OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
When developing diagonal flooding (which allows for the inner corners to be coasts) it was considered best not to flood the tiles in those cases because of the original TTD maps having some areas at sea level which would be completely flooded (e.g. in some cases upto 70% of all towns and industries on the map would be lost to flooding).
~ Lakie
~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
- StopRightThere
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Re: [8bpp] Graphics Replacement Project - OpenGFX
It could have been used for global warming mode though, ice caps melting, etc. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Bye Bye OpenBVE ![Sad :(](./images/smilies/icon_sad.gif)
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
![Sad :(](./images/smilies/icon_sad.gif)
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Updated the second post.. Maybe I'll start being around again.
You guys remember the GUI was left unfinished?.. Well, I'm gonna try it now![Smile :)](./images/smilies/icon_smile.gif)
You guys remember the GUI was left unfinished?.. Well, I'm gonna try it now
![Smile :)](./images/smilies/icon_smile.gif)
- Attachments
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- gui.png (44.61 KiB) Viewed 11440 times
- Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Welcome back LordAzamath ![Bowing Down :bow:](./images/smilies/bowdown.gif)
You and Zephyris have created amazing NewGRF, hope to see more from you guys..![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Bowing Down :bow:](./images/smilies/bowdown.gif)
You and Zephyris have created amazing NewGRF, hope to see more from you guys..
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: [8bpp] Graphics Replacement Project - OpenGFX
rocks look odd. I thought it's just some muddy puddles until I used the info tool on it :-\ The original ones are much more "rocky"... ![Neutral :|](./images/smilies/icon_neutral.gif)
![Neutral :|](./images/smilies/icon_neutral.gif)
Those that are last, can yet be first...
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Two more toyland buildings! Buttercup are you around?
(NOTE: Size is quite different from original ones.)
(NOTE: Size is quite different from original ones.)
- Attachments
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- 4647.pcx
- (3 KiB) Downloaded 248 times
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- 4635.pcx
- (2.26 KiB) Downloaded 236 times
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- 4647&4635_preview.png (6.18 KiB) Viewed 9699 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Of course...athanasios wrote:Two more toyland buildings! Buttercup are you around?
- athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Unbelievable. So fast!!!
Thanks a lot.
![Bowing Down :bow:](./images/smilies/bowdown.gif)
Thanks a lot.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hello and bump, I am finally done with dissertations, exams and the like and will be getting back to some work on this project in the near future
I will be doing some work on the towns and trying to get some bridges (which are a pain) in place...
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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Re: [8bpp] Graphics Replacement Project - OpenGFX
And how did your exams go?
And btw.. maybe it's not that hard with bridges, since we have the right s to use the other set for it..
And btw.. maybe it's not that hard with bridges, since we have the right s to use the other set for it..
Re: [8bpp] Graphics Replacement Project - OpenGFX
They were evil and hard (biochemistry masters at Cambridge :s) but I don't think I messed them up... Time will tell!
The reason the bridges is a pain is because the bridge renewal set is ordered completely differently to trg1r.grf and its just very tedious to sort out! Maybe I'm just going about it the wrong way, but I've been really struggling...
The reason the bridges is a pain is because the bridge renewal set is ordered completely differently to trg1r.grf and its just very tedious to sort out! Maybe I'm just going about it the wrong way, but I've been really struggling...
Re: [8bpp] Graphics Replacement Project - OpenGFX
If we can use those bridges, maybe someone has them as regular graphics and not yet coded? Would make things a lot easier then ![Smile :-)](./images/smilies/icon_smile.gif)
![Smile :-)](./images/smilies/icon_smile.gif)
Re: [8bpp] Graphics Replacement Project - OpenGFX
It is very useful that they are already coded (which provides the offsets, working these out to draw bridges from scratch is very hard!), the problem is that the sprites (100s) are just in a completely different order ant its very tedious to sort! On top of that I'm not 100% sure which graphics we have permission for, so I'm going to play it safe and use a few as a basis for bridges perfectly in the opengfx style...
Re: [8bpp] Graphics Replacement Project - OpenGFX
Hi all!
This is my first post here and I've tried to make some fancy looking oil wells out of some really cool ones I saw in a picture. Well here's the result and I hope someone might help me finish it one day
As you might see I'm very new to drawing gfx at pix-level
![Image](https://imageproxy.tt-forums.net/faa0797125ad28535e851cc4315825af626a3c48/687474703a2f2f68696e75782e68696e2e6e6f2f7e6963632f6f696c77656c6c732e706e67)
...and the pcx file: oil_wells.pcx
This is my first post here and I've tried to make some fancy looking oil wells out of some really cool ones I saw in a picture. Well here's the result and I hope someone might help me finish it one day
![Smile :)](./images/smilies/icon_smile.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
...and the pcx file: oil_wells.pcx
Re: [8bpp] Graphics Replacement Project - OpenGFX
That is an excellent first attempt at a very challenging subject! If you need any help don't hesitate to ask, I would love to see more of your work ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks.
But I guess I should have started off with something simpler. Making it animate good like the original is hard. I have a greate idea of "replacing" the oil wells with oil towers that squirt oil and oil tanks. I think I'll give it a try just to see how it goes.
btw. I tried creating a .nfo to create a .grf and test it in-game, but no luck. If you could spot my error it would be greate. I think it's in one of the last actions: oil_wells.nfo
But I guess I should have started off with something simpler. Making it animate good like the original is hard. I have a greate idea of "replacing" the oil wells with oil towers that squirt oil and oil tanks. I think I'll give it a try just to see how it goes.
btw. I tried creating a .nfo to create a .grf and test it in-game, but no luck. If you could spot my error it would be greate. I think it's in one of the last actions: oil_wells.nfo
Re: [8bpp] Graphics Replacement Project - OpenGFX
the code would be better done like this:ie. using action A for direct replacement of the existing graphics
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 0A 00 00 00
1 * 8 08 06 46 50 00 01 00 00
3 * 5 0A 01 07 7D 08
4 sprites/oil_wells.pcx 18 8 09 31 64 -31 0
5 sprites/oil_wells.pcx 98 8 09 37 31 -11 -28
6 sprites/oil_wells.pcx 146 8 09 34 31 -11 -25
7 sprites/oil_wells.pcx 194 8 09 34 31 -11 -25
8 sprites/oil_wells.pcx 242 8 09 34 31 -11 -25
9 sprites/oil_wells.pcx 290 8 09 36 31 -11 -27
10 sprites/oil_wells.pcx 338 8 09 39 30 -10 -30
Re: [8bpp] Graphics Replacement Project - OpenGFX
Thanks, works greate
althou my gfx needs A LOT of adjusting!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: [8bpp] Graphics Replacement Project - OpenGFX
A request from purno from some time ago, turns out the texturing method is not so good for big buildings!
- Attachments
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- opengfx_flat1_textured.png (99.35 KiB) Viewed 8218 times
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