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PostPosted: Fri Aug 22, 2008 7:16 pm 
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Hey guys! Just a quick double post for emphasis :D

We are so nearly there (well kinda) and I am saddened by the limited contributions over the last few weeks :( please please please help!


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PostPosted: Fri Aug 22, 2008 7:56 pm 
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Zephyris wrote:
Hey guys! Just a quick double post for emphasis :D

We are so nearly there (well kinda) and I am saddened by the limited contributions over the last few weeks :( please please please help!


Well while I can't draw ( really bad at drawing ), I have been trying to learn how to code in NFO for past few months, but unfortunately still far away of coding like you or buttercup..

So I can only congratulate you for an amazing work in this project and give my best wishes for this project, every time a new post is created in this topic, I run here to open the topic and see what new graphics you have done.. Your drawing work is truly amazing, if I ever get the money to create a game company I'm sure I will contact you for the graphics :)

You're the head and heart of this project, and once finished ( hopefully not far away ), I hope it get's full support from developers and became the standard set released with 0.7.0, 0.8.0 wherever the number once finished.. You fully deserve that accomplishment..

So thank you very much Zephyris, for your time and work on this project and I hope you never give up until it's finished, it wouldn't be the same project with such amazing quality.. :bow:


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PostPosted: Fri Aug 22, 2008 9:28 pm 
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Thank you for the kind words! You have inspired me to bigger and better things - I am working on the planes! These will be done in a similar way to the boats, ie. 3D in Blender...

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PostPosted: Fri Aug 22, 2008 10:03 pm 
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Can the already existing shapes/outlines for the vehicles be used when painting the sprites or do you have to actually change the shape in some tiny way to avoid copyright issues?

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PostPosted: Sat Aug 23, 2008 12:36 am 
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It has to be a complete non-traced redraw, if that makes sense...

Dinger 1000? I need to work on the company colour conversion...


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Dinger1000 layered palette.gif
Dinger1000 layered palette.gif [ 3.12 KiB | Viewed 3500 times ]

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PostPosted: Sat Aug 23, 2008 12:53 am 
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Zephyris wrote:
It has to be a complete non-traced redraw, if that makes sense...

Dinger 1000? I need to work on the company colour conversion...


Looks nice :o


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PostPosted: Sat Aug 23, 2008 8:04 am 
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Nice, my favourite plane :)

Maybe you could add some windows and make the shadows a little brighter?


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PostPosted: Sat Aug 23, 2008 8:59 am 
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I'm trying to get a good window texture (atm there is a simple black shadeless object). I have also designed a new texture, the colours better but the shading angles currently a bit off...


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PostPosted: Sat Aug 23, 2008 9:09 am 
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I wonder if we may use the zeppelin crash from Pikka's AV8 ? Gonna ask him :P


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File comment: We don't have the permission for these yet, but if we would have, they'd own.
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PostPosted: Sat Aug 23, 2008 11:20 am 
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This is actually quite easy once you get into it! I haven't fixed the shading yet, but here are a couple more planes...


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KellingK1 layered.gif
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PostPosted: Sat Aug 23, 2008 12:29 pm 
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NICE zephyris :P BTW, we got permission for the zeppelin crash sprites, so BIG THANKS to PikkaBird

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PostPosted: Sat Aug 23, 2008 12:43 pm 
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And a couple more, lordaz is helping me out with the non-futuristic planes...


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PostPosted: Sat Aug 23, 2008 1:59 pm 
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Looking awesome Zephyris! How far have we got left to go?? *drools*

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PostPosted: Sat Aug 23, 2008 3:14 pm 
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AdditionalData wrote:
Looking awesome Zephyris! How far have we got left to go?? *drools*


You can follow the progress here :)

http://wiki.openttd.org/wiki/index.php/ ... eplacement

PS: Zephyris I've updated wiki Planes ;)


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PostPosted: Sat Aug 23, 2008 3:30 pm 
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So I tried the more futuristic futuristic planes, what do you think? They are a bit different, but I would say slightly more realistic...


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Darwin700 layered.gif
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KellingK7 layered.gif
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PostPosted: Sat Aug 23, 2008 3:33 pm 
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Zephyris wrote:
So I tried the more futuristic futuristic planes, what do you think? They are a bit different, but I would say slightly more realistic...


I like them a lot :mrgreen:


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PostPosted: Sat Aug 23, 2008 3:39 pm 
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I have two futuristic planes left; the Yate Z-Shuttle and Airtaxi A34-1000. Both are really odd, any suggestions on how to make them look plausible?

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PostPosted: Sat Aug 23, 2008 4:01 pm 
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Zephyris wrote:
I have two futuristic planes left; the Yate Z-Shuttle and Airtaxi A34-1000. Both are really odd, any suggestions on how to make them look plausible?


Well the Airtaxi A34-1000 is really stupid ( sorry Chris Sawyer ), but in 2001 I don't remember any plane like that :(

I know in 1995, Chris Sawyer may thought that in that time 6 years could be the birth of new kind of planes, but please totally unreal ( even for TTD ) ...

I guess it should be based on some real plane from 2001..

The Yate Z-Shuttle, could be like the Virgin tourist shuttle :)


Last edited by Digitalfox on Sat Aug 23, 2008 4:03 pm, edited 1 time in total.

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PostPosted: Sat Aug 23, 2008 4:03 pm 
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I suppose it could be more flying wing than that weird bubble shape...

*edit* And helicopters...


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PostPosted: Sat Aug 23, 2008 5:19 pm 
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You are really fast :)

Your Guru X2 reminds me Bruce Willis' air taxi from Fifth Element :D


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