Note for posting scenarios (Updated: 11/06/06)

Got a nice scenario or saved game for Locomotion? Post it here!

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orudge
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Note for posting scenarios (Updated: 11/06/06)

Post by orudge » 09 Sep 2004 20:46

When posting scenarios, please create a new topic per scenario. A sticky topic of 'highly-rated scenarios' may be made in the future... we'll see how things go.

Have fun! :)

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CombatGold1
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Post by CombatGold1 » 05 Feb 2005 20:34

To make your scenario more popular, and make our lives easier (by that, I mean the people searching for scenario's), it would also be nice if you...
  • Included a name and description.
  • Included the objective.
  • Included the difficulty (Beginner, easy, intermediate, hard, challanging).
  • Included the number of competitors maximum, and when they start up.
  • Included screenshot(s) of the scenario.
Thanks :)

These will make it easier for people browsing or searching for a scenario, we know what we are getting ;) Possibly, you could make the topic name as follows:

[difficulty] name (comp)

Difficulty: Replace with the difficulty of the scenario.
Name: Replace with the name of the scenario.
Comp: Replace with the number of competitors and starting time.

Eample

[Hard] Desert Dash (3-12)

This scenario is hard, named "Desert Dash", and 3 competitors start after 12 months.


Just an idea :)
Thanks,
Adam Reece.

Last edited by CombatGold1 on 2 Dec 2003 09:53; edited 541978961291 times in total.

andel
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Post by andel » 11 Jun 2006 16:03

When posting a scenario, it would be very useful if you could include the Mods used.

Not everyone has a every mod, either. Where possible, please try to design maps with no mods first so as to allow people without Maglev or Earth Slopes (for example) to also enjoy.

Finally, when posting a version with mods, please let people know what objects are required.

A big thanks to those of you posting scenarios :)
Andel
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Post by Duvan » 09 May 2007 21:41

andel wrote:When posting a scenario, it would be very useful if you could include the Mods used.

Not everyone has a every mod, either. Where possible, please try to design maps with no mods first so as to allow people without Maglev or Earth Slopes (for example) to also enjoy.

Finally, when posting a version with mods, please let people know what objects are required.

A big thanks to those of you posting scenarios :)
I have a question about this one.

If new vechiles and airports are considered "mods" - will a scenario or landscape with certain vechicles and aiports (for example), not be openable by people that do not have those mods installed?

I recently made a map, but I can't deselect one of the vehicles I've selected in the list for some reason, so would it even be openable or playable for people that do not have that vehicle?

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