Huge Airports
Moderator: OpenTTD Developers
- buckethead
- Tycoon
- Posts: 2014
- Joined: 12 Jun 2009 07:21
Re: Huge Airports
Problem..
I followed all the instructions but it still won't work.
Hope this image will help you understand..
I followed all the instructions but it still won't work.
Hope this image will help you understand..
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Re: Huge Airports
Because of some internal changes in patch, grfs_v1 is compatible with patch_v4(and earlier). Grfs_v2 and grfs_v3 are both compatible with patch_v5 and patch_v6. Just download compatible version of grf.
- buckethead
- Tycoon
- Posts: 2014
- Joined: 12 Jun 2009 07:21
Re: Huge Airports
Karn,i had already done that,it works fine on my new games,but for saved games or saved scenery it crashes.Karn wrote:You have to do one more thing: In title screen click on NewGRF Settings, then click on Huge airports OpenGFX, then click on Add. Now it should work.
Re: Huge Airports
When adding a NewGRF from the main menu, it will only apply to new games, not to saved games.
Re: Huge Airports
But the new intercontenental 2 airport is working fine
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- Engineer
- Posts: 55
- Joined: 23 May 2007 14:41
Re: Huge Airports
would this be compatible with 1.2.0-RC2, along with OpenGFX + Airports?
Re: Huge Airports
no, it's a source code patch
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- Engineer
- Posts: 55
- Joined: 23 May 2007 14:41
Re: Huge Airports
But why does that make this GRF incompatible?Alberth wrote:no, it's a source code patch
Re: Huge Airports
The GRF does not work without the patch afaik.
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- Engineer
- Posts: 55
- Joined: 23 May 2007 14:41
Re: Huge Airports
So you're saying i can't apply both to 1.2.0 and OpenGFX + airports
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Huge Airports
You can use OpenGFX+ Airports ONLY with OpenTTD 1.2.0-RC1 or newer. But these "huge airports" require both, a changed OpenTTD and a different NewGRF.lekkimsm2500 wrote:So you're saying i can't apply both to 1.2.0 and OpenGFX + airports
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Re: Huge Airports
Why not build it straith in, fine tune the grafics a bit and build it in the new OpenTTD.planetmaker wrote:You can use OpenGFX+ Airports ONLY with OpenTTD 1.2.0-RC1 or newer. But these "huge airports" require both, a changed OpenTTD and a different NewGRF.lekkimsm2500 wrote:So you're saying i can't apply both to 1.2.0 and OpenGFX + airports
This way it gets something new and not just only a more bugs free version.
Their are many people out there who likes to play openttd but understand s*** about patching things and wait that it get build in strait away ore a patch comes out thats easy to install without all the coding parts.
I do not speak about exe patches, but like a zip where there are maps with the patch aplyt and justhave to unzip and replace. Simple and easy.
I play a lot of games with mods, and the patches are WAY easy to aply there.
Re: Huge Airports
One reason is that you would need to provide binaries for over many platforms, ranging from Apples, to Windows, to Unix, for several different version of the OSes, for 32bit and 64bit.Why not build it straith in, fine tune the grafics a bit and build it in the new OpenTTD.
A patch author does not have all those machines available, prepared for compiling OpenTTD.
A second reason is that the above binaries are WAY bigger than a source code patch file. This increases the bandwidth very much, which is not freely available.
Note that due to the GPL license, you always have to publish the patch file anyway.
A third reason is that providing binaries slows down development. People have to spend time and effort in making all these executables, time they otherwise can spend improving the patch.
A fourth reason is that this is the "Development" forum. Here, proofs of concept are published rather than slick end-products. In a company such code never leaves the house.
Here, it gets published so others can experiment with the changes, and improve them / give feedback.
If you want to join in bleeding edge development, you are welcome. If you don't know about compiling or about C++, this is probably not a forum for you.
Chillcore is maintaining a patchpack with popular patches, and providing binaries (using our compile farm). That seems like the best alternative.
Re: Huge Airports
karn, where i can change circle airports Service Entry ?? i want change 2015 --> 2002 thx ~
Re: Huge Airports
At line 917 of the patch file.
Bad news is that after changing, you need to apply the patch to a fresh copy of OpenTTD source code, and compile the combination.
Also, you become incompatible with everybody else, including all other users of this patch.
Bad news is that after changing, you need to apply the patch to a fresh copy of OpenTTD source code, and compile the combination.
Also, you become incompatible with everybody else, including all other users of this patch.
Re: Huge Airports
if the patch is done properly, you shouls also be able to write a newgrf overriding the intro date.
Re: Huge Airports
but i can't compalible patch file.... can i use grfcodec -d xxxxx.grf and edit xxxx.nfo file to change service entry ? thx !
Re: Huge Airports
'Write a newgrf' sounds to me like making a new one from scratch. It should be a quite simple .grf file though.
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- Tycoon
- Posts: 1660
- Joined: 16 Dec 2007 22:24
- Location: Idaho, USA
Re: Huge Airports
Would the IDs for these new airports be immediately following the vanilla airports -- that is, 9 and 10? If so, I can whip out an extension to my Removing Airport Restrictions NewGRF (see signature).
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