[Alpha 1C Released] [World Region] The 21st Century
Moderator: Locomotion Moderators
- PurdueGuy
- Transport Coordinator
- Posts: 318
- Joined: 27 Sep 2004 03:31
- Location: West Lafayette, Indiana
Actually, fuel cell technology does not *yet* solve energy problems. The process you reference for obtaining the hydrogen (electrolysis - splitting water into hydrogen & oxygen) requires energy, and overall energy is lost. So without a better way to obtain huge amounts of hydrogen (without just finding a different resource to deplete our environment of), there will not be any fuel cell power plants on any large scale. Cars make sense, as do many other applications. There are also some fuel cell generators already in use. One uses the outgases from a landfill to power a hospital, and is very reliable.
Some fuel-cell related industries would be cool, but until a better way to "produce" hydrogen is found, it is not an all-encompassing energy source.
Some fuel-cell related industries would be cool, but until a better way to "produce" hydrogen is found, it is not an all-encompassing energy source.
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- Transport Coordinator
- Posts: 329
- Joined: 05 Oct 2003 14:51
- Location: Amsterdam
- Contact:
About the currency:
From a logical point of view, I'd say either the Euro, the Dollar, or the Indian coin. Or, if a worldwide union (like the EU or the USA, not like the UN) ever becomes reality, the Terran is a good guess.
But since you seem to have abandoned science, my suggestion is the Balor. Easily pronounceablein the languages I know, easily put in plural form, doesn't sound stupid, and who cares it's the name of a demon too? That only suits what money is anyway!
From a logical point of view, I'd say either the Euro, the Dollar, or the Indian coin. Or, if a worldwide union (like the EU or the USA, not like the UN) ever becomes reality, the Terran is a good guess.
But since you seem to have abandoned science, my suggestion is the Balor. Easily pronounceablein the languages I know, easily put in plural form, doesn't sound stupid, and who cares it's the name of a demon too? That only suits what money is anyway!
I heard the stories that they tell of how they labored for this company which sold it's soul to hell
It's my alter ego in my avatar, not me!
It's my alter ego in my avatar, not me!
- Overlord1191
- Traffic Manager
- Posts: 172
- Joined: 09 Sep 2004 14:12
- Location: Georgia, USA
- Contact:
This is so excellent! I truly want to team up with you guys and make some maps (scenarios). Please view my Mars, Florida and Georgia maps as a resume. I'm getting pretty proficient with Ampz Mapgen process to create maps from photoshop files and UGPS satellite topography data.
A couple of extra ideas:
1) Aircraft that uses Airports/Spaceports but instead of terrestrial craft needing an atmosphere. Build some Space Shuttles and Lander craft in lieu of Helicopters so they can operate in a vaccum. (for moon and other planetoids) <= just changing graphics of existing craft like Concorde and helicopters
2) Change the road graphics to tubes and cars into hovercraft. <= just changing graphics of existing cars and trucks
3) I desperately need some different land types. (Mars - red rock dirt, Moon - white rock, Fire planets - fire rock like Diablo II, Aquatic - Landmasses are mossy algae like, Asteroid - Dark Brown stone) <= just changing graphics of existing land like sand
4) Last but not least, on houses and offices. Simply put a glass like dome to give them a bubble effect.
I have mediocre 3d Max skills but would rather adapt existing sprites into usable craft. I'm extremely proficient in Photoshop. But my coding skills are very weak compared to what you guys can do.
Can you guys get me involved?
A couple of extra ideas:
1) Aircraft that uses Airports/Spaceports but instead of terrestrial craft needing an atmosphere. Build some Space Shuttles and Lander craft in lieu of Helicopters so they can operate in a vaccum. (for moon and other planetoids) <= just changing graphics of existing craft like Concorde and helicopters
2) Change the road graphics to tubes and cars into hovercraft. <= just changing graphics of existing cars and trucks
3) I desperately need some different land types. (Mars - red rock dirt, Moon - white rock, Fire planets - fire rock like Diablo II, Aquatic - Landmasses are mossy algae like, Asteroid - Dark Brown stone) <= just changing graphics of existing land like sand
4) Last but not least, on houses and offices. Simply put a glass like dome to give them a bubble effect.
I have mediocre 3d Max skills but would rather adapt existing sprites into usable craft. I'm extremely proficient in Photoshop. But my coding skills are very weak compared to what you guys can do.
Can you guys get me involved?

- Johns_Volition
- Traffic Manager
- Posts: 141
- Joined: 06 Sep 2004 17:31
- Location: Under the blue skys of Alabama
- Contact:
Sure
it's not like you'd have to bring forth a resume... Just post when you've made an object (map) that you feel has to be included... you'll find me usually in the IRC channel or just PM me... all help's anticipated!

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whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
- Overlord1191
- Traffic Manager
- Posts: 172
- Joined: 09 Sep 2004 14:12
- Location: Georgia, USA
- Contact:
- CZAR ALEKSANDER
- Route Supervisor
- Posts: 389
- Joined: 30 Apr 2002 08:12
- Location: The New Russian Empire
how soon will be finished with scenario for game
hello people:
I would like to know how soon will this scenario be finished for game play
I like what I see . if it starts in 2005 and gos to 2099 mant more things will need to updated to this time line like buses, trams, and airplanes.
please let me know what new changes are going to be used for this scenario.
thank you
I would like to know how soon will this scenario be finished for game play
I like what I see . if it starts in 2005 and gos to 2099 mant more things will need to updated to this time line like buses, trams, and airplanes.
please let me know what new changes are going to be used for this scenario.
thank you
Czar Aleksander
of New Russian Empire
Princess Wensicia of Planet Corrino
Lady Penelope Creighton-Ward
Michael Olivarri
Tiania Cundiff
Dr. Serizawa
Dr. Emiko Yamane
Lady Elensh of Yedo Castle
Trelaina of the Planet Telzart
Lady Achika of the Planet Jurai
Lady Ayeka of the Planet Jurai
of New Russian Empire
Princess Wensicia of Planet Corrino
Lady Penelope Creighton-Ward
Michael Olivarri
Tiania Cundiff
Dr. Serizawa
Dr. Emiko Yamane
Lady Elensh of Yedo Castle
Trelaina of the Planet Telzart
Lady Achika of the Planet Jurai
Lady Ayeka of the Planet Jurai
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- Overlord1191
- Traffic Manager
- Posts: 172
- Joined: 09 Sep 2004 14:12
- Location: Georgia, USA
- Contact:
The Mars surface should be ready in about a day, I have some minor tweaks left... screenies here
Edit: It's finished follow the above link.
Edit: It's finished follow the above link.
- Johns_Volition
- Traffic Manager
- Posts: 141
- Joined: 06 Sep 2004 17:31
- Location: Under the blue skys of Alabama
- Contact:
2 points:
1: Why is the new train (and it's passenger carriage), "NSF_37's SD138" disabled in the scenario and the world region?
2: why is the maglev oil tanker and the lev2 disabled? I think the maglev grain carriage or something is disabled too, but that's not as important.
Other than that, cool.
1: Why is the new train (and it's passenger carriage), "NSF_37's SD138" disabled in the scenario and the world region?
2: why is the maglev oil tanker and the lev2 disabled? I think the maglev grain carriage or something is disabled too, but that's not as important.
Other than that, cool.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
- Overlord1191
- Traffic Manager
- Posts: 172
- Joined: 09 Sep 2004 14:12
- Location: Georgia, USA
- Contact:
1. Because John was very inpatient and released the mod without testing it all.Thief^ wrote:2 points:
1: Why is the new train (and it's passenger carriage), "NSF_37's SD138" disabled in the scenario and the world region?
2: why is the maglev oil tanker and the lev2 disabled? I think the maglev grain carriage or something is disabled too, but that's not as important.
Other than that, cool.
2. See 1.
Note: The weird wall 'bridge' isn't part of the mod, and the scenario doesn't have a Nukeworks

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- Engineer
- Posts: 4
- Joined: 14 Oct 2004 14:36
- Johns_Volition
- Traffic Manager
- Posts: 141
- Joined: 06 Sep 2004 17:31
- Location: Under the blue skys of Alabama
- Contact:
The changes a minor:
1th: there are now 2 nukeworks in the testmap, and all important vehicles are now selected.
2th: I removed the earthbridge.... it was never supposed to be in that Pack, since it's rather an old experiment of mine...
1th: there are now 2 nukeworks in the testmap, and all important vehicles are now selected.
2th: I removed the earthbridge.... it was never supposed to be in that Pack, since it's rather an old experiment of mine...
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whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
whatever
"The universe would disappear in a puff of logic!"
-Patchman MMIV A.D.
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- Engineer
- Posts: 102
- Joined: 24 Sep 2004 15:08
- Location: Peoples Republic of China,Hong Kong Special Administrative Region,La Salle College
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