Your finished sprites, snow stages, and ground tiles are quite nice though, if I wasn't so busy I'd volunteer to code
![Smile :)](./images/smilies/icon_smile.gif)
The houses are excellent as well, I can't wait to see the finished product in game
![Smile :)](./images/smilies/icon_smile.gif)
Moderator: Graphics Moderators
You probably have to use an Action A for that, which, IIRC, replaces one or more sprites from the original files. That means you're limited to just replacing the sprite and can't do any additional coding on them. (Which means you can't make MORE HQs, you can only adjust the sprites with Action A).buttercup wrote:Edit: Just a thought - since it is fairly easy to create new buildings with nice textures, could the same method now be used for the depots (whichever ones are left to do) and the company HQ?
Zephyris probably has that sitting around somewhere.buttercup wrote:Also, would does anyone fancy drawing a new version of the concrete base tile (sprite 1420 in trg1r.grf)?
If that means, that sometimes vehicles are drawn over the buildings, then don't look at the attached picture. Otherwise do.buttercup wrote:the buildings don't line themselves up with roads yet
That's not what I meant, but it's something I hadn't noticed before; thankyou for pointing it out.Mchl wrote:If that means, that sometimes vehicles are drawn over the buildings
I am not sure if I'd like it actually...buttercup wrote:What I meant was that the buildings facing this way / are only supposed to be placed next to road going in this / direction and buildings facing this way \ are only supposed to be placed next to road going in this \ direction, but at the moment they don't.
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