[OTTD] Dutch Road Furniture
Moderator: Graphics Moderators
- Brantwan
- Traffic Manager
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- Location: New Brunswick , Canada
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
oh crap i didnt notice it required 1.2.0 i thought it said 1.0.2 ( I dont have my glasses on) where can i find the update because i got my ottd from the website.
I Am the Mustard King..... I like to bath in Mustard!!
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
Theres the 1.2.0-beta or you can download the nightly. Either will work.
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- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
1.2.0 beta 2 can be found here. If you look on the OpenTTD website itself, there are links to the downloadpages (for stable 1.1.5, testing 1.2.0-beta2 and nightly r23810) can be found at the top left.Brantwan wrote:oh crap i didnt notice it required 1.2.0 i thought it said 1.0.2 ( I dont have my glasses on) where can i find the update because i got my ottd from the website.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- Brantwan
- Traffic Manager
- Posts: 166
- Joined: 19 Feb 2009 21:04
- Skype: brantwan
- Location: New Brunswick , Canada
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
ok thanks guys but 1 more question whats the difference between the regular and the nightly one?
I Am the Mustard King..... I like to bath in Mustard!!
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
A nightly contains some new stuff not in a regular release, but may also contain some bugs.
Here's a detailed explanation: http://wiki.openttd.org/Nightly
Also this NewGRF has nightly versions available with additional objects that are not yet release, for in case you're interested: http://dev.openttdcoop.org/projects/dutchroadfurniture has a link to the downloads.
Here's a detailed explanation: http://wiki.openttd.org/Nightly
Also this NewGRF has nightly versions available with additional objects that are not yet release, for in case you're interested: http://dev.openttdcoop.org/projects/dutchroadfurniture has a link to the downloads.
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
See http://wiki.openttd.org/FAQ_OpenTTD_versionsBrantwan wrote:ok thanks guys but 1 more question whats the difference between the regular and the nightly one?
- Brantwan
- Traffic Manager
- Posts: 166
- Joined: 19 Feb 2009 21:04
- Skype: brantwan
- Location: New Brunswick , Canada
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
thanks guys one last question (unno if it was answered for another person) can my vehicles use these highways and stuff?
I Am the Mustard King..... I like to bath in Mustard!!
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
They wont be able to use the third lane, or even the second lane except for overtaking, and articulated vehicles will never overtake. Its just eye candy for the look of highways. If you want full lane usage, it might be worth looking at road types in my signature, nothing implemented or started yet, but the idea is there.
- Brantwan
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
alrighty thanks leanden
I Am the Mustard King..... I like to bath in Mustard!!
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
Hi there,
Nice work !!!
Just a question, how to get/make the airport that's displayed in the picture of the first post?
Nice work !!!
Just a question, how to get/make the airport that's displayed in the picture of the first post?
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
I have no idea. It's not part of this set, that's for sure!
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- Tycoon
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Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
The Fake Airport grf perhaps?
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [OTTD] Dutch Road Furniture 0.5.1 (2012/01/08)
It's a bit of Fake Airport and loads of drawing and coding by myself and coding of graphics other people posted in this Forum
More screenies here: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
More screenies here: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
0.6.0 released!
Version 0.6.0 has just been uploaded to the online content and is also available from the DevZone. It's compatible with previous releases. You can upgrade by downloading this and then removing the previous versions from your system.
What's new in this release are the motorway end pieces, a bunch of signs and some additional activators for the matrix signs. Also the objects have been split into three categories which should make browsing the purchase list easier.
Unless there are any bugs, it will be a while before any next release, as I'll shift my focus back to the Dutch Trainset. Suggestions are of course still welcome. Enjoy!
Version 0.6.0 has just been uploaded to the online content and is also available from the DevZone. It's compatible with previous releases. You can upgrade by downloading this and then removing the previous versions from your system.
What's new in this release are the motorway end pieces, a bunch of signs and some additional activators for the matrix signs. Also the objects have been split into three categories which should make browsing the purchase list easier.
Unless there are any bugs, it will be a while before any next release, as I'll shift my focus back to the Dutch Trainset. Suggestions are of course still welcome. Enjoy!
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
Nice work! So time for new screenshot
- Attachments
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- Dutchroadfurn01.png (160.54 KiB) Viewed 5177 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
Nice one!
Did you do those UK Roads third lane endings yourself?
Did you do those UK Roads third lane endings yourself?
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
Wow, that looks really good. Kudos to you -- and to FooBar for the awesome set, of course!
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
Foobar, the ends look fine for UK roads in white, i guess the shoulder graphics come from other sprites ;D
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
for the shoulder ends I simply used a cropping mask, as I thought that would be better than nothing. Feel free to improve upon those.
For the left side lane ends I'll mirror Quast's sprites. There doesn't appear to be a difference between sun side and shadow side on the UK roads. Or at least it's small enough to probably get away with. Also still better than nothing and these also can be made the proper way later if necessary.
For the left side lane ends I'll mirror Quast's sprites. There doesn't appear to be a difference between sun side and shadow side on the UK roads. Or at least it's small enough to probably get away with. Also still better than nothing and these also can be made the proper way later if necessary.
Re: [OTTD] Dutch Road Furniture 0.6.0 (2012/01/19)
All you have to do really to change it into UK road version, is recolour the white lines with the grey from the hard shoulder line. And it'll fit in nicely
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