OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Lakie
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Lakie » 11 May 2008 16:43

When developing diagonal flooding (which allows for the inner corners to be coasts) it was considered best not to flood the tiles in those cases because of the original TTD maps having some areas at sea level which would be completely flooded (e.g. in some cases upto 70% of all towns and industries on the map would be lost to flooding).

~ Lakie
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StopRightThere
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by StopRightThere » 11 May 2008 22:18

It could have been used for global warming mode though, ice caps melting, etc. :mrgreen:
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LordAzamath
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 14 May 2008 18:00

Updated the second post.. Maybe I'll start being around again.

You guys remember the GUI was left unfinished?.. Well, I'm gonna try it now :)
Attachments
gui.png
gui.png (44.61 KiB) Viewed 7532 times
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.


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Digitalfox
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Digitalfox » 14 May 2008 19:50

Welcome back LordAzamath :bow:

You and Zephyris have created amazing NewGRF, hope to see more from you guys.. :mrgreen:

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LoWang » 25 May 2008 14:23

rocks look odd. I thought it's just some muddy puddles until I used the info tool on it :-\ The original ones are much more "rocky"... :|
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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 27 May 2008 20:43

Two more toyland buildings! Buttercup are you around?
(NOTE: Size is quite different from original ones.)
Attachments
4647.pcx
(3 KiB) Downloaded 118 times
4635.pcx
(2.26 KiB) Downloaded 93 times
4647&4635_preview.png
4647&4635_preview.png (6.18 KiB) Viewed 5791 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 28 May 2008 00:45

athanasios wrote:Two more toyland buildings! Buttercup are you around?
Of course...
toyland5.png
toyland5.png (68.96 KiB) Viewed 5711 times
toylandpreview.grf
(13 KiB) Downloaded 128 times

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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 28 May 2008 04:52

Unbelievable. So fast!!! :bow:
Thanks a lot.
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 03 Jun 2008 23:25

Hello and bump, I am finally done with dissertations, exams and the like and will be getting back to some work on this project in the near future :D I will be doing some work on the towns and trying to get some bridges (which are a pain) in place...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 04 Jun 2008 07:32

And how did your exams go?
And btw.. maybe it's not that hard with bridges, since we have the right s to use the other set for it..
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 04 Jun 2008 09:35

They were evil and hard (biochemistry masters at Cambridge :s) but I don't think I messed them up... Time will tell!

The reason the bridges is a pain is because the bridge renewal set is ordered completely differently to trg1r.grf and its just very tedious to sort out! Maybe I'm just going about it the wrong way, but I've been really struggling...

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Timitry
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry » 04 Jun 2008 10:03

If we can use those bridges, maybe someone has them as regular graphics and not yet coded? Would make things a lot easier then :-)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 04 Jun 2008 10:06

It is very useful that they are already coded (which provides the offsets, working these out to draw bridges from scratch is very hard!), the problem is that the sprites (100s) are just in a completely different order ant its very tedious to sort! On top of that I'm not 100% sure which graphics we have permission for, so I'm going to play it safe and use a few as a basis for bridges perfectly in the opengfx style...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by icc » 04 Jun 2008 17:39

Hi all!

This is my first post here and I've tried to make some fancy looking oil wells out of some really cool ones I saw in a picture. Well here's the result and I hope someone might help me finish it one day :) As you might see I'm very new to drawing gfx at pix-level :roll:

Image

...and the pcx file: oil_wells.pcx

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 04 Jun 2008 18:01

That is an excellent first attempt at a very challenging subject! If you need any help don't hesitate to ask, I would love to see more of your work :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by icc » 04 Jun 2008 18:12

Thanks.

But I guess I should have started off with something simpler. Making it animate good like the original is hard. I have a greate idea of "replacing" the oil wells with oil towers that squirt oil and oil tanks. I think I'll give it a try just to see how it goes.

btw. I tried creating a .nfo to create a .grf and test it in-game, but no luck. If you could spot my error it would be greate. I think it's in one of the last actions: oil_wells.nfo

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 04 Jun 2008 18:24

the code would be better done like this:

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4 0A 00 00 00
    1 * 8 08 06 46 50 00 01 00 00
    3 * 5 0A 01 07 7D 08
    4 sprites/oil_wells.pcx 18 8 09 31 64 -31 0
    5 sprites/oil_wells.pcx 98 8 09 37 31 -11 -28
    6 sprites/oil_wells.pcx 146 8 09 34 31 -11 -25
    7 sprites/oil_wells.pcx 194 8 09 34 31 -11 -25
    8 sprites/oil_wells.pcx 242 8 09 34 31 -11 -25
    9 sprites/oil_wells.pcx 290 8 09 36 31 -11 -27
   10 sprites/oil_wells.pcx 338 8 09 39 30 -10 -30
ie. using action A for direct replacement of the existing graphics

icc
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by icc » 04 Jun 2008 18:32

Thanks, works greate :D althou my gfx needs A LOT of adjusting!

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 04 Jun 2008 19:17

A request from purno from some time ago, turns out the texturing method is not so good for big buildings!
Attachments
opengfx_flat1_textured.png
opengfx_flat1_textured.png (99.35 KiB) Viewed 4228 times

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