Zeak's Super ship pack [V2 WIP]

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Zeak
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Re: (3rd,4th and 5th ships rel) Zeak's Super ship pack.

Post by Zeak »

yeah same problem as last time.
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Re: (3rd,4th and 5th ships rel) Zeak's Super ship pack.

Post by Illegal_Alien »

Zeak wrote:Ok its probably time I updated this old thread.

Thanks to IA's help I am able to work on this a little more.

Once I master 3dsmax ill get back to the trucks.
I helped wut?
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Re: (3rd,4th and 5th ships rel) Zeak's Super ship pack.

Post by Seelenquell »

i think releasing this ship as a whole is the wrong way. why? locomotion would show the whole thing above the water-level. cut through it at see-level and you have a nice ship for locomotion.
i did all models/renderings/textures myself. no conversions.

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Re: (3rd,4th and 5th ships rel) Zeak's Super ship pack.

Post by Zeak »

I know what you mean. I have taken the bottom off it now. I was just trying to get the model correct first.

@IA, any advice/help is good advice/help

Ok after a day of playing I present to you the LNG tanker Version 2 (preview)
Still working out the kinks with sketchup. Also appropriately re sized the ship so hopefully it wont clip anymore.
Attachments
New version of LNG Tanker
New version of LNG Tanker
LngV2.gif (85.34 KiB) Viewed 4779 times
The old version
The old version
LngV1.gif (106.18 KiB) Viewed 4779 times
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Re: Zeak's Super ship pack [V2 WIP]

Post by djhieronymus »

It's looks better :-D the new version ;-)
Krrp on the good work
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Re: Zeak's Super ship pack [V2 WIP]

Post by noofnoof »

dude win sauce.
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Re: Zeak's Super ship pack [V2 WIP]

Post by Zeak »

Ok all coded the first one here is the beta sorry for the blue outline. Can anybody give me tips on how to overcome this with the rendering tool in 3dsmax?
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can anybody help to fix this problem?
can anybody help to fix this problem?
first test.jpg (21.6 KiB) Viewed 4761 times
LNG_TANK.dat
Beta tanker
(131.03 KiB) Downloaded 523 times
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Re: Zeak's Super ship pack [V2 WIP]

Post by str8jakett »

Sweet. I ran across your ships a few weeks ago and just put together a scenario where I could use them. Looking forward to the new versions!
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Re: Zeak's Super ship pack [V2 WIP]

Post by m50005 »

Great work, but the download link from your site doesn't work!!
Where can we get them from?

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Re: Zeak's Super ship pack [V2 WIP]

Post by Zeak »

m50005 wrote:Great work, but the download link from your site doesn't work!!
Where can we get them from?

M.
Nothing ver2 of mine is up yet. I am redesigning my page also for now the beta is posted a few posts above or see noofnoof's post

*edit* Added a teaser image below, I have about 28 ships in total to finish so Ill have a good 10 to 15 done by the end of the day I hope
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First look at whats to come.
First look at whats to come.
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Re: Zeak's Super ship pack [V2 WIP]

Post by m50005 »

doh!
Silly me..sorry.
will look forward to these, about time we had some decent ships in lomo.

M.
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Re: Zeak's Super ship pack [V2 WIP]

Post by Zeak »

OK update time, I am yet to decide what the final 2 ships will be. Had a few errors with the mods sofar, sketchup kept crashing.
Still have a few little bugs to fix.

Where in the Xml Is the wake position set?
Attachments
2 ships to be added still
2 ships to be added still
shipsv2-2.jpg (109.95 KiB) Viewed 4801 times
preview
preview
busy seas.jpg (71.06 KiB) Viewed 4801 times
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Re: Zeak's Super ship pack [V2 WIP]

Post by djhieronymus »

look very nice
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Re: Zeak's Super ship pack [V2 WIP]

Post by kingmush360 »

Fantastic, always felt loco could use more boats & ships.

Loving the sail boats
Frigate
Yacht*
USS Constituation

*Yacht is spelt wrong in there, Zeak.


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Re: Zeak's Super ship pack [V2 WIP]

Post by chowie3 »

So when and where are you going to release it
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Re: Zeak's Super ship pack [V2 WIP]

Post by Illegal_Alien »

chowie3 wrote:So when and where are you going to release it
Wrong question
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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Re: Zeak's Super ship pack [V2 WIP]

Post by Plastikman »

Illegal_Alien wrote:
chowie3 wrote:So when and where are you going to release it
Wrong question
What do they taste like?
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Re: Zeak's Super ship pack [V2 WIP]

Post by rdrdrdrd »

the ships don't look as good as the LNG tanker, a little too blurry IMO, great work tho
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Re: Zeak's Super ship pack [V2 WIP]

Post by Zeak »

chowie3 wrote:So when and where are you going to release it
Where will be on my website, when I update that, as for when it will be when I fix the bugs. Please give me a little more time I have only spent 3 days on it

kingmush360 thanks it was 2am when did that heh :?
Plastikman wrote: What do they taste like?
Ever bitten into that metallic taste. I suppose its like that.
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another teaser
another teaser
busyport.png (339.01 KiB) Viewed 864 times
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