32bit Graphics Extra Zoom Patch

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maquinista
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by maquinista »

Forked wrote:Windows binaries

Belgabor: done
Thanks, I will use it.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Wacki
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Wacki »

Maybe I am id*ot, but when I try run an application - Windows write me error... :oops:
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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Thief^
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Thief^ »

What error?
Melt with the Shadows,
Embrace your destiny...
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Roujin »

The only thing here that makes you seem not-so-clever is expecting us to be able to help you with only such a vague description of your problem.
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

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check my wiki page (sticky button) for a complete list

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Wacki
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Wacki »

It is in czech language, but I think, that is typical windows error...
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error.PNG
error.PNG (12.97 KiB) Viewed 5904 times
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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GeekToo
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

You are sure you have selected the 32bpp-optimized blitter?

Check the following in your openttd.cfg file (which can be in multiple places, like the My Documents/openttd folder, or the folder where your openttd.exe is in).

sprite_cache_size = 64
blitter = "32bpp-optimized"
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Wacki
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Wacki »

:oops: :oops: :oops: I would like to apologize... I told you, that I am id*ot... I install last 32bpp version more than one year ago... so I forgot set this - blitter = "32bpp-optimized" :oops: :oops: :oops: Now it work correctly...

EDIT: I have maybe more stupid question than before... but I put xyz.tar to DATA folder and it don't work. Must I put it to another folder?
Sorry for my very bad English!!! :(
I am 3dsmax artist.
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GeekToo
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

the data folder is OK. Maybe you have the dos version of the original grf's?

Most tars are coded for the windows version. You can check by looking in the data folder: if there is a trg1r.grf then most tars should work. If there is a trgr.grf file, then you must unpack the tar, and rename the directory data/sprites/trg1r to trgr . And repeat this for the other directories in the sprites folder: they must be named the same as the original grf(without the grf extension).
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by 3styler »

Hi and I will appologize in advance for my questions. I'm very new around here and I really want to play with the new graphics, but I simply can't seem to do it. I installed all kind of stuff, but I don't manage to get the extra zoom levels nor the new graphics. My questions are this. Where do I install the new graphics (folder)?How can I set the new zoom level?
I already set the sprite cache to 64 and the blitter, but It doesn't work. Thanx a lot and I hope I'm not much of a trouble.
Btw, I'm using Windows Vista (32).
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GeekToo
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

3styler wrote: but It doesn't work.
Btw, I'm using Windows Vista (32).
I'm not really clearvoyant, so please specify "does not work" a little better.

Does the window title show : Openttd r15590M?

Does it crash immediately?
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by 3styler »

GeekToo wrote:
3styler wrote: but It doesn't work.
Btw, I'm using Windows Vista (32).
I'm not really clearvoyant, so please specify "does not work" a little better.

Does the window title show : Openttd r15590M?

Does it crash immediately?
Actually, the game is running, but I see no difference. The same graphics and no extra zoom levels :bow:
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GeekToo
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

Does the window title show : Openttd r15590M?
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by 3styler »

Yes, it is. Hmm...now i have another error ÖpenTTDw.grf is missing or corrupted"...The game is working,but the fonts is all "????" stuf...
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

You probably have overwritten the grf's that came with the binaries, when copying the trg*.grf's

Unpack the rar again, to use the right openttd*.grf's :
http://www.tt-forums.net/viewtopic.php?p=768164#p768164
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by 3styler »

I did. It's working, but I still have that error and the only languages I can choose are arabic, hebrew and another 2. I now can zoom and see the new grf. But I still don't understand what's with that error.
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by GeekToo »

As promised, I've made some changes to the blending mechanism, so CC colours will look more like they are supposed to look. So CryingCorvus' mail trucks will be more red iso orange.
It is not complete yet, for now only mapping to red, green and blue works as expected.
The CMY colours will be done later, but let's first see how it looks

Furthermore:
-update to trunk
-white and grey CC show correct brightness, so are not flat anymore
-company manager faces are big again, changes were lost somewhere in all the trunk-syncs

The diff is experimental, to be able to judge the new blending for CC
Attachments
32bpp_15770_v11.diff
(98.61 KiB) Downloaded 205 times
Last edited by GeekToo on 30 Mar 2009 18:29, edited 1 time in total.
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habell
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by habell »

Very nice. :)
I hope someone will make a win32 binary with this diff-file.

Since BuildOTTD doesn't work any more I'm unable to create a binary with diffs my self :(
Forked
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by Forked »

habell wrote:Since BuildOTTD doesn't work any more I'm unable to create a binary with diffs my self :(
http://wiki.openttd.org/Compiling_on_MinGW is pretty easy to setup and use.

as for the win32 binary, here it is: http://tda.nu/openttd/32bpp_15770_v11_win32.rar
(used 32bpp_15770_v11.diff posted above.) Usual disclaimer: Not tested beyond that the game starts. No support given..
Reason for using external host is that the forum denies me uploads bigger than 2MB :\ Sadly I have no counter in place to count the number times a file is downloaded.
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habell
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by habell »

Forked wrote:
habell wrote:Since BuildOTTD doesn't work any more I'm unable to create a binary with diffs my self :(
http://wiki.openttd.org/Compiling_on_MinGW is pretty easy to setup and use.

as for the win32 binary, here it is: http://tda.nu/openttd/32bpp_15770_v11_win32.rar
(used 32bpp_15770_v11.diff posted above.) Usual disclaimer: Not tested beyond that the game starts. No support given..
Reason for using external host is that the forum denies me uploads bigger than 2MB :\ Sadly I have no counter in place to count the number times a file is downloaded.
Thanks for the info and for the binary :)
=SLJ=DownEast
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Re: [32bpp] Extra zoom levels, Updated V9 r15476

Post by =SLJ=DownEast »

I used the compiled win32 and got this:
Screen shot, V11
Screen shot, V11
no colors.png (317.85 KiB) Viewed 4072 times
Anyone else?
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