[32bpp/EZ] RAWR Absolute World Replacement
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- V453000 :)
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[32bpp/EZ] RAWR Absolute World Replacement
RAWR! [hello]
I have been working on a for-now-landscape set for the last couple of -time- ... so here is a slight taster of what is coming (very soon) [in the next week or so].
RAWR Absolute World Replacement will feature all 4 climates interchangeably. This means you will be able to select sub-tropic climate for RAWR, generate your map in sub-arctic, and get tropic grass with desert on the mountains!
Furthermore, I have something very special planned for Toyland [basically making it look sane-ish], but that is probably in a bit futher future, getting other stuff done first.
There will be no functional features, only visual replacements so it can be turned into a base set eventually when I replace everything.
From the word Absolute, for now it is just landscape, might try to add roads even in version 0.0.1, with tracks and bridges following quickly too (with railtype tracks on PURR being developed on the side).
It should fit well with obviously YETI, the original base set, I am trying to get it nice with zbase a little bit, but that is tough because zbase looks quite "different". (politically correct expression)
A lot of things is very work in progress, but picturez follow...
I have been working on a for-now-landscape set for the last couple of -time- ... so here is a slight taster of what is coming (very soon) [in the next week or so].
RAWR Absolute World Replacement will feature all 4 climates interchangeably. This means you will be able to select sub-tropic climate for RAWR, generate your map in sub-arctic, and get tropic grass with desert on the mountains!
Furthermore, I have something very special planned for Toyland [basically making it look sane-ish], but that is probably in a bit futher future, getting other stuff done first.
There will be no functional features, only visual replacements so it can be turned into a base set eventually when I replace everything.
From the word Absolute, for now it is just landscape, might try to add roads even in version 0.0.1, with tracks and bridges following quickly too (with railtype tracks on PURR being developed on the side).
It should fit well with obviously YETI, the original base set, I am trying to get it nice with zbase a little bit, but that is tough because zbase looks quite "different". (politically correct expression)
A lot of things is very work in progress, but picturez follow...
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- RAWRtaster_0.png
- (6.66 MiB) Downloaded 7 times
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- RAWRtaster_1.png
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Doesn't look as psycho as I would expect from you... but looks good!
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Okay, tryng some more stuff ... changed texture on grass ... probably not so great. However, changed water and shores are much nicer.
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- RAWR_taster3.png
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Re: [32bpp/EZ] RAWR Absolute World Replacement
grass looks "hilly" like teletubby world in teaser3 ^^
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
hm?
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- RAWR_taster4.png
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Those shores look bad, sorry. Remember that water is transparent and only looks blue.
- V453000 :)
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- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Here is the current state of stuff...
Also, I started work on roads/tracks and am almost done with them in fact, so they will also be in the first version of this newGRF.
P.S. I decided that the thing I showed earlier will be water for all climates, I have to say I like it quite a lot.
Imagez follow
V
Also, I started work on roads/tracks and am almost done with them in fact, so they will also be in the first version of this newGRF.
P.S. I decided that the thing I showed earlier will be water for all climates, I have to say I like it quite a lot.
Imagez follow
V
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- RAWR_taster6_temperate.png
- (4.98 MiB) Downloaded 6 times
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- RAWR_taster5_tropic.png
- (5.67 MiB) Downloaded 6 times
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- RAWR_taster5_arctic.png
- (5.78 MiB) Downloaded 6 times
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
yayz ... not a final product, this is just a render, but you can see the style of it.
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- andythenorth
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Re: [32bpp/EZ] RAWR Absolute World Replacement
V this is totally epic. There aren't enough grass newgrfs around
It will be nicer though when you've painted over the renders with pixels. I like how you're mocking up your sprites with CGI though. Nice approach.
It will be nicer though when you've painted over the renders with pixels. I like how you're mocking up your sprites with CGI though. Nice approach.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Thank you andythenorth, your comment is very welcome. Positive comments not only keep me motivated but they make me enjoy the work a lot more.
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Mmmmmmmmonorail, first version of it!
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- RAWR_taster7_monorail.png
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Mono-thing looking great, just a bit traditional.
Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
Being a retired OpenTTD developer does not mean I know what I am doing.
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Slugs never travel on monorail, they travel on MAGLEV wip
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Re: [32bpp/EZ] RAWR Absolute World Replacement
IMHO you need some kind of line in the middle, otherwise you run into the original-maglev-disaster of completely invisibly junctions.Alberth wrote:Mono-thing looking great, just a bit traditional.
Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
Of course it does not need to be an iron bar. It can also be a colourful slime-trail from earlier slugs
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- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Absolutely +1 to that, I figured this when I was creating PURR. I tried to go a bit more creative, but leaving 1 track in the place is absolutely best. 2 separate tracks for normal rail are a bit glitchy but I guess it has to be donefrosch wrote:IMHO you need some kind of line in the middle, otherwise you run into the original-maglev-disaster of completely invisibly junctions.Alberth wrote:Mono-thing looking great, just a bit traditional.
Do we really need that iron bar in the middle? Slugs might like it more without it perhaps
Of course it does not need to be an iron bar. It can also be a colourful slime-trail from earlier slugs
PURR update coming shortly after this :>
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
some serious progress done on roads, getting close to 0.0.1
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- ROADZ1.png
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Re: [32bpp/EZ] RAWR Absolute World Replacement
Shouldn't the cross be a junction too?
Being a retired OpenTTD developer does not mean I know what I am doing.
- V453000 :)
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Re: [32bpp/EZ] RAWR Absolute World Replacement
yeah that one is just not finished XDAlberth wrote:Shouldn't the cross be a junction too?
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