewed 2049 times
Hope have the update for the Auz farm Objects in next post.
Last edited by GarryG on 24 Mar 2024 03:15, edited 2 times in total.
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Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV39


Here the latest update but please remember still a lot of work to do to this set, and as mentioned in last post might upset games you been playing.

Yet to do:
* Like to add some more livestock trucks to be used with the new ale Yards.
* Add some horse floats (trailers) for the horse sale yards.
* Got some more farm buildings to add.
* Do some animals as if the are being herded (mustered).
* Dams on slopes for animals.
* Modern milk dairy.
* Modern farm fences (for AuzFenceObjects)

Those just to name a few.

Here the update. BUT remember it will interfere with previous games you playing as started in last post.
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AuzFarmObjectsV39.grf
(15.09 MiB) Downloaded 32 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Looking at sale yards in different country paces in Australia and looking at making another sale yard similar to this image where people can walk along walk ways above the livestock to see what they are buying.
LivestockSaleYards.png
LivestockSaleYards.png (9.56 KiB) Viewed 1910 times
alan98 wrote: 19 Mar 2024 11:11 If you have some time would you be able to add this structure in road objects for weight/speed control? Just an idea
Try these .. I think players wou
ld like multi road as well, but these not be made for a few months as need to finish some other projects first.
Cameras.png
Cameras.png (20.06 KiB) Viewed 1910 times
Cheers
Attachments
AuzRoadObjectsV17.grf
(8.98 MiB) Downloaded 33 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Mrsunman
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 25 Mar 2024 22:54 Looking at sale yards in different country paces in Australia and looking at making another sale yard similar to this image where people can walk along walk ways above the livestock to see what they are buying.
LivestockSaleYards.png
alan98 wrote: 19 Mar 2024 11:11 If you have some time would you be able to add this structure in road objects for weight/speed control? Just an idea
Try these .. I think players wou
ld like multi road as well, but these not be made for a few months as need to finish some other projects first.
Cameras.png

Cheers
You're working on auzroadobjects again? I'm really excited now :D . I have a simple request, could you make extra lane pieces similar to the dashed ones you have already done, but with the innermost line being solid? It could give off the appearance of a "Condensed" 4 lane road, and could look really nice in cities :D . Other things include overlaps of concrete for the empty grass patches left when placing down road pieces, but I tend to use the seawall overlaps to fix that problem :mrgreen: . Thank you for doing these sets, because without them, I probably wouldn't be making assets either. You are a huge inspiration garry, and I wish you a great day.
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 25 Mar 2024 23:49 You're working on auzroadobjects again? I'm really excited now
Not really .. the camera was a old idea that was alan98 reminded me of. It not really finished either as like some to go over multiple roads and also a few designs.

But for now I working with Quast65 with a project he and I started 4 years ago with the AuzReefs And Atolls, and also the Conveyor Belts with Kamnet.

And the Auz Farms Objects a project I been working on since 2016. Once I get those 3 finished will look at the roads.

Cheers
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
alan98
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Re: AuzObjects

Post by alan98 »

GarryG wrote: 25 Mar 2024 22:54
alan98 wrote: 19 Mar 2024 11:11 If you have some time would you be able to add this structure in road objects for weight/speed control? Just an idea
Try these .. I think players wou
ld like multi road as well, but these not be made for a few months as need to finish some other projects first.
Cameras.png
Thanks a lot Garry!!! It's what I was looking for! :)

Cheers,
Alan
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Re: AuzObjects

Post by GarryG »

alan98 wrote: 26 Mar 2024 12:45 Thanks a lot Garry!!! It's what I was looking for!
I think it could have been wider to allow a walk way along the top so maintenance crews can maintain the cameras a lot like in that image you uploaded before and also what I seen on internet and in real here. But they will need to wait for now.

I like the idea "Mrsunman" mentioned too so hope work on those too .. so you and Mrsunman can give me a reminder if need end of April. :D

Hoping I should have caught up with a few other projects and be able to work on the road objects again in about a months time.

In the mean time .. I got internet back on at home :D . No need spend hours travelling to a library. :D

Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 26 Mar 2024 22:08
alan98 wrote: 26 Mar 2024 12:45 Thanks a lot Garry!!! It's what I was looking for!
I think it could have been wider to allow a walk way along the top so maintenance crews can maintain the cameras a lot like in that image you uploaded before and also what I seen on internet and in real here. But they will need to wait for now.

I like the idea "Mrsunman" mentioned too so hope work on those too .. so you and Mrsunman can give me a reminder if need end of April. :D

Hoping I should have caught up with a few other projects and be able to work on the road objects again in about a months time.

In the mean time .. I got internet back on at home :D . No need spend hours travelling to a library. :D

Cheers all
I'd be happy to help, and hey, I've recently learned how to create rudimentary sprites, if you need some shapework then maybe I could help you?
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Re: AuzObjects

Post by GarryG »

Mrsunman wrote: 26 Mar 2024 22:47 I'd be happy to help, and hey, I've recently learned how to create rudimentary sprites, if you need some shapework then maybe I could help you?
If you could do some that be great even if to give a idea what the end result could look like.

I could upload some road sprites and templates to work with.

The work I doing with Quast65 be about a weeks work left (give or take a few days). Then I hope finish the Conveyor belts which I still trying to figure out an idea for the covered belts and the junctions.

The farm objects this is my project at moment seeing if I can make these sale yards. Based on Sale Yards at Dubbo and Wagga Wagga NSW Australia.

But today and tomorrow be very little if any work be done to coding and graphics as house work, shopping and train riding more important.

Cheers all
Attachments
SaleYards 8.jpg
SaleYards 8.jpg (150.48 KiB) Viewed 1702 times
SaleYards 7.jpg
(1.07 MiB) Not downloaded yet
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by Mrsunman »

GarryG wrote: 27 Mar 2024 01:36 If you could do some that be great even if to give a idea what the end result could look like.

I could upload some road sprites and templates to work with.

The work I doing with Quast65 be about a weeks work left (give or take a few days). Then I hope finish the Conveyor belts which I still trying to figure out an idea for the covered belts and the junctions.

The farm objects this is my project at moment seeing if I can make these sale yards. Based on Sale Yards at Dubbo and Wagga Wagga NSW Australia.

But today and tomorrow be very little if any work be done to coding and graphics as house work, shopping and train riding more important.

Cheers all
Alright, sounds good :D . Templates could be nice and I could supply some rudimentary sprites which could be worked with. Some things I could do include more work on those single-lane roads as well as some more complex medians for the extra lanes :D Thank you for supplying them
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Re: AuzObjects

Post by GarryG »

Here the templates I been using for signs and road designs. Hope they help you and others too.

It in .psd format so hope what ever graphics program you use you are able to open it.
Attachments
roadsignTemplates.psd
(573.84 KiB) Downloaded 13 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

Been working on the Reefs and Atolls, Landscape and Beach objects.

The Reefs and Atolls have a few graphic issues.

Landscape adding some more shrubs and some long grass.
This image give you an idea about the shrubs and the grass.
The grass can also go on water to give a swamp affect.
The trees on left have grass under them, but not easy to see.
new scrubs and grass1.png
new scrubs and grass1.png (181.19 KiB) Viewed 1392 times
Beaches adding some sand with grass.
Idea I hving with the trees on left is putting grass under the trees which can also look like fallen leaves.
new scrubs and grass2.png
new scrubs and grass2.png (191.2 KiB) Viewed 1392 times
4 different types of sand and grass I working on. (Not happy with the one on the right yet .. might be just a bit too much grass. ?(
Sand and Grass.png
Sand and Grass.png (166.29 KiB) Viewed 1392 times
Once I get these ideas to how I like will make additions such as:
* Path ways through the sand and grass for people and vehicles.
* Looking at adding the grass under previous shrubs I did years ago.
* Make the corners and pieces or the grass that can go on water so can be used in lakes and ocean shore lines.

Cheers all
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzReefsAndAtollsObjectsV4

Update to Auz Reefs And Atolls Objects .. some graphic and coding issues fixed.

It has:
: Reefs
: Lagoons A
: Coastal
: Rocks

Auz Reefs And Atolls Objects Pt2 which will become available a bit later when finished fixing some graphics and coding.
Attachments
AuzReefsAndAtollsObjectsV4.grf
(4.34 MiB) Downloaded 23 times
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects

Subject: Livestock Sale Yards.

This will be my version of the Livestock Sale Yards as shown in a image a few posts back.
They will be in 1x1 pieces like these.
Sale Yards4.png
Sale Yards4.png (6.63 KiB) Viewed 1042 times
And you then join them to make the sale yards what ever size you want.
Sale Yards3.png
Sale Yards3.png (8.76 KiB) Viewed 1042 times
There will be empty pens and also with cattle, sheep and pigs and maybe some horses.

Another project for the farms are country houses. The houses I did previous I plan to make extra sets with enclosed verandas with fly mesh and windows like in this image.
Country Houses.png
Country Houses.png (18.96 KiB) Viewed 1042 times
Not sure how long it will take to make them all but I do a bit to them almost every day.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by GarryG »

AuzFarmObjects

Subject: Livestock Sale Yards.
Changed the design of the Livestock Sale Yards so could add the holding pens and the unloading/loading chutes.
Sale Yards4.png
Sale Yards4.png (131.94 KiB) Viewed 928 times
The holding pens are those in the north west corner and there are some south east corner. The can be joined together as shown in the south east corner.
The loading chutes only made them for the South East corner for now.
The walk ways where the auctioneer stands with those wanting to purchase the livestock. The undercover area people can also stand here and this area also used to move stock between pens.

Hope start adding people and livestock over the weekend but I image it will take me several days or more to do.
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: AuzObjects

Post by belgi »

GarryG wrote: 05 Apr 2024 07:31
AuzFarmObjects

Subject: Livestock Sale Yards.
Changed the design of the Livestock Sale Yards so could add the holding pens and the unloading/loading chutes.
Sale Yards4.png
The holding pens are those in the north west corner and there are some south east corner. The can be joined together as shown in the south east corner.
The loading chutes only made them for the South East corner for now.
The walk ways where the auctioneer stands with those wanting to purchase the livestock. The undercover area people can also stand here and this area also used to move stock between pens.

Hope start adding people and livestock over the weekend but I image it will take me several days or more to do.
I don't know anything similar here. But it looks very good! You put a lot of work into it and it's great! I'm just staring... :bow:

I wish you a nice day
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Re: AuzObjects

Post by RoyalExamination9410 »

https://www.youtube.com/shorts/fO-xKe2yZSA

Offtopic but Garry have you seen this? I didn't know Sydney only had two harbour crossings currently. Nice to see its upcoming expansions
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Re: AuzObjects

Post by GarryG »

RoyalExamination9410 wrote: 05 Apr 2024 18:56 Offtopic but Garry have you seen this? I didn't know Sydney only had two harbour crossings currently. Nice to see its upcoming expansions
What I heard most of the new railway is going underground to replace the railway lines and stations that already exist above ground. To be honest I not like as when I travel on a train I like to look out the window and look at the scenery not my own reflection like when in tunnels.

Cheers
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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV40

Subject: Livestock Sale Yards.
Finished the livestock sale yards.

You will find them in the "Object Selection" menu under the heading "Livestock Yards".

You will find the old Sale yards which I renamed "Livestock Yards". These are what you will find at railway siding, Abattoirs (meat works) and on some farms.

There are 2 types of Livestock sale yards where farmers bring their livestock to sell by auction. You will find images of one set towards the top of this page 161.
And these are the ones I been working on for the past week. Only made them to face the direction shown in this image.
Sale Yards5.png
Sale Yards5.png (146.4 KiB) Viewed 752 times
Hope you enjoy.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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GarryG
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Posts: 5874
Joined: 14 Feb 2015 00:44
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Re: AuzObjects

Post by GarryG »

AuzFarmObjectsV40


Subject: Livestock Sale Yards Update.

Woops :oops: .. I forgot to add some livestock trucks.
The prime movers are from Polroads Vehicles and the trailers I designed myself based on road trains in Australia.

But having problems uploading the update and the image. Was getting http error when trying at add the files.

EDIT:

Here the update to V40 and the image.
Attachments
Sale Yards6.png
Sale Yards6.png (118.86 KiB) Viewed 713 times
AuzFarmObjectsV40.grf
(15.64 MiB) Downloaded 48 times
Last edited by GarryG on 06 Apr 2024 07:49, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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