2cc Trainset - Trains of the world - Release topic

Find and discuss all the latest NewGRF releases for TTDPatch and OpenTTD here.

Moderator: Graphics Moderators

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by NekoMaster »

Bah, I just relized you have the nightly and not the push. Go grab the push build for now, as it seems to work.

Push : r753
Nightly : r752
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
Emperor Jake
Tycoon
Tycoon
Posts: 3427
Joined: 24 Apr 2007 09:37
Skype: Discord: Emperor Jake #4106
Location: Not Actually Japan
Contact:

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Emperor Jake »

As weird as it sounds, the missing passenger carriages are OpenTTD's fault. New nightlies of OpenTTD do not display the passenger carriages, even when using 2cc beta 4.1 or r750. Older nightlies and Chill's Patchpack 13 will display them just fine. If you load an older savegame containing passenger carriages into a new nightly, the wagons will have zero capacity and you can't build new ones.
All I know is, I haven't touched the code of the carriages yet. Maybe a developer could shed light on a recent change in OpenTTD that could be causing this?
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by NekoMaster »

Then that explains why im still able to see all the wagons since im playing with CPP v14 from the compile farm
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Wasila »

I don't know how easy this would be, but would it be possible to get a GRF of a single train in isolation? I'm thinking the Eurostar specifically.

Thanks,
Wasila
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by FooBar »

I reckon that's doable.
Just remove everything you don't need from /sprites/nfo/everything.pnfo,then maybe remove the wagons from /sprites/nfo/2cctrainset.pnfo and recompile. If that doesn't work there may be some other things that need removing, but basically it boils down to removing what you don't need.

On the other hand it may be easier to just take the graphics (respecting the license) and recode those in NML. The 2cc trainset is about the most complicated NewGRF source ever.
Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Wasila »

I reckon that's doable.
Just remove everything you don't need from /sprites/nfo/everything.pnfo,then maybe remove the wagons from /sprites/nfo/2cctrainset.pnfo and recompile. If that doesn't work there may be some other things that need removing, but basically it boils down to removing what you don't need.

On the other hand it may be easier to just take the graphics (respecting the license) and recode those in NML. The 2cc trainset is about the most complicated NewGRF source ever.
At risk of going off-topic here... how do I open the .nfo file in /sprites?
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by FooBar »

The 'nfo' in /sprites is a directory. You need to go inside that and there you'll find some .pnfo files. Open them with your favourite plain text editor. If you don't have a favourite (and are on Windows), I can recommend Notepad++.
Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Wasila »

I can open the .nfo file itself in Wordpad, but otherwise I see no way of getting into its subfolders - by default Windows tries to open it with 'System Information'.
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Voyager One »

FooBar wrote:On the other hand it may be easier to just take the graphics (respecting the license) and recode those in NML.
@Wasila - The Eurostar is mine, feel free to use the sprites as you need.
Attachments
Eurostar.PNG
Eurostar.PNG (21.35 KiB) Viewed 4387 times
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by FooBar »

Wasila wrote:I can open the .nfo file itself in Wordpad, but otherwise I see no way of getting into its subfolders - by default Windows tries to open it with 'System Information'.
There's no nfo file in /sprites, only an nfo folder and some .pnfo files. In the nfo folder are more .pnfo files and more folders.

But I'm getting the feeling that we're talking about something completely different. I'm talking about the source code for this NewGRF, not a decoded version of it. I.e. I'm talking about this: http://dev.openttdcoop.org/projects/2cc ... repository

It's also better to not use Wordpad, as that's a word processor and not a text editor. Wordpad may or may not add bits and pieces to the source file that could break the file. If you don't want to install additional software, then at least use Notepad. Although that's not the ideal tool for editing as it doesn't understand Linux line breaks...
User avatar
lawton27
Tycoon
Tycoon
Posts: 1418
Joined: 03 Aug 2009 14:29
Location: Manchester

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by lawton27 »

Wasila wrote:I don't know how easy this would be, but would it be possible to get a GRF of a single train in isolation? I'm thinking the Eurostar specifically.

Thanks,
Wasila
At risk of going even further off topic, I'm assuming this is for UKRS2, perhaps it would be easier if I finish my eurostar sprites for the addon set?
Wasila
Tycoon
Tycoon
Posts: 1498
Joined: 15 Mar 2008 07:02

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Wasila »


At risk of going even further off topic, I'm assuming this is for UKRS2, perhaps it would be easier if I finish my eurostar sprites for the addon set?
Yeah that would be nice - I feel a little out of my depth here :oops:
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Voyager One »

@Lawton - I don't know how far have you gone with your Eurostar but if something out of mine can help... they're at your disposal of course.
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
josq
Engineer
Engineer
Posts: 41
Joined: 10 Jul 2011 17:35

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by josq »

I seem to be having a problem with the set, no trains before 1950 or so seem to be showing up. I try a game earlier and rails are totally blacked out and I can only do monorails. Any ideas?
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by planetmaker »

Which OpenTTD version and especially: which version of the NewGRF do you use? It often helps to provide a savegame where things go wrong.
josq
Engineer
Engineer
Posts: 41
Joined: 10 Jul 2011 17:35

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by josq »

All up to date, latest beta and 0.41 graphics.
It happens with every new game
Attachments
C. Tallentire Transport, 1st Jan 1845r.sav
just a random new game
(1.05 MiB) Downloaded 116 times
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Voyager One »

No offense mate but for the millionth time:

DON'T USE 2CC TRAINSET 2.0.0 BETA 4.1!
That one is broken, coding error.

Download latest nightly from
http://bundles.openttdcoop.org/2cctrainset/
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
josq
Engineer
Engineer
Posts: 41
Joined: 10 Jul 2011 17:35

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by josq »

Shouldn't that one not be the one on the in game installer then?
I will try downloading, unsure if it'll work though as I also want the cargo destination mod...
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by FooBar »

josq, yes, somebody should put a working version on the content download. Or at least set the 'maximum required version' to 0.6.3 or something, so that it doesn't show up for download any more. That is the only way to avoid questions like this, as most people will download whatever version is available ingame.

If none of the current developers of this set has access to the bananas entry, then they can ask an OpenTTD dev so that something can be arranged.

Personally I think your question was legitimate. Especially if it's been asked for the umpteenth time and still nothing has been done about it ;)
User avatar
Voyager One
Tycoon
Tycoon
Posts: 11204
Joined: 28 Dec 2009 09:47
Location: Rijeka, Croatia

Re: 2cc Trainset - Trains of the world - Released: 2.0.0 Bet

Post by Voyager One »

Nothing has been done because of "ownership" problems. DJNekkid is the "owner" of the Bananas topic and both development and release topic on the forums. Noone else can change things - for now.

I've just PM-ed Owen for help to assign "ownership" to Emperor Jake as he's the current Chief-in-Command. :D
Leon

Image Image Image Image
"... all I ask is a tall ship and a star to steer her by..." - John Masefield
Locked

Return to “Graphics Releases”

Who is online

Users browsing this forum: No registered users and 31 guests