Agreed, it would be nice if we had a recent windows 32 and 64 bit build.....Jupix wrote:Can someone compile a 1.0-EZ binary? (Diffs would also be nice I guess)
32bit Graphics Extra Zoom Patch
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
I had full pack fullpack_12-03-10. After installing r19519 i have next error massage (see pict). All railroad 32-bit zoom sprites was replaced with the older ones (the same situation with train deport).
But i hear sounds at the all zoom level
But i hear sounds at the all zoom level
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- error1.JPG (45.37 KiB) Viewed 4861 times
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.Szvengar wrote:OpenTTD fullzoom r19546: Win32
Improve cc algorithm: almost fix the company scheme colour.
The same bug with backlighting bus stop coverage
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- Removing road bug
- NOT_OK.PNG (350.44 KiB) Viewed 4856 times
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- OK.PNG (306.61 KiB) Viewed 4856 times
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
What about win64 version? The last one was 32Bpp.r19180.Win64.rar several pages ago.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
a win-32 binary will work fine on win-64 

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It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Is there a way to pull a 32bpp-ez diff against trunk from the repository on http://mz.openttdcoop.org/hg/32bpp-ez/ ?
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Corrected, re-download from the previous post.akaction wrote: r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.
The same bug with backlighting bus stop coverage
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Yes I would also like that very much... It would be ideal if these could maybe be created automatically on commits?xmirakulix wrote:Is there a way to pull a 32bpp-ez diff against trunk from the repository on http://mz.openttdcoop.org/hg/32bpp-ez/ ?
In any case, a current diff would be much appreciated

Re: [32bpp] Extra zoom levels, experimental new CC algorithm
I downloaded latest version of 32bpp and skins yestarday, and I've noticed some bugs (I use OpenGFX):
1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
3. Full map screenshot (Ctrl+G) crashes the game.
4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
3. Full map screenshot (Ctrl+G) crashes the game.
4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
This is because They was not finished.1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
It could be a problem of the mask file.2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Actually GeekToo has mentioned on the previous page of this thread that he has implemented just that. So it should appear in one of the next versions I would guess...WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
OpenTTD fullzoom r19600: Win32
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
not another one...Szvengar wrote:OpenTTD fullzoom r19600: Win32

just prefer to see a new version of the patch

AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
I just try to be up to date against trunkLord Aro wrote:not another one...Szvengar wrote:OpenTTD fullzoom r19600: Win32![]()
just prefer to see a new version of the patch
![Pleased :]](./images/smilies/pleased.gif)
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
I don't have this problem, use the last pack I made (http://www.tt-forums.net/viewtopic.php?p=865380#p865380).WaRoX wrote:2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
Works fine for me, at least with r19600. Becarful, it de-activate itself when you change zoom.WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
I do too, but I am applying several other patches to my build, so I'd love to be able to pull a diff against upstream.Szvengar wrote: I just try to be up to date against trunk.
For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.
It builds and runs fine under Mac OS X 10.6.3.
- Attachments
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- 32bpp_19600.diff
- 32bpp-ez diff against openttd-r19600
- (384.39 KiB) Downloaded 254 times
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Thank you very much, this is much appreciated! I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patchesxmirakulix wrote:For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.

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Re: [32bpp] Extra zoom levels, experimental new CC algorithm
Which is exactly what I'm doing nowCreat wrote:I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patches

I am attaching a patch against -r19615
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- 32bpp-ez_r19615.diff
- 32bpp-ez diff against openttd-r19615
- (129.73 KiB) Downloaded 245 times
Re: [32bpp] Extra zoom levels, experimental new CC algorithm
To make life a bit easier for you, I've created a patch queue with all patches published on the forums up til now.
http://mz.openttdcoop.org/hg/32bpp-ez-patches
http://mz.openttdcoop.org/hg/32bpp-ez-patches
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