32bit Graphics Extra Zoom Patch

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compuguy1088
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by compuguy1088 »

Jupix wrote:Can someone compile a 1.0-EZ binary? (Diffs would also be nice I guess)
Agreed, it would be nice if we had a recent windows 32 and 64 bit build.....
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by akaction »

I had full pack fullpack_12-03-10. After installing r19519 i have next error massage (see pict). All railroad 32-bit zoom sprites was replaced with the older ones (the same situation with train deport).

But i hear sounds at the all zoom level
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error1.JPG
error1.JPG (45.37 KiB) Viewed 4861 times
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Szvengar
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Szvengar »

OpenTTD fullzoom r19546: Win32

Improve cc algorithm: almost fix the company scheme colour.
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by akaction »

Szvengar wrote:OpenTTD fullzoom r19546: Win32

Improve cc algorithm: almost fix the company scheme colour.
r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.
The same bug with backlighting bus stop coverage
Attachments
Removing road bug
Removing road bug
NOT_OK.PNG (350.44 KiB) Viewed 4856 times
OK.PNG
OK.PNG (306.61 KiB) Viewed 4856 times
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WaRoX
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by WaRoX »

What about win64 version? The last one was 32Bpp.r19180.Win64.rar several pages ago.
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Lord Aro
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Lord Aro »

a win-32 binary will work fine on win-64 :roll:
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xmirakulix
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by xmirakulix »

Is there a way to pull a 32bpp-ez diff against trunk from the repository on http://mz.openttdcoop.org/hg/32bpp-ez/ ?
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Szvengar »

akaction wrote: r19546: has problem with backlighting when you remove road at the zoom level. At non-zoom level is it almost OK.
The same bug with backlighting bus stop coverage
Corrected, re-download from the previous post.
Creat
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Creat »

xmirakulix wrote:Is there a way to pull a 32bpp-ez diff against trunk from the repository on http://mz.openttdcoop.org/hg/32bpp-ez/ ?
Yes I would also like that very much... It would be ideal if these could maybe be created automatically on commits?
In any case, a current diff would be much appreciated :)
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by WaRoX »

I downloaded latest version of 32bpp and skins yestarday, and I've noticed some bugs (I use OpenGFX):
1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
3. Full map screenshot (Ctrl+G) crashes the game.
4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Attachments
32bpp_bugs.png
maquinista
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by maquinista »

1. As you see on the attached picture, many buildings (including stadium) are not finished. It is very annoying.
This is because They was not finished.
2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
It could be a problem of the mask file.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Creat
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Creat »

WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Actually GeekToo has mentioned on the previous page of this thread that he has implemented just that. So it should appear in one of the next versions I would guess...
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Szvengar »

OpenTTD fullzoom r19600: Win32
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Lord Aro »

Szvengar wrote:OpenTTD fullzoom r19600: Win32
not another one... :D
just prefer to see a new version of the patch :roll:
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Szvengar
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Szvengar »

Lord Aro wrote:
Szvengar wrote:OpenTTD fullzoom r19600: Win32
not another one... :D
just prefer to see a new version of the patch :roll:
I just try to be up to date against trunk :].
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Szvengar »

WaRoX wrote:2. On the right side of the picture you see the red bus. All buses are blue, but when they take that position (up direction) they become red. I think that that company colors are missed on this skin.
I don't have this problem, use the last pack I made (http://www.tt-forums.net/viewtopic.php?p=865380#p865380).
WaRoX wrote:4. I like to follow my vehicles using Ctrl + clicking on the focus icon. But it works only in standart zoom. I think that additional zoom levels should support this feature too.
Works fine for me, at least with r19600. Becarful, it de-activate itself when you change zoom.
xmirakulix
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by xmirakulix »

Szvengar wrote: I just try to be up to date against trunk :].
I do too, but I am applying several other patches to my build, so I'd love to be able to pull a diff against upstream.

For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.
It builds and runs fine under Mac OS X 10.6.3.
Attachments
32bpp_19600.diff
32bpp-ez diff against openttd-r19600
(384.39 KiB) Downloaded 254 times
Creat
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by Creat »

xmirakulix wrote:For those who need a patch, I am attaching a 32bpp-ez patch against upstream r19600 which is the revision 32bpp-ez is at currently.
Thank you very much, this is much appreciated! I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patches :)
xmirakulix
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by xmirakulix »

Creat wrote:I also have to apply more than one patch, so this saves me from having multiple repositories locally just to generate the patches :)
Which is exactly what I'm doing now :-)
I am attaching a patch against -r19615
Attachments
32bpp-ez_r19615.diff
32bpp-ez diff against openttd-r19615
(129.73 KiB) Downloaded 245 times
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GeekToo
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Re: [32bpp] Extra zoom levels, experimental new CC algorithm

Post by GeekToo »

To make life a bit easier for you, I've created a patch queue with all patches published on the forums up til now.

http://mz.openttdcoop.org/hg/32bpp-ez-patches
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