OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Red*Star
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Yeah, really nice to see how the project is getting closer and closer to "final" release. :)

One question, though: I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files? My version, which is ready for some time now (see: https://www.tt-forums.net/viewtopic.php? ... start=1760) or the other one? I guess the Z/b one?

Then, since I've done the oil rig and the ship depot I thought it would be a good idea to have the docks in a consistent style with the other nautic sprites. Also, I personally find the other version of the docks from Z/b a little bit "boring" or "monotone" (sorry, I don't want to step on anybodies feet, that's just mho) compared to the docks I've announced earlier:

Image



Another thing: I've probably got some free time on the weekend and would like to draw some things for OTTD. Could you send me the large version of the files with the "what-is-done"-markers, Zephyris? (Esp. ### "Sprites Done 2008-09-02.png")
So I could check what exactly still needs to be done? Would be nice :)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Ive made a second large explosion, again this one needs a couple of intro frames... Its not the mushroom cloud style of the old one, but I never liked that!
I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...
Attachments
explosion 1 small 8bpp ani test.gif
explosion 1 small 8bpp ani test.gif (4.05 KiB) Viewed 5734 times
explosion 2 8bpp ani test.gif
explosion 2 8bpp ani test.gif (6.71 KiB) Viewed 5734 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Last edited by Gremnon on 04 Sep 2008 09:11, edited 1 time in total.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Red*Stars company statue and two parks...
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Redstar Company Statue.png
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Park 2 8bpp.png
Park 2 8bpp.png (1.68 KiB) Viewed 5574 times
Park 1 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And the church...
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church 8bpp.png
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church base 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
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opengfxbug1.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And the last bits of the office block with a lift...
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office block snowy 8bpp.png
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office block lift 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Purno »

Gremnon wrote:
Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Gremnon »

I'm not so certain, myself. I won't cross-post, I left my suspicions in the 2cc set thread.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And two toyland trees, the blue on the first four cone trees should be CC, might need some pixel tweaking...
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Liquorice Tree 8bpp.png
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Cone Tree 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by CommanderZ »

What about setting up a poll about the docks graphics?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

A poll would be good, yes.

And another tree...
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Sphere Tree 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

And the warehouse...
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warehouse 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

and a teapot...
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teapot 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox »

Today seems to be a nice day for you Zephyris :mrgreen:

Keep it up :bow:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DeletedUser5 »

Great graphics, Zephyris.

Really it must be your day.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

Purno wrote:
Gremnon wrote:
Gremnon wrote:The OpenGFX Infrastructure 0.4 is giving 'Fatal: unexpected sprite' with the latest openttd nightly.
Edit: r14228, if that helps.
Screenshot of it, just on the off chance it makes any useful sense to someone.
FYI: He reported a similar issue about the Metro Tracks GRF, so my guess it's OpenTTD's new nightly.
Guess who coded the latest version of the Metro Tracks. And guess who last touched the Infrastructure grf when he added the tramtracks...

I'd better look into that then :P


EDIT: I only touched Infrastructure 0.6, not 0.4. So I might look into that :D

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Red*Star
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Red*Star »

Zephyris wrote:
I've noticed in the Wiki that the docks are done, but as author there are Zephyris/buttercup mentioned. My question is: Which version is currently implemented in the grf files?
I completed dock graphics in the style of the locks just before you posted yours, with the added advantage of perfectly matching the locks. I would be happy to include either set but personally think it is better to have the locks match the docks...
I could also do the locks in a style similar to the docks... do you think that idea rocks? ^^
CommanderZ wrote:What about setting up a poll about the docks graphics?
That's also an option. How to make one?
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so is true enlightenment to the soil's friends.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup »

Perhaps it would help if people could see them side by side...
docks.png
docks.png (11.87 KiB) Viewed 5044 times
I am slowly but surely doing all the new buildings/trees Zephyris recently posted (as well as the bridges, which are taking longer than I thought).
Last edited by buttercup on 04 Sep 2008 18:29, edited 1 time in total.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar »

How about a combination of both?
Let the sides of Red*Star's dock match Zephyris' dock and change the surface in a way that one can connect a road smoothly to the dock.


And now for something completely different:
Bugfixed version of newInfrastructure.
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OpenGFX_newInfrastructure_v0.7.grf
(927.18 KiB) Downloaded 1665 times

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