OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Connum
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Connum »

And here it comes, my first result...
I hope it is of any use...
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office-or-shop.png
office-or-shop.png (814 Bytes) Viewed 4277 times
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

A preview of the office/large shop buildings I am making, inspired by the North American City Set. These will be textured properly with the other designs, this is just a WIP to give an impression of what they will be like...

The design is completely modular, I have separate images for individual storeys and the roof, then just combine them to produce building variants.

*edit* and added a selection of buildings for a sense of scale, from houses to decent sized office blocks...
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Offices demo.png
Offices demo.png (102.12 KiB) Viewed 4212 times
scale comparison.png
scale comparison.png (35.84 KiB) Viewed 4194 times

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Pingaware
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Pingaware »

Too many buildings... too damn good -drools onto lap- awesome :D

Connum
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Connum »

very very nice! :-)
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!

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George
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by George »

Zephyris wrote:*edit* and added a selection of buildings for a sense of scale, from houses to decent sized office blocks...
The larger scale looks better
Image Image Image Image

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Samwise
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Samwise »

Zephyris wrote:Re: Darkmast49
So something like this..?
Yup, something exactly like that! :D
Good :) I'll try to come up with another shape :P
Image

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Re: Connum
Sorry, missed your post! That is almost perfect, two things:
It looks a bit thin, maybe a bit chunkier?
The windows need some more depth, look at the detail of the windows of one of my houses.
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Window demo.png
Window demo.png (459 Bytes) Viewed 3897 times

Trond
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Trond »

Well... I had to give it a go... I have hopes it looks nice when textured... My own house is 3 floors, so would be nice to get it in ;) A yellowish color would be nice I guess, our house is from 1950's and made of planks :P Information overdose? :lol:
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3 floors.png
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..: Trond :.. because you deserve it! Image

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Connum
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Connum »

Oh, of course I'll add that!
Do you mean that the whole building is too thin, or only the wall with the windows?
I oriented myself on you buildings, as I didn't know how you scaled your drawings... they are one square in length, but only a half square in width, aren't they?
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

My shops are designed to look like the typical UK house to shop conversions of old terraces, more modern ones (like yours) should probably extend further back... Try it and see!
*edit* ahhh, I get what you mean! Width is good, either for shops or standalone flats/offices. The building should probably be deeper.

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Ben_K
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_K »

As promised, I've had a quick 10min play about with some windows. They look ok for now. I'll have a better go later (As I have to go to a meeting now). Let me know what you think. If you;re happy, I'll sort out all your window needs :)
ZephyrisNewWindows.png
ZephyrisNewWindows.png (17.79 KiB) Viewed 3719 times
I've just done glass doors for now as I didnt have my palette handy but I can do coloured/wooden doors if required.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Very nice windows! It would be ideal if you could make a window texture which I could blindly apply across a whole set of building's windows. Do you understand what I mean? This way it would minimise the pixel pushing work required (do you really want to draw windows by hand for 20 5 storey office blocks!? :D ). As for doors a selection of brown and coloured ones would also be really useful!

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Ben_K
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_K »

Cheers, I'm glad you are happy with them,
Zephyris wrote:It would be ideal if you could make a window texture which I could blindly apply across a whole set of building's windows. ...This way it would minimise the pixel pushing work required (do you really want to draw windows by hand for 20 5 storey office blocks!?)...
I know exactly what you mean, however, to get them looking good, they all need to be tweaked individually to provide the shadow/reflection in the right places. I guess that's the difference in individually drawn sprites and generic ones. As much of a ball-ache as it may seem, I am happy to draw the windows on all your buildings. I think they are good and they need the right edge to them. Once I get started, I'm pretty quick. Do you have a definitive list that you can send me so that I don't miss any out?
Zephyris wrote:As for doors a selection of brown and coloured ones would also be really useful!
I will see what I can do. Would you like the doors separate to each building then? I guess that would be a pain. If you have any preference for any buildings, let me know, otherwise I'll use ...ahem... 'artistic judgement' ;)

Edit:
I have the sheet of Temperate houses, the sheet of blocks of flats, and the sheet with the shops/houses as above. I will start on these and wait until advise me of what else needs doing. You mentioned the offices/large blocks are a preview, hence I won't include those yet.

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Here is an "official" sprite sheet so far...

*edit* minor update to the image
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Buildings Sprite Sheet.png
(192.32 KiB) Downloaded 198 times

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Ben_K
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Ben_K »

Ok, so these are the only buildings you use? I can do a template for each one of those. One thing I have had to do though, is move the windows from the edges of the buildings in the sprites I've done so far (The windows touched the lefthand edge).
Progress:
ZephyrisHouses.png
ZephyrisHouses.png (33.69 KiB) Viewed 3326 times
Happy with that look?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

All these look great. I have a strange feeling about building stages of some buildings though. Some of them look like empty brick 'cages' with no floors inside...

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Its because they are cages! Tbh I'm not too worried about it, the construction stages aren't visible for too long.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl »

True... ;)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris »

Ben_K is currently working on the windows, so here is a preview of one of the brick/tile combos of all the buildings. Hopefully there will be another batch of buildings soon! :D
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Buildings.png
(1.03 MiB) Downloaded 327 times

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Samwise
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Samwise »

Omg, you truly did that way too fast :p Within a day? :shock:
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